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  1. #1
    Player
    Loggos's Avatar
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    Nov 2011
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    Kaeya Alberich
    World
    Twintania
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    Pictomancer Lv 100
    Quote Originally Posted by Pip_Chick View Post
    It is very cringe to quote yourself, but I wanted to add this:

    How about giving a healing rotation on par with a DPS rotation in terms of depth? Press 1 button which will make another in a combo light up, that could be a stronger heal with an attack added when combo-ed right and could end with another choice of 2 buttons, a strong heal with either a buff or a debuff depending on the button pressed. Making the kit more engaging while adding some decision-making could lead to interesting gameplay and solve a lot of the issues. All the while doing a lot of healing and sprinkling some nice effects onto it!
    Originally, I thought this was how SGE would play. A bit disappointed when I picked it up and saw it was more of the same...
    I would really love this kind of rotational depth for (one/some of the) healers but I wonder if it's practically possible because a rotation is basically a looped routine and healing is generally reactive (and ideally also sometimes unplanned).
    So it might be possible that there is (un)foreseen damage coming in but you are a at a point in your combo where you don't have the right tool available.

    But perhaps if playing through that loop generated healing tools that we could store this problem could be circumvented.
    We'd start with some limited tools and oGCDs in case there is damage right at the beginning of a fight and then build up our remaining resources by going through our rotation.

    While reading your description I immediately thought of sage so it's cool that you mentioned it too and we thought alike.


    A routine-based healer is certainly not for everyone but it would be cool if perhaps one healer played like that. It would add more variety and flavour to the role.
    (4)
    Last edited by Loggos; 06-14-2024 at 09:30 AM.

  2. #2
    Player
    Evergrey's Avatar
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    Dec 2014
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    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Loggos View Post
    I would really love this kind of rotational depth for (one/some of the) healers but I wonder if it's practically possible because a rotation is basically a looped routine and healing is generally reactive (and ideally also sometimes unplanned).
    So it might be possible that there is (un)foreseen damage coming in but you are a at a point in your combo where you don't have the right tool available.

    But perhaps if playing through that loop generated healing tools that we could store this problem could be circumvented.
    We'd start with some limited tools and oGCDs in case there is damage right at the beginning of a fight and then build up our remaining resources by going through our rotation.

    While reading your description I immediately thought of sage so it's cool that you mentioned it too and we thought alike.


    A routine-based healer is certainly not for everyone but it would be cool if perhaps one healer played like that. It would add more variety and flavour to the role.
    Mm.. my thought exactly.
    Healing isn't something done by a rotation but by reaction.
    So when someone earlier suggested putting healing into a dps rotation I instead suggested to simply add a DPS rotation and leave the heals by themselves, as reactional skills.
    But that the rotation wouldn't get interrupted if you would have to cast a heal mid rotation.
    (10)

  3. #3
    Player
    Loggos's Avatar
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    Nov 2011
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    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Evergrey View Post
    Mm.. my thought exactly.
    Healing isn't something done by a rotation but by reaction.
    So when someone earlier suggested putting healing into a dps rotation I instead suggested to simply add a DPS rotation and leave the heals by themselves, as reactional skills.
    But that the rotation wouldn't get interrupted if you would have to cast a heal mid rotation.
    Yes, that also sounds like a good solution!

    If they were more daring with healer design they could approach each one differently in terms of their DPS profile.

    You could keep one/some with a few simple damage skills, one/some with a rotation like you described, one/some that build resources while DPSing, one/some that are a mix of both etc.
    (2)

  4. #4
    Player
    PercibelTheren's Avatar
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    May 2023
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    Percibel Theren
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    Zodiark
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    Astrologian Lv 90
    Quote Originally Posted by Evergrey View Post
    Mm.. my thought exactly.
    Healing isn't something done by a rotation but by reaction.
    So when someone earlier suggested putting healing into a dps rotation I instead suggested to simply add a DPS rotation and leave the heals by themselves, as reactional skills.
    But that the rotation wouldn't get interrupted if you would have to cast a heal mid rotation.
    Is healing done by reaction? Because that's not what shield healers do. Shield healers operate on knowing when attacks are coming and how to mitigate their damage. Reactive healing only comes into play if you're either playing a regen healer, or someone messes up and takes damage they weren't supposed to.
    (2)

