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  1. #1
    Player
    Kazmarek's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Cinnamon Maruhira
    World
    Famfrit
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Eorzean_username View Post
    [*]"As a Warrior Tank, it's extremely important to me that my Job does not require other Roles to exist in order for me to clear and enjoy content. If you feel envious of the greatness of Warrior, then maybe you should stop playing inferior Jobs, and become a Warrior yourself. Nya-ha-ha, no one can out-think me when it comes to reasoned and rational rhetoric!"
    Hey, I'm glad we agree. One thing though, I never said clear and enjoy, I just said clear. Casual content's boring, I'd rather get in and get out as fast as possible. Healers who can't heal to save their lives (despite somehow healers being incredibly easy and boring?) slow that down. I play warrior more out of necessity than anything. But also, again, if you've been upset for so long, either unsub or play a different job. Don't subject yourself to something you don't enjoy, I think that's a pretty obvious statement. Again, it's really not my problem if you're making poor decisions.
    (1)

  2. #2
    Player
    Pandurah's Avatar
    Join Date
    Jan 2015
    Posts
    89
    Character
    Luma Deahaart
    World
    Lich
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kazmarek View Post
    Again, it's really not my problem if you're making poor decisions.
    Who is holding you personally accountable? You've just thrust yourself into that role there, I think. Stop getting offended when War's overtuned sustain is being brought up as an example of the many issues with the current balancing. If SE decide to nerf Warrior's sustain as part of any solution, if one was to happen, that's on SE - maybe then you can start your own thread and rally other Warriors behind you? Healer players want to play healer, so would rather the role get some love; we want it to be fun for as many people/jobs/roles as possible, not just jump onto whatever's currently overperforming. You disagree with the strike? Fine, you've said that. So now what's the point?
    (19)

  3. #3
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kazmarek View Post
    Casual content's boring, I'd rather get in and get out as fast as possible. Healers who can't heal to save their lives (despite somehow healers being incredibly easy and boring?) slow that down.
    Quote Originally Posted by Kazmarek View Post
    So you admit that this healer strike is pointless, then?
    Well, there is one thing that is for certain: Every healer that strikes only increases the chance that you get a donut healer in your party. Apparently they are a dime a dozen according to you. If you're a non-tank, make sure not to stand in the bad.
    (19)

  4. #4
    Player
    Kazmarek's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Cinnamon Maruhira
    World
    Famfrit
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Gemina View Post
    Well, there is one thing that is for certain: Every healer that strikes only increases the chance that you get a donut healer in your party. Apparently they are a dime a dozen according to you. If you're a non-tank, make sure not to stand in the bad.
    I suspect a lot of the healers striking are already donuts to begin with. You yourself, the creator of this thread, have admitted to not doing much higher-end content. Frankly, your opinion is completely irrelevant because of that. You'd see that roles actually matter more in harder content if you bothered to do it. Sure, ucob was cleared with 8 tanks. Sure, top was cleared without any healers. Sure, tea was cleared with 2 tanks, 5 white mages and a dragoon. But that's not the norm. Nobody is actually doing that because it's optimal, they're doing it for fun. To see if they can actually do it.

    Casual content is casual content. For better or worse, it's meant to be cleared by anybody at any skill level. This is unfortunate in my opinion because people can get to max level and still have exactly 0 idea what they're doing. Just look at most mentors for proof of this. Warriors, in dungeons, are awesome. They can do the entire thing no problem. Warriors, in trials, are still awesome, but only to a certain extent. Warriors, in normal raids, are still awesome, but only to a certain extent. When you get up to the extreme level, the savage level, the ultimate level, the sustain of tanks (and dps) matters less and less because the fights are mechanically difficult, not healing difficult. Healers matter most, in my opinion, in prog, when everybody's still learning and making mistakes. That part is where healers can shine with their improvisation skills.

    Content in this game is a puzzle. It might be a difficult puzzle to figure out, but once you do, that's it. It's solved. This means that once you've got it down, tanks will always know where they're putting their mits, healers will always know where they're putting their heals, dps will always know where they're putting their mits, when they're using their burst, etc. etc. That's just how it is. So instead of making healer good, or making tanks worse, there would need to be a complete overhaul of the battle system to make it less puzzle-like. I'm far from the first person to have this idea. I genuinely don't think this is ever going to happen. Again, for better or for worse, the game's gotten easier over the years and it's now "acceptable" now more than ever to be bad.
    (5)

  5. #5
    Player
    Pandurah's Avatar
    Join Date
    Jan 2015
    Posts
    89
    Character
    Luma Deahaart
    World
    Lich
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kazmarek View Post
    I suspect a lot of the healers striking are already donuts to begin with. You yourself, the creator of this thread, have admitted to not doing much higher-end content. Frankly, your opinion is completely irrelevant because of that. You'd see that roles actually matter more in harder content if you bothered to do it.
    Now now, no need to be an elitist about this, because that's such an ugly stance to take, and you've already hit yourself with quite the shovel. People are allowed to their opinions about a videogame, and as you can see (if you'd taken the time to look), there're more players from all kinds of skill-levels that have an issue with the current healer role. And yes, believe it or not, some have completed Savage tiers and Ultimates. Gasp!
    (17)
    #FFXIVHEALERSTRIKE

