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  1. #1
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nikala View Post
    i dont think you know what a protest is
    If your definition of a protest is akin to climate alarmists blocking highways that in turn prevent emergency vehicles from getting through, vandalism of historic figures, and gluing yourself to tennis courts. Then you're correct, this is not a protest.

    I'll say it again, the #FFXIVHEALERSTRIKE is not intended to disrupt the game. It is a collective effort of individuals choosing to not participate in duties as a healer. This is well within compliance of terms based on the ToS, and they are doing it of their own free will. I, we are not obligated to fill the queues playing a role we currently do not enjoy playing.

    Nothing more. Nothing less.
    (13)

  2. #2
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Leonoire View Post
    For real dungeon is irrelevant. They can't made it hard because it needs to be cleared by trust, not counting trust will mitigate all your plan of a strike. So the next thing is normal trial. Well considering how ppl crawling and begging for tank lb3 on p10n hh I've seen enough. My 2 cents is bring back gravity damage from eden prime into extreme+ so geared party still need to be awake for heal.
    I remember when the dungeons were actually challenging and not a total sleep fest. Since shadowbringer the dungeons became way more boring and streamlined. At least normally the 1 dungeon of an Expansion hits you like a truck but this one can be done by 4 people playing like derpus and without healer is kinda sad.
    (7)

  3. #3
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Mortex View Post
    I remember when the dungeons were actually challenging and not a total sleep fest. Since shadowbringer the dungeons became way more boring and streamlined. At least normally the 1 dungeon of an Expansion hits you like a truck but this one can be done by 4 people playing like derpus and without healer is kinda sad.
    It doesn't help that they've been actively dumbing down/nerfing some of the older dungeons to make them trust compatible, too.

    I think SB got it the worst since some fights just straight up had mechanics removed entirely with nothing replacing them The buster on Inferno no longer ramps up with enhancements and Aulus doesn't spawn magitek claws which were the main thing making his biggest gimmick more then "hold forward to pass the mechanic..
    (9)

  4. #4
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Also I can only say how impressed I’m with any healer main willing to be tortured for another 2 years staying healer main. I left the role as my main role the moment I knew it wasn’t going to get better in endwalker. Like I still play healer from time to time but I will never be on it back as a main if it’s not getting fixed. And having the option to play good designed Meele jobs is kinda amazing
    (4)

  5. #5
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    A few old dungeons boss redesigns are for the better, but most of them just nerf bosses outright.
    Like final boss of Stone Vigil had aoes that left persistent ice puddles, but no, apparently that's too hard somehow. Now they are just standard aoes.
    Second boss in Keeper of the Lake also had more pesistent puddles, but now they disappear after a few seconds.

    Edit: meant it as a reply to KageTokage, but oh well.
    (10)
    Last edited by Flay_wind; 06-14-2024 at 06:45 PM.
    Sometimes rumors are just... rumors.

  6. #6
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Flay_wind View Post
    A few old dungeons boss redesigns are for the better, but most of them just nerf bosses outright.
    Like final boss of Stone Vigil had aoes that left persistent ice puddles, but no, apparently that's too hard somehow. Now they are just standard aoes.
    Second boss in Keeper of the Lake also had more pesistent puddles, but now they disappear after a few seconds.

    Edit: meant it as a reply to KageTokage, but oh well.
    You can copy+paste the [Quote] into the post.
    That's how I do when I accidently doesn't quote someone I was meant to.
    (0)

  7. #7
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,099
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by kaynide View Post
    Indeed; an oversimplified answer to this problem could just be “all mobs deal 3-5x more damage, and all heals recover 3-5x hp”. Trusts could easily work with that alone, and the damage would be high enough to merit healing in the first place.
    That sounds like the end of it being standard to do big pulls in dungeons.

    Even as a healer who tries to keep party members at full health, the tank can dip pretty low at points during a big pull. There's no way that they can dip 3x as low without being dead.
    (0)

  8. #8
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Calysto View Post
    Not sure if it's been mentioned yet (the thread is becoming kinda big ) : just to discuss another fail point of healer design : let's look at Limit Breaks.

    While LB3 healer can feel good/rewarding and save a fight ; you need LB3 ready and a healer alive with most of the party dead (meaning it's likely due to avoidable damage).
    Meanwhile tank/dps LB are involved in fight design themselves.

    Healer LB 1 & 2 are never used. Why ? Because it's just an unneeded heal, and you're likely going to heal more with a single/couples spell/ability that doesn't lock you for 2s...
    Don’t forget the not moving and doing stuff for like 10 seconds sucks mayor. You can safe the run but hopefully you don’t need to be in specific spot anymore after or you just dead.
    (4)

  9. 06-14-2024 07:36 PM

  10. #10
    Player
    CStrife912's Avatar
    Join Date
    Jul 2015
    Posts
    470
    Character
    Alexia Kusanagi
    World
    Odin
    Main Class
    Bard Lv 90
    While 195 pages is impressive it does seem to be a small amount of players just talking to each other that’s artificially lengthened this thread lol if it was name… reasoning… solutions leave this would be a much smaller thread.
    (1)

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