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  1. #1
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jeycht View Post
    Have you done dungeons with random healer or are you always doing them as healer? Same with any content lvl90, trial or normal raid. Are you playing with a healer friend? You won't make me believe you never saw (or rarely) a healer not dpsing AT ALL when being MAX lvl and not first timer. Or you are not playing the same game as me. Or only spaming medica/cure or equivalent
    I have actually, I've also encountered plenty of low quality tanks, I was a tank main originally.

    To smooth out my roulette experience I would like to propose the following changes:

    A) remove all tank damage buttons, they need to focus on mitigating, they can keep one AoE for aggro,

    B) give healers more mitigation, Kerachole is nice but should really be closer to 40% and without a cooldown, give healers similar tools,

    C) Give healers shirk, just shirk,

    These would ensure bad tanks cannot interrupt my roulette experience, your fun ends where my mild inconvenience begins.

    Yes this is all sarcasm, I do not genuinely believe in gutting tanks.
    (4)

  2. #2
    Player
    Jeycht's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    287
    Character
    Jeycht Rechton
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    I have actually, I've also encountered plenty of low quality tanks, I was a tank main originally.

    To smooth out my roulette experience I would like to propose the following changes:

    A) remove all tank damage buttons, they need to focus on mitigating, they can keep one AoE for aggro,

    B) give healers more mitigation, Kerachole is nice but should really be closer to 40% and without a cooldown, give healers similar tools,

    C) Give healers shirk, just shirk,

    These would ensure bad tanks cannot interrupt my roulette experience, your fun ends where my mild inconvenience begins.

    Yes this is all sarcasm, I do not genuinely believe in gutting tanks.
    And yet it's the same problem for tanks. They don't have anything to do as I said in the post the person was quoting but you probably didn't see, only to answer that sarcasm.
    (1)
    Clean everything before any nerf is my goal. No matter the time needed to reach the last hp and beat it.
    twitch.tv/jeycht

  3. #3
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kazmarek View Post
    Do you know how many scholars I see spamming physick at level 90?
    If those Scholars you met were still spamming Physick with LV90 kit, how’s giving them more heal buttons in DT going to convince them to cast otherwise?
    (13)

  4. #4
    Player
    Kazmarek's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Cinnamon Maruhira
    World
    Famfrit
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aword3213 View Post
    If those Scholars you met were still spamming Physick with LV90 kit, how’s giving them more heal buttons in DT going to convince them to cast otherwise?
    How's giving them anything going to convince them to cast otherwise? They already don't interact with broil, or bio, or art of war. They don't interact with their faerie, or with aetherflow, or the seraph. I think we're both saying the same thing. They're already not interacting with the kit they have, how's changing anything going to convince them to do otherwise if all they're capable of doing is spamming physick? This doesn't just go for scholars, either. It's white mages spamming cure 1 at level 90 ignoring the rest of their buttons, it's astros not bothering with their cards, it's sages.... To be entirely honest I don't actually see a lot of bad sages, so good on sages, but the other 3? A rework's not going to fix people already ignoring 95% of their buttons.
    (2)

  5. #5
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jeycht View Post
    idk. Not a problem to me.
    I mean, there is a lot of people (dps and tank) willing to have all combo on 1 button to only have to click 1111111; making it the same as an actual healer.
    So the question is, why those people want a gameplay that looks like healers, but healers want it more? It's weird.
    Even Reaper has more than their basic combo, healers don't, that's probably the difference
    (6)

  6. #6
    Player
    Jeycht's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    287
    Character
    Jeycht Rechton
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    Even Reaper has more than their basic combo, healers don't, that's probably the difference
    Again. And I guess that gonna be a lot of repeat.
    But it's only an illusion.
    When you are not doing 123, you are doing a forced 12131213124. Is that better? I don't think so. There is nothing engaging in any other jobs. You are only doing what you are supposed to do in the right order.
    When I played dragoon back in HW I had a rotation that didn't repeat for 1min+. Now it's 12345 67854 and repeat, ogcd are fluff, you click them because they are there.

