Quote Originally Posted by Evergrey View Post
I can't say for what others have in mind regarding logs being too bad or too good.
But my personal thoughts from reading what you said is that those few logs I've stumbled across through out this thread has more or less been from statics that know every mechanic.
And we all know, that a group that knows a fight in an out won't take as much damage meaning less opportunities for healers to heal.
So maybe a log from a Party Finder pog group could give a better view when a group isn't cordinated and well oiled.
Give the numbers of how a group with accidents might look like.
There's not going to be a lot of logs like that in more recent expansions, because if there is a group that has an accident, you don't clear.

The party just instantly dies. You're not even allowed to salvage most encounters. If someone "makes a mistake" in P9S limit cut, how exactly are we going to salvage that pull? That's the first fight. We're not even talking about P10S or P12S.

Sure, we have things like "DeathCOB" as our fringe outlier, but even content outside of savage, things like Criterion or Delubrum Savage make it a point to demand mechanical consistency above all else, because the consequence is a wipe that the healers cannot recover from, not because they don't have the resources, but because the fight mechanics will force death. I'm not promoting zombie'ing through fights, but I am saying there is a reason people are kinda over getting body checked every 2 minutes.