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  1. #1
    Player
    PercibelTheren's Avatar
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    May 2023
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    Percibel Theren
    World
    Zodiark
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    Astrologian Lv 90
    Quote Originally Posted by Evergrey View Post
    Mm.. my thought exactly.
    Healing isn't something done by a rotation but by reaction.
    So when someone earlier suggested putting healing into a dps rotation I instead suggested to simply add a DPS rotation and leave the heals by themselves, as reactional skills.
    But that the rotation wouldn't get interrupted if you would have to cast a heal mid rotation.
    Is healing done by reaction? Because that's not what shield healers do. Shield healers operate on knowing when attacks are coming and how to mitigate their damage. Reactive healing only comes into play if you're either playing a regen healer, or someone messes up and takes damage they weren't supposed to.
    (2)

  2. #2
    Player
    Evergrey's Avatar
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    Dec 2014
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    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by PercibelTheren View Post
    Is healing done by reaction? Because that's not what shield healers do. Shield healers operate on knowing when attacks are coming and how to mitigate their damage. Reactive healing only comes into play if you're either playing a regen healer, or someone messes up and takes damage they weren't supposed to.
    if you can come up with a Shield rotation that matches a boss's attack pattern so that no shield would be cast when not really needed be (aka, Overhealing), do share it.
    Otherwise I still stand by my impression that it's still based on a reaction, seeing when a boss/mob is casting a harder hitting attack and reacting to it, casting a shield before it hits.
    (0)

  3. #3
    Player
    Somnolence's Avatar
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    Jul 2019
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    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Evergrey View Post
    if you can come up with a Shield rotation that matches a boss's attack pattern so that no shield would be cast when not really needed be (aka, Overhealing), do share it.
    But this is exactly how endgame healing works in general. Encounters are scripted, so people solve them by developing mitigation timelines to match boss mechanics timelines. Hell, ultimate PF discords even have mitigation sheets posted in their strat sections.

    And shielding is not even needed in this game for a lot of the raidwides, because it all comes down to GCD efficiency and such, so if party cannot be killed by raidwide and will be topped up with oGCD regen or such before next one then this is what is used.
    (10)

  4. #4
    Player
    Evergrey's Avatar
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    Dec 2014
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    Rexipher Evergrey
    World
    Odin
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    Dark Knight Lv 100
    Quote Originally Posted by Somnolence View Post
    But this is exactly how endgame healing works in general. Encounters are scripted, so people solve them by developing mitigation timelines to match boss mechanics timelines. Hell, ultimate PF discords even have mitigation sheets posted in their strat sections.

    And shielding is not even needed in this game for a lot of the raidwides, because it all comes down to GCD efficiency and such, so if party cannot be killed by raidwide and will be topped up with oGCD regen or such before next one then this is what is used.
    Yes, all fights are scripted.
    But a rotation doesn't consider a scripted fight when it comes to when pushing the buttons happen, only that you push them in order.
    Let's say a healer had a healing rotation (or shield rotation). You still push the buttons in the set order, regardless of when in the fight you are. Doesn't matter if you have a target in actual need of a heal or shield at that moment.

    Now it's been so long, but iirc Tanks had in their rotation additional effects of increased enmity, to keep the aggro of mobs.
    That was the main focus on those rotations.
    DPS, well, they did more damage with their rotations.
    Healers, Idunno. Personally I find it difficult to include healing spells into a set rotation of button pressed, seeing that there are times when there's nothing to heal or mitigate.
    To me personally Healin is a situational thing, depending on when people take damage or needs a shield.
    but that's just me ofc, I don't have any actual facts or data to back that up. Only personal oppinions.
    (0)

  5. #5
    Player
    Somnolence's Avatar
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    Jul 2019
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    Ixa X'phele
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    Zodiark
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    Dark Knight Lv 100
    Quote Originally Posted by Evergrey View Post
    But a rotation doesn't consider a scripted fight when it comes to when pushing the buttons happen, only that you push them in order.
    Even DPS rotations are adjusted to boss timeline to some degree to use up resources before boss becomes un-targetable for mechanics etc.

    But most of the time it is practically identical sequence of button presses for everyone involved*. There are differences in fight due to random pick of what boss does but the way it is implemented in FFXIV its just timeline blocks that are alternated/swapped such as P4S dog/snake sections.

    *One of the reasons TOP was disliked because crit rng would mess this up, causing variability on what is needed to burst phase before enrage.
    (1)

  6. #6
    Player
    Evergrey's Avatar
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    Dec 2014
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    Rexipher Evergrey
    World
    Odin
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    Dark Knight Lv 100
    Quote Originally Posted by Somnolence View Post
    Even DPS rotations are adjusted to boss timeline to some degree to use up resources before boss becomes un-targetable for mechanics etc.

    But most of the time it is practically identical sequence of button presses for everyone involved*. There are differences in fight due to random pick of what boss does but the way it is implemented in FFXIV its just timeline blocks that are alternated/swapped such as P4S dog/snake sections.