    Again what's missing is interaction with fights. Not more buttons.
    (3)
    Clean everything before any nerf is my goal. No matter the time needed to reach the last hp and beat it.
    twitch.tv/jeycht

  7. #7
    Player
    AlexaAura's Avatar
    Join Date
    Jan 2023
    Posts
    18
    Character
    Aster Regulus
    World
    Adamantoise
    Main Class
    Scholar Lv 100
    Please just don't simplify and gut Scholar like you did Summoner Square Enix.... I mained both for their complexity and the pet, but now you completely removed all aspects of pets and the complexity of dots.
    (3)

  8. #8
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by tatagi View Post
    Does this mean if 4 healers manage to beat the mediatour dungeon you would be fine with all DPS being taken off healers? It encroaches on other roles right?
    So here's the thing, when you have a shortage of damage the run goes really slowly, it'll feel very sluggish, without a DPS role the run will go slower,

    when there's a shortage of healing you die, without a healer role but people still not dying the run goes faster,

    that's why 1Tank/3Healer doesn't mean anything but a 1Tank/3DPS clear does actually
    (4)

  9. #9
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by NarhiFaunlha View Post
    The Expac isn't even out yet. We don't know what mechanics will be introduced or how fights will evolve over the course of the expansion. I should be thanking everyone here however for the strike, when I decide to level up Scholar on my alt the queue times are going to be so quick.
    All of these points have been addressed or declared ad-nauseum already over the past 300 pages. Pick any random page number and scroll for a few posts, you'll probably find someone saying everything that you just did, and being patiently-refuted.

    Even trained AI would not be this consistent, repetitive, predictable, uncreative, or banal.


    Quote Originally Posted by KellyEwer View Post
    Ultimately healers don't have a very engaging rotation because they're supposed to heal. They made the choice to balance the game around harder content, making it so that casual content, healing isn't required nearly as often.
    Please see the 100+ different replies in this Thread explaining, with admirable patience, why appeals to "harder content" do not resolve many of the underlying problems being discussed here.

    Quote Originally Posted by KellyEwer View Post
    But I'm just saying, you all really are coming off like you have some kind of god complex about playing healer. Like if you don't hold the constant and ultimate authority on survival and death, you aren't satisfied.
    Quote Originally Posted by KellyEwer View Post
    But at the end of the day, the game isn't ruined by healers not being able to stroke a god complex, and you're all being incredibly hyperbolic.
    Quote Originally Posted by KellyEwer View Post
    You have to act like healers not being the gods of the party all the time is some kind of threatening issue?
    You are inventing this supposed "god complex" in your head. Expecting people to waste time refuting arguments that exist in your imagination is not a productive use of other people's time.

    If you can provide concrete quotes that support your outlandish claims, please do so.

    But, even setting that aside, what do you expect the Role of a Job that explicitly, "prevents players from dying by refilling or protecting HP Bars", to be? If Healing isn't the "authority on survival and death", then what the hell is the Role even there for?

    Quote Originally Posted by KellyEwer View Post
    As it is, the most common feedback I've ever heard in /novice is the reason they don't want to heal is that they don't want to be responsible for the party wiping because they screwed up.
    Good, then they shouldn't Heal, they're obviously not emotionally-qualified for it. That's fine — the DPS Role has eternally existed for exactly that "I just want to blend into the background" desire.

    The developer solution to, "I have anxiety about playing a Role", should not be, "Oh, okay, that's fine, we'll just remove the Role, but allow you to still cosplay as that Role in the User Interface".

    And before anyone begins any hand-wringing about "the Healer population" — I was playing in ARR, HW, and SB. The "Healer population" was fine. Somehow, people either overcame their "anxiety", or were actually still willing to do it in spite of their nervousness.

    Attempting to toddler-proof the Role has not seemed to have any meaningful impact on either a) its population nor b) people's "anxieties" about the "pressure" of playing it.

