It seems to be spreading through the game as well, I queued for an alliance raid and people were discussing it in chat




It seems to be spreading through the game as well, I queued for an alliance raid and people were discussing it in chat
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess


I think the same, I posted as much over a year ago, something to the effect of this: Look at Apex Legends. Each character in that game has a 'title' of sorts, that tells you in 2-3 words, what their gameplay will be like. Bloodhound, the Technological Tracker, invokes the idea of seeing the traces of where enemies have been, tracking them down by following their footprints, etc. Caustic, the Toxic Trapper, invokes the idea of setting evil traps, to control the area the enemy can play safely in, and to block their vision with toxic gasses. Loba, the Translocating Thief, implies that she can teleport around in some way, and has a way of 'stealing' items, true on both fronts.
So, if SE doesn't already do this, I think they'd massively benefit from having one of these for each class, to help guide their designs. SCH's identity crisis with Seraphism wouldn't come up like this, for example, if they had a solid foundation of what the identity of SCH actually IS. I gave the healers descriptors like this in some fan-made redesigns I made, such as 'WHM - Nature's Warden' or 'AST - Herald of Fate', but I think the same applies to other jobs. If SE had some name like this, like I had 'SCH - Genius Tactician', I'd be looking at things that make the player feel like a genius, things that allow the player to be 'tactical'. We have Art of War as a skill name, how on-the-nose can we get? At no point would I have thought to myself 'ah yeh, you know what? The Genius Tactician needs some offbrand Enshroud that gives them a bathrobe and a crown of thorns like Jesus on the cross'. It's hilarious that they said they didn't know what to do with SCH for EW, because at least Expedient feels like it fits the 'tactical' feeling SCH evokes. I've got no idea what they were thinking for Seraphism. If they want Seraphism, Seraph, etc. to be the new direction for SCH's identity, I would prefer it if they'd come forward and A: Say as much in a LiveLetter or such, and B: redo the entire SCH questline to have zero references to battlefield tactics, the Nymian Marines (come hells or high water!), anything like that
Last edited by ForsakenRoe; 06-14-2024 at 05:31 PM.
For real dungeon is irrelevant. They can't made it hard because it needs to be cleared by trust, not counting trust will mitigate all your plan of a strike. So the next thing is normal trial. Well considering how ppl crawling and begging for tank lb3 on p10n hh I've seen enough. My 2 cents is bring back gravity damage from eden prime into extreme+ so geared party still need to be awake for heal.



Indeed; an oversimplified answer to this problem could just be “all mobs deal 3-5x more damage, and all heals recover 3-5x hp”. Trusts could easily work with that alone, and the damage would be high enough to merit healing in the first place.
i dont think you know what a protest isThis strike is a protest. As such, it is not intended to disrupt the game or the players who have subscribed to FFXIV.
A protest doesn't have to be disruptive. That the queues can get affected is more a side effect and not the main purpose. It is more about showing that enough people are unsatisfied playing healer right now that they would rather not play it even, though in general they would like to play a healer if they would be different. That is at least how I understand the message from those organising it. Even though there are most likely of course some people who join the strike with the main purpose of disrupting the queue to force a chance but that is hard to control and hard to say how big that number even is.





It's like if a storm drain is blocked and there is usually a person who lies down in the puddle so that other people can walk over him and not get their socks wet, him getting up and refusing to do it anymore is disruptive in the sense that someone else is going to get wet. But people can still get where they need to be, their path is not blocked.A protest doesn't have to be disruptive. That the queues can get affected is more a side effect and not the main purpose. It is more about showing that enough people are unsatisfied playing healer right now that they would rather not play it even, though in general they would like to play a healer if they would be different. That is at least how I understand the message from those organising it. Even though there are most likely of course some people who join the strike with the main purpose of disrupting the queue to force a chance but that is hard to control and hard to say how big that number even is.
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I don't think that analogy works that well, because the only similarities are someone not doing something anymore and someone else being affected in some way but all the other details just don't really fit including what the solution in both situations would be. like in that example the solution would be to remove the need for a person to lie in the puddle (which in FF14 context would be removing healer) which I hope is not what the people here want. The analogy would make more sense if someone sees playing healer mainly as providing a service to other people, maybe some people feel that way but that would really open up the discussion if we should remove healer if that should be the intended purpose for some. Because playing a job in a game should be because it is fun and enjoyable and not because it is a service to other people. (at least as the main part)It's like if a storm drain is blocked and there is usually a person who lies down in the puddle so that other people can walk over him and not get their socks wet, him getting up and refusing to do it anymore is disruptive in the sense that someone else is going to get wet. But people can still get where they need to be, their path is not blocked.
I think there is as well a big difference between just stopping to do something and organising something with the hope that as many people as possible stop doing it at the same time to send a message. Not that I think it is wrong to do so because of it, but I think there is then more responsibility of the effects that might cause.





The puddle in my analogy is boring gameplay. If those who have typically provided a service collectively refuse to deal with that, it means people will need to find ways around it (1T3D PF or premade) or make the sacrifice themselves (by becoming healers or dealing with slow trust runs). A removed puddle is the goal - boring gameplay shouldn't exist on any job.I don't think that analogy works that well, because the only similarities are someone not doing something anymore and someone else being affected in some way but all the other details just don't really fit including what the solution in both situations would be. like in that example the solution would be to remove the need for a person to lie in the puddle (which in FF14 context would be removing healer) which I hope is not what the people here want. The analogy would make more sense if someone sees playing healer mainly as providing a service to other people, maybe some people feel that way but that would really open up the discussion if we should remove healer if that should be the intended purpose for some. Because playing a job in a game should be because it is fun and enjoyable and not because it is a service to other people. (at least as the main part)
I think there is as well a big difference between just stopping to do something and organising something with the hope that as many people as possible stop doing it at the same time to send a message. Not that I think it is wrong to do so because of it, but I think there is then more responsibility of the effects that might cause.
Like you said, it should not be considered a service in the first place but for many players that's exactly what playing healer is. There are even players in this thread saying they will not strike because they don't want to inconvenience dps players. So their reason is, not because they disagree about healers being boring but because they want to provide fast queue times so other roles can have fun. Of course it's fine to not strike for any reason, but I just find it interesting that even the ones not in support of the strike are healing primarily out of a sense of duty and not for fun.
There is no responsibility involved in not doing something for other players in a videogame, even if it's organized. Especially in a game where every player can play any role. It's up to the developers to create proper incentives and engagement.
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