Quote Originally Posted by Galvuu View Post
I mean, this comes down to encounter design. TOP, P8S and P12S aside, it's common to run into the issue where you overcap on lilies and just throw them into the air so you don't overcap. The cadence of damage (and mechanics overall) is so slow that, aside from a few moments of burst healing, there is nothing to use the lilies for.
They can change the direction of content design. Adding damage abilities to build blood lillies would almost certainly be locked in forever.

Quote Originally Posted by Galvuu View Post
The lilies themselves when used on Rapture are not even that good unless your cohealer is competent (the raw healing output on Rapture is low). And if your cohealer is competent, well, you won't be needing more than one and Asylum/Liturgy/Temperance anyway.
Rapture is quite strong with Plenary Indulgence. And it's the only option for Plenary Indulgence that is ogcd ish.

Quote Originally Posted by Galvuu View Post
I frequently find myself burning the lilies for movement and to make sure I have Misery for the 2 min burst.
If tank self-healing does get nerfed, then perhaps some of those can be used effectively as Solaces (especially if, some day, FF XIV remembers bosses can do more than 2 auto attacks a minute). Otherwise, it's still optimal to "heal nothing" to line up your Misery. I was just proposing a more exciting use for those lilies.
There is no way to balance dps with healing in FF, dps always win out until healing is so low you can't survive. So add a dps option for lillies and that wins 99% of the time. I am all for more fun, but this has to big downsides. If the devs want to add more dps spells for fun, they can do that without messing with the lilly mechanic.

Quote Originally Posted by Galvuu View Post
I doubt a 150/300 potency gain per minute is unbalanceable. But I guess I agree with you on one thing- it sure would be nice if there was at least enough incoming damage to justify dropping a few Solaces/Raptures every 30s without it being worthless overhealing.
You suggested 150 to 200 potency per cast. Lillies build up at a rate of 1 per 20 seconds. So that is 450 to 600 potency per minute, which is quite significant. But sure you can just lower that 50 to 100 potency per cast to get to the 150 to 300 per minute.

I would judge that as follows: as long the damage is worth slotting the spell on your hotbar it will return WHM to avoiding healing.