Page 290 of 974 FirstFirst ... 190 240 280 288 289 290 291 292 300 340 390 790 ... LastLast
Results 2,891 to 2,900 of 11423

Hybrid View

  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    My priorities:

    1. Revamp healer DPS to be more dynamic, especially Sage since it was assigned the identity of a DPS-focused healer anyway. There are actions that can be taken now at the start of Dawntrail to improve this for the coming expansion. Make the attacks each healer already has access to more interactive and available more frequently. None of this 'locked beyond 2 minute buff' nonsense.

    2. Better define the healing styles of each healer to compliment their own identity. Why is it that as a "barrier healer" my main methods of healing the party are all regens and pure heals? There are maybe some things that could be done to improve this, but may also require more long-term adjustments. I'd like to see some effort on this front, such as swap Kerachole's regen for a barrier, but also understand that it may take time to fully deliver.

    3. Word toward a healthier balance between GCD healing and OGCD healing and a healthier environment for MP management. As much as I want a healer with a hyper aggressive playstyle, I also want timed GCD healing to be a part of my arsenal of support, and I want MP to matter or just get removed if we're going to continue with the current system. There's no point to it existing the way it does. These are far more "expansion" level changes that I am not expecting to see during Dawntrail, but hope to see as a part of this 8.0 revamp.

    Of these three points, only point 1 is something I need to see to be content with the state of things and be comfortable healing in Dawntrail. I would like to see evidence that points 2 and 3 can be worked on to some degree at the very least.
    (14)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  2. #2
    Player
    OddMoris's Avatar
    Join Date
    Oct 2022
    Posts
    1
    Character
    Einar Darkfury
    World
    Cerberus
    Main Class
    Machinist Lv 90
    As MCH main: First time? Like, SE ignore MCH problems since launch of ShB. It was listed decade ago at forum, but who give a shit about dead job. Yes, we have some QOL changes, but we were literally begging for it for 4 years.

    But joke asides. I play equally tank, healer and DPS. And I do hard content, not only casual. And healing in casual dungeons is just moment of relax after criterion, EX trials and savages. I read through tread, but... I just can't agree with point, where we need to nerf tank healing in sake of healers joy. Yes, I feel ultimately unga bunga when I press bloodwhetting in casual dungeons. Only bcs dungeons is boring, and be able to deal with w-t-w by myself kinda exciting. I understand that most of ppl here hate WAR for that.
    I never do this solo-boss-shit, when all DPS and healers suddenly dies and boss have more that 5%, but I glad to have an instrument for recover. As example last few days I farmed for orchestron from P12N. And when healer dies because they can't see wings patterns and their co-healer is near death too, I cover them with nascent flash. I gladly burn all my mits for stronger Shake it Off. Yes, it's rare cases, but it happens. I want to be able to help my party, not only myself.

    I agree, that healers need more DPS buttons, but no need 1-2-3 combo. And healers already have button bloated panel. I think, it will be cool, if healers have reward for GCD healing. Yes, like SGE and WHM. When I play WHM, I have neurons activated when seeing bloody lily big boom. And as SGE it's kinda cool, that using shields on party members or self give you one instance of free movement.

    In my personal healer job fantasy, WHM have stonger instance of bloody lily. While staying in Asylum, for example, you can get offensive gcd combo (not glare spam), that also heals all party members in Asylum. And it also reduce assize cooldown.
    Or SCH recieve a stack of 15-30s DOT, when GCD shield is broken. And you can collect stacks for uptime this DOT. Or it can be another debuff on enemy, reducing damage applied and slightly increasing damage taken. It can be AOE puddle, that debuff and deals damage to enemies, that stand in it. It can be on 30-60 sec cd and aetherflow reduce it.
    Or three instances of cast aspected helios/helios give a stack of foresight. Collect three and u gave a party wide damage up. It can be three different buffs, that rolls randomly (e.g. haste - increasing movement and sps/sks). Or imagine your star not only heals and deal little damage, but also give you big boom button.
    It's just some examples of what they can do. But no, we have another glares and nothing new.