  5. #5
    Player
    Evergrey's Avatar
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    Rexipher Evergrey
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    Odin
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    Dark Knight Lv 100
    Quote Originally Posted by PercibelTheren View Post
    Is healing done by reaction? Because that's not what shield healers do. Shield healers operate on knowing when attacks are coming and how to mitigate their damage. Reactive healing only comes into play if you're either playing a regen healer, or someone messes up and takes damage they weren't supposed to.
    if you can come up with a Shield rotation that matches a boss's attack pattern so that no shield would be cast when not really needed be (aka, Overhealing), do share it.
    Otherwise I still stand by my impression that it's still based on a reaction, seeing when a boss/mob is casting a harder hitting attack and reacting to it, casting a shield before it hits.
    (0)

  6. #6
    Player
    Somnolence's Avatar
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    Jul 2019
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    Ixa X'phele
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    Zodiark
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    Dark Knight Lv 100
    Quote Originally Posted by Evergrey View Post
    if you can come up with a Shield rotation that matches a boss's attack pattern so that no shield would be cast when not really needed be (aka, Overhealing), do share it.
    But this is exactly how endgame healing works in general. Encounters are scripted, so people solve them by developing mitigation timelines to match boss mechanics timelines. Hell, ultimate PF discords even have mitigation sheets posted in their strat sections.

    And shielding is not even needed in this game for a lot of the raidwides, because it all comes down to GCD efficiency and such, so if party cannot be killed by raidwide and will be topped up with oGCD regen or such before next one then this is what is used.
    (10)

  7. #7
    Player
    Evergrey's Avatar
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    Rexipher Evergrey
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    Odin
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    Dark Knight Lv 100
    Quote Originally Posted by Somnolence View Post
    But this is exactly how endgame healing works in general. Encounters are scripted, so people solve them by developing mitigation timelines to match boss mechanics timelines. Hell, ultimate PF discords even have mitigation sheets posted in their strat sections.

    And shielding is not even needed in this game for a lot of the raidwides, because it all comes down to GCD efficiency and such, so if party cannot be killed by raidwide and will be topped up with oGCD regen or such before next one then this is what is used.
    Yes, all fights are scripted.
    But a rotation doesn't consider a scripted fight when it comes to when pushing the buttons happen, only that you push them in order.
    Let's say a healer had a healing rotation (or shield rotation). You still push the buttons in the set order, regardless of when in the fight you are. Doesn't matter if you have a target in actual need of a heal or shield at that moment.

    Now it's been so long, but iirc Tanks had in their rotation additional effects of increased enmity, to keep the aggro of mobs.
    That was the main focus on those rotations.
    DPS, well, they did more damage with their rotations.
    Healers, Idunno. Personally I find it difficult to include healing spells into a set rotation of button pressed, seeing that there are times when there's nothing to heal or mitigate.
    To me personally Healin is a situational thing, depending on when people take damage or needs a shield.
    but that's just me ofc, I don't have any actual facts or data to back that up. Only personal oppinions.
    (0)

  8. #8
    Player
    Somnolence's Avatar
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    Jul 2019
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    Ixa X'phele
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    Zodiark
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    Dark Knight Lv 100
    Quote Originally Posted by Evergrey View Post
    But a rotation doesn't consider a scripted fight when it comes to when pushing the buttons happen, only that you push them in order.
    Even DPS rotations are adjusted to boss timeline to some degree to use up resources before boss becomes un-targetable for mechanics etc.

    But most of the time it is practically identical sequence of button presses for everyone involved*. There are differences in fight due to random pick of what boss does but the way it is implemented in FFXIV its just timeline blocks that are alternated/swapped such as P4S dog/snake sections.

    *One of the reasons TOP was disliked because crit rng would mess this up, causing variability on what is needed to burst phase before enrage.
    (1)

  9. #9
    Player
    Kacho_Nacho's Avatar
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    Jul 2015
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    Gridania
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    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Another content provider has made a video about #FFXIVHEALERSTRIKE! You can watch Aitherea's video in the link below.

    https://www.youtube.com/watch?v=DI_z9yVIvZY
    (18)

  10. #10
    Player
    Gemina's Avatar
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    Mar 2016
    Location
    Dravania
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    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    Another content provider has made a video about #FFXIVHEALERSTRIKE! You can watch Aitherea's video in the link below.

    https://www.youtube.com/watch?v=DI_z9yVIvZY
    I really liked her take. She reminds me a lot of myself considering how much time she would like to be healing opposed to DPS. She has chosen to not participate in the protest, and this is fine. I don't hold it against anyone who still wants to heal come DT. I enjoy the role as much as she does and I can understand and relate how difficult it would be to let it go, especially if you don't really like playing anything else. She should try DNC though. I think she would really like it.
    (9)

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