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  1. #2851
    Player
    RhaesDaenys's Avatar
    Join Date
    Aug 2013
    Posts
    181
    Character
    Eshi Sote
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Exino View Post
    Video games should equal fun. Many healer mains are not having fun. Healers are often unneeded in certain scenarios, which is frustrating. No group content in a trinity-system-based game should be easily cleared with part of that trinity system missing.

    How this issue will be fixed is up for discussion – there are quite a few feasible options to choose from.
    The problem first needs to be acknowledged by SE, and they need to tell us what options are on the table.
    Only then we can have a real discussion.

    If you knowingly accept the fact that an important part of the player base feels unneeded or unhappy, then don't be surprised if the game as a whole suffers in long-term as a result.
    Having been playing a long time myself, I've never felt, personally, like I wanted to do content without a healer. Is it possible? Yes. Its also possible to do a lot of content without a tank. And its also possible to do a lot of content without a DPS, too. I remember doing stuff with nothing but tanks, or all white mages, ect, all the time.

    I mained Monk through ARR to Stormblood and switched to Gunbreaker in Shadowbringers. Healing has always been my second role. The only complaint I've ever had is it would be nice to have more to DPS than 1 DD, 1 AOE, 1 DOT. But I don't see how a whole array of DPS abilities would work with limited hotbar/controller space without fundamentally removing the vast majority of healing options.
    (2)

  2. #2852
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by NarhiFaunlha View Post
    I'm posting here because someone randomly sent me a tell about this post. So thank you random stranger, for disrupting my shout chat conversation to complain.

    I should be thanking everyone here however for the strike, when I decide to level up Scholar on my alt the queue times are going to be so quick.
    Okay, cool you do that
    Quote Originally Posted by TheDustyOne View Post
    (16)

  3. #2853
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    639
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by RhaesDaenys View Post
    Okay so if Medica Medica Medica isn't acceptable then what exactly do you want? Give us a breakdown of how you want a fight to go.

    All I see is people want to heal more and dps less, or have better dps abilities, which likely won't happen to button bloat.

    So if casting multiple heals instead of DPS doesn't fix the 'i want to heal more' problem, then what does?

    Saying "Tanks need to take more damage" is not an acceptable answer, FYI. Because by your own words, "Cure 2 Cure 2 Cure 2" is just a replacement for "Glare Glare Glare."
    Because both Glare spam and Cure spam have no interaction beyond their base function. If I use Jolt on RDM, I get a buff that ignores cast times and gauge, the next spell I use gives me more gauge and possibly a proc. Melee uptime on PLD gives me sheltron and doing the combo gives me Holy Spirit and Atonement. What healer offers something close to this in basic interaction? Glare and Cure don't do this, and oGCDs are set and forget things you use once every 60s, they're not regular interactions in a fight. The closest you get is Sage getting Adderstings, something so pathetic that no one would take you seriously for suggesting I play Sage instead.

    Button bloat is a problem square made when they gave us too many unnecessary healing tools. Get rid of buttons like Fey Blessing and the new Seraphism, we don't need them.

    Also it's better to point out problems rather than specific solutions as it gives the devs space to figure out how to solve those problems. Specific solutions lead to long posts from arm-chair devs who can't see the inner workings of the game like the actual devs. All you're doing is just being dismissive of the problem anyway, so me getting into how I'd personally design jobs wouldn't go anywhere.
    (10)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  4. #2854
    Player
    Arylett's Avatar
    Join Date
    Oct 2015
    Posts
    7
    Character
    Arylett Charnoa
    World
    Maduin
    Main Class
    White Mage Lv 90
    I mean, we've been complaining about this for three expansions now... and haven't been listened to. It isn't really a political thing - it's an attempt to get Square Enix's attention because nothing we've said in the past has merited any change. We've been hearing the same stuff for years and years and years - "the expansion isn't out yet guys! Maybe actually getting to heal a bit more!!" It never happens, so why should we think any differently based on precedent? Experienced healers don't like the way healers are becoming redundant and useless - so they stop playing the role. The less people play the role, the more the queues are hurt. The developers see this and hopefully think there must be some sort of problem and aim to listen to those who are actually invested in seeing the role become more engaging.