    Let healer be more supportive and still do some dps rotation. For casual players it doesn't change nothing, because they still just smash glowing buttons. For midcore and hardcore players it will be windows for another optimization.

    Sorry for wording, english not my first language.
    (2)

  3. 06-18-2024 08:12 AM

  4. #4
    Player
    Arwing's Avatar
    Join Date
    Jun 2024
    Location
    Elpis
    Posts
    39
    Character
    Lily Starlight
    World
    Tonberry
    Main Class
    Sage Lv 100
    Quote Originally Posted by Bole View Post
    You’re kind of highlighting the comment right above you. The better you’re at sage, the less you have to shield the tank, the less you get to use toxicons.
    Toxicon does more DPS than Dyskrasia. Phlegma does more damage too. I'd be happier if it was long-range like Toxicon. If all you're doing is spamming Dyskrasia, that's boring! It's the same as Holy and Gravity spam in the end. My style uses frequent shielding to feed Toxicon to maximize damage. While spamming might be more effective at the end of the day, it's certainly less enjoyable.
    (2)
    Don't sweat little things and have fun!

  5. #5
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,755
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Arwing View Post
    Toxicon does more DPS than Dyskrasia. Phlegma does more damage too. I'd be happier if it was long-range like Toxicon. If all you're doing is spamming Dyskrasia, that's boring! It's the same as Holy and Gravity spam in the end. My style uses frequent shielding to feed Toxicon to maximize damage. While spamming might be more effective at the end of the day, it's certainly less enjoyable.
    Now imagine if they designed the game in a way where effective play and enjoyable play were the same thing...
    (6)

  6. #6
    Player
    Arwing's Avatar
    Join Date
    Jun 2024
    Location
    Elpis
    Posts
    39
    Character
    Lily Starlight
    World
    Tonberry
    Main Class
    Sage Lv 100
    Quote Originally Posted by Fawkes View Post
    Now imagine if they designed the game in a way where effective play and enjoyable play were the same thing...
    Only elites have to focus exclusively on effectiveness versus truly enjoying oneself while playing. I think people ruin the game themselves by over-professionalizing the game.
    (6)
    Don't sweat little things and have fun!

  7. #7
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Arwing View Post
    Only elites have to focus exclusively on effectiveness versus truly enjoying oneself while playing. I think people ruin the game themselves by over-professionalizing the game.
    Well then the devs need to quit "professionalizing" other jobs that aren't ruining the game. I already named some. You don't care. I see you've stopped the saint act and revealed your true face-- it's all about flippant enjoyment now and f anyone else.

    Ans that's all I set out to prove really. Now your empathy rant rings hollow.

    Contrary to your belief, my criticism of WAR has nothing to do with what I want. It has to do with game balance. My support of strike, as a BLM main, is for the same reason. When the game is restored to balance in these ways, many may not realize, but they are steps to making the game actually fun for more than WAR mains. It's so people of all roles feel a part of the group and are having fun, not just one person and people like you with blinders on to everyone around you.
    (20)
    Last edited by Turtledeluxe; 06-18-2024 at 08:49 AM.

  8. #8
    Player
    Graveyardprincess's Avatar
    Join Date
    May 2024
    Posts
    206
    Character
    Raven Nightshade
    World
    Seraph
    Main Class
    Viper Lv 100
    Quote Originally Posted by Arwing View Post
    Only elites have to focus exclusively on effectiveness versus truly enjoying oneself while playing. I think people ruin the game themselves by over-professionalizing the game.
    yet the game makers seem to think the only content that ever should matter, or should require some effort or thinking is savage content or ultimate's. I enjoy playing what i enjoy, when i get on diablo 2 i can play w/e i want it doesnt matter if ww is the best for ubbers/fighting I can play a frogger if I choice to, doesnt matter if bone spirit is one of the best moves on necromancer poison is still great.


    My point being, just because the savage people will lay out a spread sheet and honestly over do it in many aspects doesn't mean things have to all meet those numbers. Yet alot of people in game, in the community and even the devs themself act like the only content things should matter in =s savage/ultimate..

