Results -9 to 0 of 11423

Threaded View

  1. #11
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by OdinelStarrei View Post
    The party just instantly dies. You're not even allowed to salvage most encounters.
    That's also one thing, a lot of the danger evolves around 1-shot mechanics and if too many fail one there's not enough time to recover from it.
    If instead a fight have less 1-shit but more heavy hitting attacks instead.
    It's been a while since I played any other MMO on a regular basis so can't really come up with any good comparisons.
    But in those the bosses mostly hit more frequently and the fights aren't designed to always be foguth in a more or less stationary position like FFXIV boss arenas.

    Regardless, maybe it's not the lack of healers to do during downtimes in a fight that's the major issue, but that the fights themselves are designed in such a way that there aren't much for the healer to do.
    Bosses hit in a slow fashion, almost each and every hard hitting ability has a several seconds castbar.
    The fights leave little for accidents to happen for healers to heal up.

    Before we didn't have stuff like Tankbusters adding a visual marker on a player, and many of the boss's skills weren't marked either.


    Edit:

    From my own perspective, a tanks self healing is (or should at least) be a "oh, crap" button for when something hits too hard or missed to pop a defensive, giving a healer some time to top them up again.
    But since the fights leave so little to accidents, a tank can easily use those "panic" buttons to sustain themselves.
    (0)
    Last edited by Evergrey; 06-16-2024 at 05:47 PM.