    People just want to have fun playing a support role. That's what this all boils down to. People love this game and they want to keep playing it in the way that is most enjoyable to them. Perhaps you may not care about it as much, and that's fine. It isn't about "touching grass" or anything - it's about finding something that brings you joy. Some of us had that joy in previous expansions - and seeing that joy get sapped away over time makes people passionate. Whatever happens next is on them ultimately. If they want to pivot more towards DPS players because they don't care about us and it makes them more money, then I guess that's just the way it is. It just becomes harder and harder to be a support main in games as more strip it away. It's upsetting to be told that the way you enjoy something shouldn't exist because the majority of people don't care about it, but again... all of this depends on how much it'll affect their bottom line. Time will tell, even if I'm not very hopeful at all. Money talks, and the majority gets catered to in the end.

    Do as you wish, but telling people to go "touch grass" and that it "isn't a big deal" just because you don't care about it is ignorant. If you don't have passion about this as we do, if you think things are fine as they are, and if the arguments don't make sense to you, then this isn't your fight. [I don't mean to throw out any counterarguments, but being entirely dismissive of what someone else is saying and not even trying to consider their points is more what I'm against. These comments add nothing constructive to the discussion. This isn't all just out of nowhere - this is a problem that has been bubbling up for years and can understandably seem jarring and self-entitled to other players. But at the very least, one should seek to have some context before seriously engaging in a conversation or they are not participating in good faith.]
    (19)
    Last edited by Arylett; 06-17-2024 at 09:05 AM.

  5. #2855
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by NarhiFaunlha View Post
    the queue times are going to be so quick.
    Quote Originally Posted by NarhiFaunlha View Post
    Expac isn't even out yet.
    Quote Originally Posted by KellyEwer View Post
    touch grass.
    (18)

  6. #2856
    Player
    RhaesDaenys's Avatar
    Join Date
    Aug 2013
    Posts
    181
    Character
    Eshi Sote
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by TheDustyOne View Post
    Because both Glare spam and Cure spam have no interaction beyond their base function. If I use Jolt on RDM, I get a buff that ignores cast times and gauge, the next spell I use gives me more gauge and possibly a proc. Melee uptime on PLD gives me sheltron and doing the combo gives me Holy Spirit and Atonement. What healer offers something close to this in basic interaction? Glare and Cure don't do this, and oGCDs are set and forget things you use once every 60s, they're not regular interactions in a fight. The closest you get is Sage getting Adderstings, something so pathetic that no one would take you seriously for suggesting I play Sage instead.

    Button bloat is a problem square made when they gave us too many unnecessary healing tools. Get rid of buttons like Fey Blessing and the new Seraphism, we don't need them.

    Also it's better to point out problems rather than specific solutions as it gives the devs space to figure out how to solve those problems. Specific solutions lead to long posts from arm-chair devs who can't see the inner workings of the game like the actual devs. All you're doing is just being dismissive of the problem anyway, so me getting into how I'd personally design jobs wouldn't go anywhere.
    So the problem isn't you want to heal more, or do more dps stuff.

    The problem is you want your class gauge and other traits to do a wider array of things. Why isn't this posted ANYWHERE?
    (2)

  7. #2857
    Player
    Jeycht's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    286
    Character
    Jeycht Rechton
    World
    Moogle
    Main Class
    Dragoon Lv 100
    I have seen enough healers not dpsing because it's too hard to keep people alive that I know I don't want more damage in casual content or dps buttons to have the illusion of doing something different (aka doing damage).
    What's lack in the content is actual interactions with the fight. Activating something, sleeping an add, doing something else than dpsing or healing.

    I swear you don't want to take more damage in anything lower than savage with random healer barely able to click on more than cure1, and you don't want to confuse most people with more damage buttons.

