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  1. #1
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
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    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Somnolence View Post
    But this is exactly how endgame healing works in general. Encounters are scripted, so people solve them by developing mitigation timelines to match boss mechanics timelines. Hell, ultimate PF discords even have mitigation sheets posted in their strat sections.

    And shielding is not even needed in this game for a lot of the raidwides, because it all comes down to GCD efficiency and such, so if party cannot be killed by raidwide and will be topped up with oGCD regen or such before next one then this is what is used.
    Yes, all fights are scripted.
    But a rotation doesn't consider a scripted fight when it comes to when pushing the buttons happen, only that you push them in order.
    Let's say a healer had a healing rotation (or shield rotation). You still push the buttons in the set order, regardless of when in the fight you are. Doesn't matter if you have a target in actual need of a heal or shield at that moment.

    Now it's been so long, but iirc Tanks had in their rotation additional effects of increased enmity, to keep the aggro of mobs.
    That was the main focus on those rotations.
    DPS, well, they did more damage with their rotations.
    Healers, Idunno. Personally I find it difficult to include healing spells into a set rotation of button pressed, seeing that there are times when there's nothing to heal or mitigate.
    To me personally Healin is a situational thing, depending on when people take damage or needs a shield.
    but that's just me ofc, I don't have any actual facts or data to back that up. Only personal oppinions.
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  2. #2
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Evergrey View Post
    But a rotation doesn't consider a scripted fight when it comes to when pushing the buttons happen, only that you push them in order.
    Even DPS rotations are adjusted to boss timeline to some degree to use up resources before boss becomes un-targetable for mechanics etc.

    But most of the time it is practically identical sequence of button presses for everyone involved*. There are differences in fight due to random pick of what boss does but the way it is implemented in FFXIV its just timeline blocks that are alternated/swapped such as P4S dog/snake sections.

    *One of the reasons TOP was disliked because crit rng would mess this up, causing variability on what is needed to burst phase before enrage.
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  3. #3
    Player
    Evergrey's Avatar
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    Dec 2014
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    Limsa Lominsa
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    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Somnolence View Post
    Even DPS rotations are adjusted to boss timeline to some degree to use up resources before boss becomes un-targetable for mechanics etc.

    But most of the time it is practically identical sequence of button presses for everyone involved*. There are differences in fight due to random pick of what boss does but the way it is implemented in FFXIV its just timeline blocks that are alternated/swapped such as P4S dog/snake sections.

    *One of the reasons TOP was disliked because crit rng would mess this up, causing variability on what is needed to burst phase before enrage.
    I'm sure players who actually play a healer knows better than I do since I don't play healers due to them not being my interested playstyle.
    I simply only have my personal impressions and what I can tell how fights are while playing my roles.
    With that said, I can't see how healings in a set rotation wouldn't end up with simply over-healer or wasting healing skills during moments when no one's hurt, and so on.
    Tanks and DPS will always have something to hit on where healers might not always have someone to heal during a fight, so to me a rotation of healing seems kinda wasted and better used as off-rotation skills used when needed.
    So instead the easiest solution to me would simply be to just give healers more damage spells to use during the downtimes between healing.

    However, that doesn't mean that one couldn't come up with interesting ways on how healing is done.
    Like it could be a healing but with an additional buff to an ally.
    That way, even if the heal would end up as 80% overheal the additional effect would still be useful regardless of the amount of healing that ended up getting "wasted".
    Shield healers could have so that applying a shield even outside of a non-critical attack could have an effect that when the shield breaks.
    One could come up with many ideas and I'm sure that players who play healers have far more ideas than a non healer like me could come up with.

    But there's one thing I would say that I think many can agree with, is that the different healer jobs lack their own personality.
    And if each healer had a stronger personality apart from one another, one could from there also come up with ideas of how to make them more fun to play fitting with said personality.
    Like, lets say a Druid in a game, their concept is build around nature so they have a lot of nature spells and rejuvenation spells but also attacks based around nature that can have different effects on an enemy, like slow, blind, whatever fits the theme.
    So I think a stronger job personality would help when brain storming ways to improve each of them.
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    Last edited by Evergrey; 06-14-2024 at 05:04 PM. Reason: fine tuning