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  1. #1781
    Player
    Pip_Chick's Avatar
    Join Date
    Jan 2022
    Location
    Yak T'el
    Posts
    1,133
    Character
    Pip Chick
    World
    Omega
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Pip_Chick View Post
    I was talking to a healer friend about this and they mentioned the main problem is that our kit has very little depth and synergy. With a lot of our skills feeling disjointed and not interacting with one another.
    They put forward the idea of a healing rotation. A more in-depth way to engage with your kit. Buttons proc-ing other, more powerful buttons that would couple with another third button. This would all be a mix of healing and mitigation with some debuffing/buffing added for extra incentive. A bit more in-depth like the DPS rotation.

    I don't know if this has already been thought of or not, just wanted to add their voice to this since they don't come to the Forum.
    It is very cringe to quote yourself, but I wanted to add this:

    How about giving a healing rotation on par with a DPS rotation in terms of depth? Press 1 button which will make another in a combo light up, that could be a stronger heal with an attack added when combo-ed right and could end with another choice of 2 buttons, a strong heal with either a buff or a debuff depending on the button pressed. Making the kit more engaging while adding some decision-making could lead to interesting gameplay and solve a lot of the issues. All the while doing a lot of healing and sprinkling some nice effects onto it!
    Originally, I thought this was how SGE would play. A bit disappointed when I picked it up and saw it was more of the same...
    (4)
    ₍ᐢ. .ᐢ₎

  2. #1782
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    485
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by SieyaM View Post
    I get the feeling this strike is everyone saying "design a healer that suits my specific play style" and everyone having a different play style. Some want more damage and randomized damage, some want more DPS options, some want more support options, some want to change it into a support role and add other jobs to it. In the end the problem is that there are very different wants from everyone and no matter what they choose the people that didn't get their way are going to be right back here saying the same things.
    Then make 4 healers with 4 unique play styles. that's going to cut the problem into a much smaller issue.
    (14)
    I just want some competent job design along with a mild difficulty curve. Asking for more seems to much right now.

    #FFXIVHEALERSTRIKE Discord: https://discord.gg/BKF6YSUDXc
    Frontlines Guide: https://oliguide.carrd.co/

  3. #1783
    Player
    Dysvalence's Avatar
    Join Date
    Oct 2022
    Posts
    55
    Character
    Khierane Valscantaiga
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Hot take, they should draw inspo from PvP. Give everyone strong self heals, rework all the healers to have a mostly DPS kit, and move toward freeform compositions where all the players can play whatever and it works. DRS is peak combat design.
    (4)

  4. #1784
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Nyome View Post
    I'm sure the 184 page thread gets far more attention than a Zepla VOD. lol

    That said, they continue to drag their feet on healer changes even though the team has stated in the past that they are aware. Based on the changes we've seen so far, my hopes aren't high for Dawntrail. Even if they introduce a few new mechanics to give healers a "little" more to do.
    It'll be a combination. The more avenues they have to see it, the better. So we have forum threads, reddit posts, streamers talking about it, I even saw a game journo article about it earlier.
    (13)

  5. #1785
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nyome View Post
    I'm sure the 184 page thread gets far more attention than a Zepla VOD. lol

    That said, they continue to drag their feet on healer changes even though the team has stated in the past that they are aware. Based on the changes we've seen so far, my hopes aren't high for Dawntrail. Even if they introduce a few new mechanics to give healers a "little" more to do.
    not sure about that when they had a well written 177 page thread for four years and did nothing...

    I dont expect this thread to have more traction than a streamer. they had a chance to show they "listen". though I blame the community team more than Yoshi, since they are supposed to take feedback from the forums to them. says something about that process if it takes streamers bringing bad PR to it to get attention. and it isnt a good something.
    (12)
    #FFXIVHEALERSTRIKE

  6. #1786
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,003
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Pip_Chick View Post
    It is very cringe to quote yourself, but I wanted to add this:

    How about giving a healing rotation on par with a DPS rotation in terms of depth? Press 1 button which will make another in a combo light up, that could be a stronger heal with an attack added when combo-ed right and could end with another choice of 2 buttons, a strong heal with either a buff or a debuff depending on the button pressed. Making the kit more engaging while adding some decision-making could lead to interesting gameplay and solve a lot of the issues. All the while doing a lot of healing and sprinkling some nice effects onto it!
    Originally, I thought this was how SGE would play. A bit disappointed when I picked it up and saw it was more of the same...
    I would really love this kind of rotational depth for (one/some of the) healers but I wonder if it's practically possible because a rotation is basically a looped routine and healing is generally reactive (and ideally also sometimes unplanned).
    So it might be possible that there is (un)foreseen damage coming in but you are a at a point in your combo where you don't have the right tool available.

    But perhaps if playing through that loop generated healing tools that we could store this problem could be circumvented.
    We'd start with some limited tools and oGCDs in case there is damage right at the beginning of a fight and then build up our remaining resources by going through our rotation.

    While reading your description I immediately thought of sage so it's cool that you mentioned it too and we thought alike.


    A routine-based healer is certainly not for everyone but it would be cool if perhaps one healer played like that. It would add more variety and flavour to the role.
    (4)
    Last edited by Loggos; 06-14-2024 at 09:30 AM.

  7. #1787
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Loggos View Post
    I would really love this kind of rotational depth for (one/some of the) healers but I wonder if it's practically possible because a rotation is basically a looped routine and healing is generally reactive (and ideally also sometimes unplanned).
    So it might be possible that there is (un)foreseen damage coming in but you are a at a point in your combo where you don't have the right tool available.

    But perhaps if playing through that loop generated healing tools that we could store this problem could be circumvented.
    We'd start with some limited tools and oGCDs in case there is damage right at the beginning of a fight and then build up our remaining resources by going through our rotation.

    While reading your description I immediately thought of sage so it's cool that you mentioned it too and we thought alike.


    A routine-based healer is certainly not for everyone but it would be cool if perhaps one healer played like that. It would add more variety and flavour to the role.
    Mm.. my thought exactly.
    Healing isn't something done by a rotation but by reaction.
    So when someone earlier suggested putting healing into a dps rotation I instead suggested to simply add a DPS rotation and leave the heals by themselves, as reactional skills.
    But that the rotation wouldn't get interrupted if you would have to cast a heal mid rotation.
    (10)

  8. #1788
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,003
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Evergrey View Post
    Mm.. my thought exactly.
    Healing isn't something done by a rotation but by reaction.
    So when someone earlier suggested putting healing into a dps rotation I instead suggested to simply add a DPS rotation and leave the heals by themselves, as reactional skills.
    But that the rotation wouldn't get interrupted if you would have to cast a heal mid rotation.
    Yes, that also sounds like a good solution!

    If they were more daring with healer design they could approach each one differently in terms of their DPS profile.

    You could keep one/some with a few simple damage skills, one/some with a rotation like you described, one/some that build resources while DPSing, one/some that are a mix of both etc.
    (2)

  9. #1789
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I feel like reactive healing should be a standard part of most encounters, not an exception that only happens as a result of others failing.

    The untelegraphed busters used by bosses like Susanoo and Ravana were fundamentally more engaging to heal through then casted ones that give you a good three or four seconds to react to.
    (12)

  10. #1790
    Player
    IvoryHawk's Avatar
    Join Date
    May 2022
    Posts
    199
    Character
    Ivory Hawk
    World
    Omega
    Main Class
    Sage Lv 100
    Please make sure to demolish your houses while you strike, i could use more shells
    (5)

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