    The homogenization of jobs is the same for everyone and not a healer problem. Tanks are all the same, dps are all the same. Atleast that's how I feel from playing since beta and never stop playing, lvling every jobs and playing all of them at extreme lvl minimum. It's all an illusion of choice since stormblood for every roles.
    (4)
    Clean everything before any nerf is my goal. No matter the time needed to reach the last hp and beat it.
    twitch.tv/jeycht

  8. #2858
    Player
    KellyEwer's Avatar
    Join Date
    Aug 2020
    Location
    Ul'dah
    Posts
    32
    Character
    Emily Rosethorne
    World
    Brynhildr
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Exino View Post
    If you knowingly accept the fact that an important part of the player base feels unneeded or unhappy, then don't be surprised if the game as a whole suffers in long-term as a result.

    Here's the part I think you're missing. In any player-base for any MMO, you will always have people who are unhappy. You can't please everyone and you'll shoot yourself in the foot trying.


    Do I think healer could use a little spice? Absolutely. Do I think Sage and Scholar have too much overlap? Absolutely. Do I think this is going to ruin the game as a whole or cause lots and lots of people to just mass exodus from healing? Absolutely not. And if you personally make that choice not to heal, sure, that's on you, but you're not doing anything by making a hashtag other than self-gratification.


    Ultimately healers don't have a very engaging rotation because they're supposed to heal. They made the choice to balance the game around harder content, making it so that casual content, healing isn't required nearly as often. I do think some stuff needs adjustments. Endwalker is kinda weird because the trash pulls in a dungeon actually hurt but bosses don't. It doesn't make a lot of sense to me. Warrior's self-sustain is absolutely ludicrous in a normal dungeon. They could probably tweak that a bit and make dungeons hurt more, even though they have made the choice to place the majority of their focus on the hardcore content. But they didn't.


    But I'm just saying, you all really are coming off like you have some kind of god complex about playing healer. Like if you don't hold the constant and ultimate authority on survival and death, you aren't satisfied. I don't think that's the experience they want players to have, especially because healers and tanks already get by far the most feedback during their gameplay. You can tell if a healer isn't healing, a tank isn't using their mits, but it's a lot harder for players to be able to tell if a DPS isn't pressing buttons in the correct order. As it is, the most common feedback I've ever heard in /novice is the reason they don't want to heal is that they don't want to be responsible for the party wiping because they screwed up.


    Put simply, they seem to want healing to be at least approachable for new players. That means make it simpler/easier for casual content. But they have acknowledged the regular gameplay is a bit too easy and they want to ramp it up. That's probably why mits are getting such a huge buff in the new expansion. Sentinel and their equivalents being increased to 40% and given extra effects leads me to believe they expect us to have a need for that level of mitigation... so perhaps, in Dawntrail, more pain is coming out so you can enjoy healing it. I'm certainly looking forward to it, as someone who plays a lot of Scholar.


    But at the end of the day, the game isn't ruined by healers not being able to stroke a god complex, and you're all being incredibly hyperbolic.
    (5)

  9. #2859
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Gemina View Post
    As has been discussed in this thread:

    snip

    ~~Manifesto~~
    [*]Over simplified DPS rotation
    Every job in FFXIV has a 'filler GCD' skill that they press when there are no other requirements. No role in the game pushes this skill more than healer. Not by a long shot. Our offensive capability should still feel dynamic and rewarding. Yes, we are healers, but we are also casters.
    Quote Originally Posted by RhaesDaenys View Post
    So the problem isn't you want to heal more, or do more dps stuff.

    The problem is you want your class gauge and other traits to do a wider array of things. Why isn't this posted ANYWHERE?


    Why hasn't it been posted anywhere?
    (7)
    Last edited by WeakestZenosEnjoyer; 06-17-2024 at 08:49 AM. Reason: tone

  10. #2860
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    639
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by RhaesDaenys View Post
    So the problem isn't you want to heal more, or do more dps stuff.

    The problem is you want your class gauge and other traits to do a wider array of things. Why isn't this posted ANYWHERE?
    What do you think those class gauges and traits should be doing? Picking our noses? Those interactions should include healing resources that I have to spend wisely and extra DPS spells. Those healing resources would be useless if we also didn't have more incoming damage.
    (4)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

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