    *One of the reasons TOP was disliked because crit rng would mess this up, causing variability on what is needed to burst phase before enrage.
    I'm sure players who actually play a healer knows better than I do since I don't play healers due to them not being my interested playstyle.
    I simply only have my personal impressions and what I can tell how fights are while playing my roles.
    With that said, I can't see how healings in a set rotation wouldn't end up with simply over-healer or wasting healing skills during moments when no one's hurt, and so on.
    Tanks and DPS will always have something to hit on where healers might not always have someone to heal during a fight, so to me a rotation of healing seems kinda wasted and better used as off-rotation skills used when needed.
    So instead the easiest solution to me would simply be to just give healers more damage spells to use during the downtimes between healing.

    However, that doesn't mean that one couldn't come up with interesting ways on how healing is done.
    Like it could be a healing but with an additional buff to an ally.
    That way, even if the heal would end up as 80% overheal the additional effect would still be useful regardless of the amount of healing that ended up getting "wasted".
    Shield healers could have so that applying a shield even outside of a non-critical attack could have an effect that when the shield breaks.
    One could come up with many ideas and I'm sure that players who play healers have far more ideas than a non healer like me could come up with.

    But there's one thing I would say that I think many can agree with, is that the different healer jobs lack their own personality.
    And if each healer had a stronger personality apart from one another, one could from there also come up with ideas of how to make them more fun to play fitting with said personality.
    Like, lets say a Druid in a game, their concept is build around nature so they have a lot of nature spells and rejuvenation spells but also attacks based around nature that can have different effects on an enemy, like slow, blind, whatever fits the theme.
    So I think a stronger job personality would help when brain storming ways to improve each of them.
    (0)
    Last edited by Evergrey; 06-14-2024 at 05:04 PM. Reason: fine tuning

  7. #7
    Player
    Kacho_Nacho's Avatar
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    Jul 2015
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    Gridania
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    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Another content provider has made a video about #FFXIVHEALERSTRIKE! You can watch Aitherea's video in the link below.

    https://www.youtube.com/watch?v=DI_z9yVIvZY
    (18)

  8. #8
    Player
    Gemina's Avatar
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    Mar 2016
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    Dravania
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    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    Another content provider has made a video about #FFXIVHEALERSTRIKE! You can watch Aitherea's video in the link below.

    https://www.youtube.com/watch?v=DI_z9yVIvZY
    I really liked her take. She reminds me a lot of myself considering how much time she would like to be healing opposed to DPS. She has chosen to not participate in the protest, and this is fine. I don't hold it against anyone who still wants to heal come DT. I enjoy the role as much as she does and I can understand and relate how difficult it would be to let it go, especially if you don't really like playing anything else. She should try DNC though. I think she would really like it.
    (9)

  9. #9
    Player
    ZephyrMenodora's Avatar
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    Oct 2014
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    Gridania
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    2,413
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    Another content provider has made a video about #FFXIVHEALERSTRIKE! You can watch Aitherea's video in the link below.

    https://www.youtube.com/watch?v=DI_z9yVIvZY
    I liked this video too, and like her I support a lot of the messaging here but also am not personally striking. Like her, I have a very short-lived attention span for DPS and don't really enjoy tanking at all outside casual alliance raids where outside of falling off a platform you literally cannot die. So her thoughts on not ruining her Dawntrail experience by not playing the jobs she like is what resonated with me.

    I do also like that she brought up the point that the Healer main community is not in alignment about what they want as changes. I'm with Aitherea, in that I choose to play Healers because I enjoy healing, support, and defensive gameplay. But some number of healers jumped on the job as "DPS Lite" and do not want any increase in healing challenge, but instead a complex DPS rotation.

    I personally am still on the camp where I should be spending my time healing/buffing/debuffing with DPS as an afterthought/filler. Filler that should not go above 20% of my time. Like her, I have no real interest in a complex DPS rotation for a healer. I have all the DPS jobs for that (which even with their rotations I quickly find boring, for me, personally).

    I've been a healer main since EQ1, which is 25 years (geez...) of healing. The challenge for me was managing keeping the party alive, cleansing/removing conditions, buffing allies, debuffing/stunning creatures, trying to avoid aggro from overhealing (now a non-issue in XIV), and other options healers had that we don't have here. If FFXIV had a bit more of this, they pretty much moved towards removing all challenge for healing purists to create more and more time for DPS.
    (4)
    Last edited by ZephyrMenodora; 06-15-2024 at 03:34 AM.

  10. #10
    Player
    OliviaLugria's Avatar
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    Jan 2024
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    487
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by PercibelTheren View Post
    Is healing done by reaction? Because that's not what shield healers do. Shield healers operate on knowing when attacks are coming and how to mitigate their damage. Reactive healing only comes into play if you're either playing a regen healer, or someone messes up and takes damage they weren't supposed to.
    why do shield healers have all the regens and instant heals then? Are you sure they aren't just seeing a cast bar and press a random mit cause uhmm... that's what I did.
    (3)
    I just want some competent job design along with a mild difficulty curve. Asking for more seems to much right now.

    #FFXIVHEALERSTRIKE Discord: https://discord.gg/BKF6YSUDXc
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