  6. #6
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    486
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kazmarek View Post
    I suspect a lot of the healers striking are already donuts to begin with. You yourself, the creator of this thread, have admitted to not doing much higher-end content. Frankly, your opinion is completely irrelevant because of that.
    What a scummy take. So short sited, failing to see that players in the high end who have cleared ultimate fights as well as casuals who haven't even played very long have joined the strike. We're not just one group of people who don't feel catered to. Players from all tiers of play are mad. If you care about the game, and want to see it become better, your opinion should be valued by the dev team.

    I'm tired of hearing the argument "Go try harder content, you haven't experienced what REAL healing is like" but then players who have gone and done said content are told "Oh, well, you're just to good at the game, of course this content isn't engaging for you."

    We're asking for surprisingly little. It boils down to when there's not a lot of healing to be done, let us do something that's on par with what tanks do when there's no mitigation mechanics. If there is healing to do, let us have fun and unique ways to do said healing.
    We'd also like (and i know this is a big ask) if damage was increased enough so that the "bosses" actually had some amount of threat, and increase mob damage just enough so that the tanks can't solo a dungeon that is suppose to be made for 4 people.
    (29)
    I just want some competent job design along with a mild difficulty curve. Asking for more seems to much right now.

    #FFXIVHEALERSTRIKE Discord: https://discord.gg/BKF6YSUDXc
    Frontlines Guide: https://oliguide.carrd.co/

  7. #7
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    I feel like most of these points have already been addressed ad nauseum in this thread, and you're just going in circles now.

    Quote Originally Posted by Kazmarek View Post
    I suspect a lot of the healers striking are already donuts to begin with.
    Statements like this seem risky when they come from someone who seems to have a panic-attack if anyone proposes toning-down a 25s CD Benediction in Dungeon content.

    Quote Originally Posted by Kazmarek View Post
    You yourself, the creator of this thread, have admitted to not doing much higher-end content. Frankly, your opinion is completely irrelevant because of that.
    If someone says, "I think that healing requirements in P10S should be nerfed", and the person also admits that they have never played P10S, that is a valid case to say something like this.

    If someone says, "My Job and Role do not feel fun for me to play", then it doesn't matter if the only thing that they play each day is Guildhest Roulette, they are completely-entitled to express their concern.

    Jobs and Roles are a fundamental element of how a player experiences this entire game, at all levels and tiers of play. There is nothing wrong with striving to enjoy the gameplay of a Job or Role at all levels and tiers of play.

    Quote Originally Posted by Kazmarek View Post
    You'd see that roles actually matter more in harder content if you bothered to do it.
    Roles matter in harder content, especially for less-organised Parties, but that does not mean that all of those Roles actually feel satisfying or enjoyable to play.

    That difference has been addressed extremely-repeatedly here.

    Quote Originally Posted by Kazmarek View Post
    Casual content is casual content. For better or worse, it's meant to be cleared by anybody at any skill level.
    You can only set the floor so low before you don't even have a game any more.

    ARR/HW/SB still asked "something" of even the most "casual" content, and I cannot recall experiencing a permeating sentiment of misery or unhappiness. In fact, most of the people that I personally knew were enjoying the game greatly, and looked-forward to playing each day.

    Quote Originally Posted by Kazmarek View Post
    When you get up to the extreme level, the savage level, the ultimate level, the sustain of tanks (and dps) matters less and less because the fights are mechanically difficult, not healing difficult.
    a) There is no reason that they can't be both

    b) I think that EX and Savage, especially when poorly-coordinated like PF'ing, actually can have difficult healing, especially if you're not coordinating well with your cohealer, or you don't have a good "map" in your head for what goes where, and end up panicking and over-spending tools unnecessarily at inopportune points.

    Or people are just allergic to Feint.

    However, as has been addressed repeatedly, part of the problem is that as you become better at EX/Savage, and more precise and skilled with your Healing solutions, and even as the other Players around you become better at the encounter and their own tools, you begin to paradoxically have less and less fun as a Healer... because your only "reward" is pressing Broil more.

    This relegates Healers to basically a "public service chore" once content is on clear / farm. And this phenomenon happens even faster in a competent static.

    Why should players want to commit themselves to a Role like that? Where you have to look forward to a "downward curve" of briefly finding your Role interesting, followed by months of what feels like a dreary chore?

