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  1. #1
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Amity_Roji View Post
    I still have yet to see a convincing argument about why the healing role should not focus on healing as its primary activity.
    First, healer role must be such that dps/tank players can pick it up and enjoy playing it, and not feel like "taking one for the team" to play one for the static/friends.

    This does not mean changing all healers to drastically different playstyle. There are 4 healers, we can afford to make 2 of them appealing to tanks\dps.

    Second, because of legacy content, making change to the role is easier than going back and redoing all encounters. Therefore instead of changing healing requirements the kits should be made more engaging instead.
    (3)

  2. #2
    Player
    UnconfirmedCat's Avatar
    Join Date
    Nov 2013
    Posts
    28
    Character
    Miau Miau
    World
    Gilgamesh
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Amity_Roji View Post
    I still have yet to see a convincing argument about why the healing role should not focus on healing as its primary activity.
    I don't think making healers focus more on healing (yes I realize the statement sounds dumb, but this is the FFXIV world we live in) would end up being the most impactful change to improve what I view to be the "FFXIV healer experience." But that's not to say that I wouldn't welcome such a change.

    The biggest issue to me is that healer game play is 50-60% pressing one single DPS button, over, and over, and over, with the same animation each and every time. For this reason, I believe that breaking up the monotony of this core gameplay loop (calling it a loop is generous), would result in the biggest improvement to healers, and probably require the least amount of effort from the devs. I do not think diverting healer button-load more onto heals is a realistic solution at this stage.

    "Making healers heal more" I don't think sufficiently breaks up that monotony, because all the healers have so many tools in their kit that the only content that is able to come close to exhausting them are savage floors and ultimate. Adding too many healing requirements to other content to achieve that same effect would be making healer prohibitively hard at other levels, but for a lot of players we'd be exactly where we started 1111(OGCD heal)111(OGCD heal)1111, Getting players to have to rely on GCD heals is a monumental task because GCD heals are generally not very good.

    So my reason for disagreeing with you is partly a pragmatic one, because achieving what you want would require fundamentally redesigning all the healers at a much deeper level than I think we can expect. The design would have to account for healers' deep pockets filled with healing resources (making the heals weaker, removing heals), and then the content would need to designed differently to follow-suit. I think that is less like to happen compared to encouraging SE to break up the 1111111 DPS "rotation" with some kind of gimmick, better animations, and a few more buttons to press to give the gameplay a little more abstraction on the surface. They were willing to do this with tanks, so I think that enough feedback can get them to do it for healers, too.

    In summary, if I had a choice to advocate one of the two following options to improve healers: (a) Provide more DPS options, gimmicks, rotations or (b) Make healers shift to using GCDs to heal - I would choose option (a). It would not have as big of an impact on the flow of healers (as they exist now). Making 121111111 into 123242232432 seems like a reasonable expectation for change opposed to the re-balancing required for (b). Such change would also interfere with past content, which I think is a line SE will not cross to such a degree. Looking towards more manageable changes that slot into the current healer paradigm more readily is the way to go.
    (5)

  3. #3
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Flappjax View Post
    The healers HAD more buttons for DPS in the past...healers complained they had too much to do...ya'll don't know what you want.
    You do realize, players dont have to use their full dps kit if they feel they can't do so, right?
    (5)

  4. #4
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ayer2015 View Post
    You do realize, players dont have to use their full dps kit if they feel they can't do so, right?
    When healers had more buttons to press but didn't people started complaining, as they were basically just standing there doing nothing while waiting for something to heal.
    I wouldn't be surprised if that was a part of the reasons why SE decided to start taking away more DPS skills from healers.
    (2)

  5. #5
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Evergrey View Post
    When healers had more buttons to press but didn't people started complaining, as they were basically just standing there doing nothing while waiting for something to heal.
    I wouldn't be surprised if that was a part of the reasons why SE decided to start taking away more DPS skills from healers.
    They didn't give healers reasons to heal, they just took away their dps.
    I don't think you thought your thought through before commenting haha.
    (13)

  6. #6
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    But they want their doormats do nothing but heal, to never complain, and be thankful they're being carried by the ultra elites.... oh and be always available when they play their favorite jobs to have fun
    (13)

  7. #7
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by rawker View Post
    But they want their doormats do nothing but heal, to never complain, and be thankful they're being carried by the ultra elites.... oh and be always available when they play their favorite jobs to have fun
    But if you add more dps abilities to healers, they will outdps noob dps!

    (Except, well geared healers already outdps undergeared/freestyling dps by pressing one button )
    (4)

  8. #8
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    if you're being outclassed by the worst-designed jobs in the game, as dps, you may have to level up your gaming.
    (9)

  9. #9
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Arome Framboise
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Will not tag as a healer until 7.2 at least
    (4)

  10. #10
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Join date October 2015?
    (8)

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