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  1. #1741
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    659
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    180 pages. It will be interesting to see if se actually does something
    (5)

  2. #1742
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Eastwall View Post
    180 pages. It will be interesting to see if se actually does something
    Technically Yoshi P has already made official statements in a recent interview conceding that job identity and rotations are currently in a bad spot and it's something they're heavily looking into between now and 8.0.

    While he didn't name the healer strike, he did jokingly mention Kaiten returning. Very interesting.

    I don't expect the strike to ever be mentioned by a dev however it will certainly be interesting to see these inevitable reworks focused on "individuality" (direct quote).

    https://www.gamesradar.com/games/fin...implification/
    (3)
    Last edited by Turtledeluxe; 06-14-2024 at 07:08 AM.

  3. #1743
    Player
    spianw's Avatar
    Join Date
    Feb 2014
    Posts
    1
    Character
    Sandra Proopers
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    i still don't understand why cleric stance was straight up removed. it was too hard? ok, but it was also fun, so don't delete it, re-balance it. make it an optimization thing instead of a requirement. like a +5%/-5% alteration.

    "Yoshida: For example, in a side scrolling game, if there aren’t any holes you can drop down into if you miss a jump, ofcourse the game would lose its stress, but it would also lose its fun."
    (13)

  4. #1744
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Turtledeluxe View Post
    Technically Yoshi P has already made official statements in a recent interview conceding that job identity and rotations are currently in a bad spot and it's something they're heavily looking into between now and 8.0.

    While he didn't name the healer strike, he did jokingly mention Kaiten returning. Very interesting.

    I don't expect the strike to ever be mentioned by a dev however it will certainly be interesting to see these inevitable reworks focused on "individuality" (direct quote).

    https://www.gamesradar.com/games/fin...implification/
    That was from before the strike anyway. There's no official statement regarding the strike.
    (14)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  5. #1745
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,655
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Well there is a live letter tomorrow. If they're gonna comment on it, it'll probably be there.
    (3)

  6. #1746
    Player Ravenblade1979's Avatar
    Join Date
    Jun 2016
    Posts
    598
    Character
    Anastasia Minou-rose
    World
    Adamantoise
    Main Class
    Dancer Lv 90
    Lol still going. Strike...lots more to replace ya.
    (3)

  7. #1747
    Player
    Merunari's Avatar
    Join Date
    Oct 2017
    Posts
    37
    Character
    Fray Myste
    World
    Sephirot
    Main Class
    Dark Knight Lv 86
    There's something so incredibly frustrating about people citing that healers don't need a more engaging DPS rotation because they're healers first and that's what their primary job should be and say that if healers want to heal more, they should play harder content (raids, savages) where parties actively work together to minimize the amount of healing that needs to be done.

    So once you've minimized that healing, where exactly does that leave us? Oh, right. Back at square one with our lack of engaging DPS rotation to make up for not needing to heal.

    You can't design encounters around requiring healer DPS and then also say that healers should be focusing on healing instead when a) there's very little to nothing to heal and b) the encounters themselves literally want us to DPS, regardless of what Yoshi-P himself may say on the matter (ie that healers don't need to worry about DPSing). If you're going to design encounters around requiring healer DPS, healers should have a more engaging DPS rotation. That's really all there is to it.
    (19)

  8. #1748
    Player
    Ritsugamesh's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    68
    Character
    Ritsu Susanowa
    World
    Phoenix
    Main Class
    Scholar Lv 91
    I think it's time that action like this is a necessity. I will take part and absolutely support the goals here.

    I've mained healer (SCH more specifically) since 2.0 and the gulf in the game I played to the game I play now is unbelievable. It's likely a boomer take, I'm aware, but it does pretty much hit on the problems people have.

    Thinking back to my 2.0 T12 coil runs, where me and my co-healer were THE reason why we made it through a fight, all while I had limitless options to optimise my play through aetherflow management, aggro management (much more involved), mp management (much more involved), Cleric Stance management, more interesting AoE (aetherflow bane and shadowflare/sacred soil optimisation) and single target DPS kit (multi-dots and Cleric switching). I had my strengths and weaknesses, as did my co-healer. If the WHM ever went down, it was a gargantuan effort to heal heavy AOE situations as 2.0 SCH - and that's actually okay. These days, every healer has shields, heals, mitigation, regen, heal buffs, etc. - all oGCD and readily available.

    There were absolutely aspects that needed modernisation and it's a plausible rose-tinted goggles situation, but I think right up until ShB we had a good thing going. The aggro changes, mp changes, and erosion of our kits into an amorphous oGCD healing blob has taken so much away from content.

    Glad this is getting some serious traction and I hope the devs properly give this the attention it deserves, because if nothing changes we'll have been in this healer malaise for more than half the game's lifespan by 8.0's launch.

    EDIT: Further optimisation in manual Embrace healing on your hotbar as a skill can be cited, as I certainly did a lot of pet macroing to keep them alive.

    In regards to kit bloat, SCH's oGCD kit at 50 was - Lustrate, Sacred Soil, Whispering Dawn and Fey Covenant (using Eos). Is it even worth checking how absurd it is now? 12 at a conservative count, leaving a few out that aren't specifically healing boosts. Crazy.
    (25)
    Last edited by Ritsugamesh; 06-14-2024 at 07:31 AM.

  9. #1749
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ravenblade1979 View Post
    Lol still going. Strike...lots more to replace ya.
    (36)

  10. #1750
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,534
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by spianw View Post
    i still don't understand why cleric stance was straight up removed. it was too hard? ok, but it was also fun, so don't delete it, re-balance it. make it an optimization thing instead of a requirement. like a +5%/-5% alteration.

    "Yoshida: For example, in a side scrolling game, if there aren’t any holes you can drop down into if you miss a jump, ofcourse the game would lose its stress, but it would also lose its fun."
    They did that with the second iteration as a role action and it wasn't too bad. The problem with the first iteration was it was fairly janky, had a CD to turn off but not turn on, and someone would inevitably take avoidable damage the second you turned it on. I was very happy when they made our damage scale off mind and removed the stance requirement because that allowed us to add in dps in a much more fluid manner, while being prepared for those necessary spot-heals if things went south. I do think they could have kept the role action, though.
    (7)

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