    Quote Originally Posted by Kazmarek View Post
    Content in this game is a puzzle. It might be a difficult puzzle to figure out, but once you do, that's it. It's solved. This means that once you've got it down, tanks will always know where they're putting their mits, healers will always know where they're putting their heals, dps will always know where they're putting their mits, when they're using their burst, etc. etc.
    But, as has been repeatedly-clarified, Tanks and DPS still have fun offensive rotations to experiment-with, optimise, and try to maximise-uptime for, even once the mechanics of an encounter have become perfectly-solved and memorised.

    Healers have their 275th Broil.

    Quote Originally Posted by Kazmarek View Post
    Again, for better or for worse, the game's gotten easier over the years and it's now "acceptable" now more than ever to be bad.
    So is your ultimate argument that Healers are needed because Healing is hard, so Healers have nothing to legitimately complain about? Or is it that Healers can't be changed because only "bad" people and "donuts" play Healers, and Healing needs to be easy for them?

    Regardless, I think that, "things have already reached this point, so let's just give up", is a defeatist attitude.

    I understand it — "Solar Bahamut" and the same McDonald's Primals for another 2.5 years has finally broken any spirit I had left to offer Summoner feedback — but "giving up" because you're personally tired does not mean that everyone else who is still fighting is wrong.

    The MMO WOW reached a point where it had so-called "pruned" almost all of the flavour and details out of most of its Classes, in the interest of a more streamlined and efficient design and play-experience. (Sound familiar?)

    Both "experienced" and many "casual" players complained vehemently about the changes for years — "experienced" because the mechanics became less fun and interesting, and "some casual" because they were seeing fun buttons that they liked vanishing for no apparent reason.

    But eventually, after years of players refusing to stop complaining about "pruning", WOW ended up re-adding almost of the features that it had ripped-out over time. Casual players were still happy, and experienced players were now happ(ier). Those returned tools and mechanics have, since, largely remained in-place over multiple subsequent expansions.

    Game design is just not absolutely-linear like the forward flow of time. It can be, and has been, reversed, reconsidered, and revised. It's not futile for people to ask for better from FFXIV, even if the current pattern makes it seem "unlikely".
    (23)

  8. #8
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kazmarek View Post
    I suspect a lot of the healers striking are already donuts to begin with. You yourself, the creator of this thread, have admitted to not doing much higher-end content. Frankly, your opinion is completely irrelevant because of that. You'd see that roles actually matter more in harder content if you bothered to do it. Sure, ucob was cleared with 8 tanks. Sure, top was cleared without any healers. Sure, tea was cleared with 2 tanks, 5 white mages and a dragoon. But that's not the norm. Nobody is actually doing that because it's optimal, they're doing it for fun. To see if they can actually do it.
    Actually, dozens of those who are striking are high-end runners. If you don't want take my word for it, you can listen to any of them. But wait, you have been back in forth with them in this thread too, and you seem to invalidate their opinions as well because reasons. It is amazingly hilarious how many contradictions are in this statement alone: "You don't don't do high-end content, so your opinion on healers not being needed isn't valid." "Here are plenty of examples of unorthodox comps clearing content of the highest difficulty." "But they're just having fun." "You wouldn't know anything about that, because content outside of high-end duties aren't fun." Inflated egos such as yours never cease to amaze me. How fragile they actually are.

    Casual content is casual content. For better or worse, it's meant to be cleared by anybody at any skill level. This is unfortunate in my opinion because people can get to max level and still have exactly 0 idea what they're doing.
    You don't even realize that you are making an argument for this content to be more difficult.

    The rest of your response is just word salad that I'm not even going to bother responding to. There's not much point in doing so anyway.
    (21)

  9. #9
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kazmarek View Post
    I suspect a lot of the healers striking are already donuts to begin with.
    everyone is entitled to their own opinions and you are entitled to yours and I respect that.

    but something to consider, since you think healing is super easy and only "donuts" are likely healers... how much of a "donut" is needed to play a job thats functionally invincible? I would say that you dont have to be very good to just mash a few buttons to survive most anything. just something to consider is all. its all perspective....
    (12)
    #FFXIVHEALERSTRIKE

  10. #10
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Eorzean_username View Post
    I know it's always easier to suggest ways for other people to use their time, but, if anyone wants to use their free time to do it — has it been considered to start compiling the most-repeated statements that people bring in here (without reading the thread), and then create a resource that can be linked-to?

    Like a "Frequently Asked Questions". Or maybe FMS, "Frequently Made Statements", too, since a lot of "negative engagement" is just smug prognostications. Or even an FFA, "Frequent Fallacious Arguments"... but that's probably a little too on-the-nose.

    The point would not be to wield it as a flat tool to instantly shut-down questions or discussions (such as they are), but rather to a) make clear to people just how much certain things have already been asked/stated, b) create a standardised response that can be referenced, and is agreed by the organisers to be consistent with the "official" principles of the strike, and c) save participants some time, if they're not in the mood / don't have the energy to patiently respond to the same gish-gallop for the 213th time.
    If certain people won't read even the OP and just run off the title, they probably wouldn't read an FAQ. They want to tell you that you are wrong for x reasons and whatnot.
    (10)

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