Quote Originally Posted by aiqa View Post
150 or 200 potency is still an upgrade over Glare spam. Lillies are now perfect dps neutral, any added damage to lilly mechanics is a dps upgrade. And you act like this would be an overal upgrade, it's not going work like that. Damage output is balanced towards the result, not towards the individual spells. This will just mean other parts of WHM have to be nerfed and it has to make more choices between doing more damage and healing. Which is the exact thing they avoided by adding the lilly mechanic. And they did that because WHM players had complained for ages they lacked ogcd, but the devs wanted to keep WHM more gcd focussed. And when heals are not needed, you can already use the lilly heals just for movement and still be fully dps neutral.

So again nope, it's a terrible idea. This will return WHM to "we are lacking ogcd heals", and ruins a perfectly fine mechanic.
I mean, this comes down to encounter design. TOP, P8S and P12S aside, it's common to run into the issue where you overcap on lilies and just throw them into the air so you don't overcap. The cadence of damage (and mechanics overall) is so slow that, aside from a few moments of burst healing, there is nothing to use the lilies for. The lilies themselves when used on Rapture are not even that good unless your cohealer is competent (the raw healing output on Rapture is low). And if your cohealer is competent, well, you won't be needing more than one and Asylum/Liturgy/Temperance anyway. I frequently find myself burning the lilies for movement and to make sure I have Misery for the 2 min burst.
If tank self-healing does get nerfed, then perhaps some of those can be used effectively as Solaces (especially if, some day, FF XIV remembers bosses can do more than 2 auto attacks a minute). Otherwise, it's still optimal to "heal nothing" to line up your Misery. I was just proposing a more exciting use for those lilies. I doubt a 150/300 potency gain per minute is unbalanceable. But I guess I agree with you on one thing- it sure would be nice if there was at least enough incoming damage to justify dropping a few Solaces/Raptures every 30s without it being worthless overhealing.