    Quote Originally Posted by KellyEwer View Post
    Put simply, they seem to want healing to be at least approachable for new players.
    This is disingenuous. Healing was always "approachable" for new players. I had no trouble comprehending how to heal in FFXIV, even when I was brand-new and still manually-clicking Rampart before pulling Dungeon bosses.

    "Press Cure 1 to heal one Target, press Medica 1 to heal entire Party, press Esuna to remove Debuffs, press Cleric Stance when it seems like no one needs Healing, and then use Stone and Aero to hurt Enemies" was not even remotely overwhelming at all.

    Quote Originally Posted by KellyEwer View Post
    That's probably why mits are getting such a huge buff in the new expansion. Sentinel and their equivalents being increased to 40% and given extra effects leads me to believe they expect us to have a need for that level of mitigation...
    You are falling for smoke and mirrors.

    The exact same thing could have been achieved by leaving the mitigations identical to EW values and effects, and simply increasing the damage of the content itself.

    The only reason that the designers increased mitigations is because they needed to pretend that you were gaining power by leveling-up another 10 Levels, and they needed filler Traits because they didn't have time nor motivation to design and animate any more new Actions or effects.

    Quote Originally Posted by KellyEwer View Post
    Well no, you're trying to make it into some kind of political stand thing, which is hilarious. Do you not have any real-world issues that trouble you enough to demand your attention? [...] I'm begging anyone who is part of this "movement" to touch grass.
    Ah, there we go, "Your concerns don't matter, because someone else has other concerns somewhere else," and "Obviously, if you care about a hobby, that means you are a shut-in who doesn't go outside".

    You — "KellyEwer" — pay for and play FFXIV. That is evident, because you are here on these subscription-gated Forums posting about it, and making appeals to authority based on your own experiences within the game.

    Therefore, every minute that you spend logged-in pretending to be a CyberPunk-outfitted Rabbit-Human hybrid-creature is 1 more minute of your life that you will never get back, and could have been spent on the very activism that you seem so upset that we're not engaging in here. For example, rather than spamming cute Moogle dungeons in a video game or decorating an imaginary house, you could be raising broader awareness of the situations in Darfur, northern Nigeria, or Haiti. But instead, you choose to spend your time playing a video game, and then have the Narnian audacity to criticise other people's dissatisfaction with their own Role in that very same video game.

    Stop pretending you're a superhero. None of us are.

    And stop pretending that we're decadent and insulated just because we enjoy a specific hobby in our free time. I can't speak for everyone, but I spend plenty of my daily time doing work, chores, and engaging in discussions on far more serious topics than FFXIV. The fact that I also — like most human beings, even most activists — also have hobbies, and a personal interest in improving the quality of my experience in a particular hobby that I enjoy, should not be the subject of your condescending and hypocritical ridicule.
    (14)
    Last edited by Eorzean_username; 06-17-2024 at 10:44 AM.

  10. #10
    Player
    Jeycht's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    287
    Character
    Jeycht Rechton
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Looks like nobody try to get what I'm saying and simply want to focus on "healer do 111" and nothing else even when I'm talking about other problems that are the actual problem. Last post from me here. To bad, I want change too but at best I gonna have a proc or 2 and a meaningless rotation.

    To answer you Good Person: as drg there is no nuance. It's as I said, the Geirskogul is only a consequence of clicking on the jump (the fluff button) that you gonna click anyway (atleast if want to do your job as dps) and magically have a new ogcd to click that wont change anything in the actual rotation. As dps you manage your dps, nothing else. As healer you manage your ogcd to heal and try your best to move in the right direction while dpsing.
    If I want an easy job in prog I play dps, not healer. Weird right, yet there is nothing to do as healer?

    After week1 you can do whatever you want as dps as long you are clicking buttons decently, you don't have to care about managing anything, the gear diff is there. Really. I can slack and still clear the content. Not different from healer.

    I guess healers in my team, when I'm not healer. Gonna be happy to know they only have to throw an ogcd here and there after raid wide damage. I wonder why they keep talking about what they have to do during every part of fights.
    (3)
    Clean everything before any nerf is my goal. No matter the time needed to reach the last hp and beat it.
    twitch.tv/jeycht

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