    I dont think the strike will do anything, you think people are going to care or even follow it your naïve it graps attention but it wont do anything. I don't think it will ever change for healers, or any class in the game period because to many people dismiss the vast majority of the game for what 2-10% of the games content?

    The problem is, if content you have to do in order to get your tome gear/ get max level is so booring for any role (big time on healers) that you won't pay attention to the game you just have netflix up and clear the problem with this, is how is someone suppose to train themselves and grow to become a better player in order to do savage?


    When I play through a game if I fail it doesn't matter you know why? It will help me grow failure isn't bad its not a horrible thing to fail at something seen as casual its not bad if it takes 20mins to clear a dungeon, its good and the devs and the savage/ultimate nya sayers dismissing people just because "its casual content" is honestly horrible what that tells people, is guess what your never going to get better at this game because all the content up to this point doesn't keep you on your toes so you can grow and improve your skills. Why is it horrible if something challenges someone and makes them have to keep their team healed up, why is it horrible if someone can die to a system in something like a dungeon? I'm sorry but i don't agree with their ideals on this and I find it wrong that they even follow that. In order for growth to happen we need to be tested, so we can learn from our failures in order to prepare our self for other things. I would love to go do savage and ultimate on a healer, but I dont think i ever will because this game hasn't trained me into what I should know in order to do that content. What the game teachs me through 80-90% of the games content is I don't have to pay attention i should have netflix up, I should have youtube up or reading a book not playing the game.
    (3)

  9. #9
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,042
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Arwing View Post
    Only elites have to focus exclusively on effectiveness versus truly enjoying oneself while playing. I think people ruin the game themselves by over-professionalizing the game.
    I don't agree with you on this. I'm by no means an "elite". I'm the most midcore player there is. I've cleared some Extremes and dipped my toes in some Savage (and will be doing so again in DT), but I'm by no means very good at the game. Most of the battle content I do is daily roulettes.

    I was burned out on the game for months. Or I thought so. Until I picked up Dancer and came to the epiphany that I wasn't burned out on the game, I was burned out on healers because, unless something goes HORRIBLY wrong, I was stuck spamming Fall Malefic/Gravity III or their equivalents, brain completely turned off. AST at least had the card gimmick, but that's being taken away.

    I've mained healers and supports in every single multiplayer game I have played over the years. I love making the green bars go up. But in this game, healing bores me to tears. There's barely anything to heal and DPSing is spamming a single button. Barely any buffs, most debuffs can't be cleansed, either. Higher difficulty fights wipe you the moment one person messes up so the part where you run triage and drag the group kicking and screaming over the finish line is also not there.

    If you like super simple healers, that's fine. I'm happy for you. What people here are mostly asking for is keeping the skill floor low (so anyone can do OK), but raising the skill ceiling so that more experienced veterans have something to aim for. We also have 4 healers. They don't need to be carbon copies of each other. DPS jobs aren't like this, why do tanks and healers all have to play basically the same? Besides SGE and WAR being the favourite children, I guess.
    (10)

  10. #10
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Arwing View Post
    I think that was the point, though. They wanted there to be a job or two that stood a head above the others. Sure, it annoyed me when one Warrior smirked at me at the start of a dungeon, saying, "I don't need you." Despite having faced that kind of smugness and been pissed off by it, I still would defend keeping Warriors as they are. Speaking of which, Dark Knights need a bit more love. They're too squishy. Square needs to put them nearly on par with Warriors.
    Okay so combined with the earlier comment that they enjoy Toxicon you can't convince me this isn't a troll posting now, y'all can have fun I'm done

    Quote Originally Posted by Arwing View Post
    Toxicon does more DPS than Dyskrasia.
    As if to prove my point, this is literally just misinformation now
    (11)
    Last edited by WeakestZenosEnjoyer; 06-18-2024 at 08:28 AM.

Page 290 of 974 FirstFirst ... 190 240 280 288 289 290 291 292 300 340 390 790 ... LastLast