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  1. #1371
    Player
    chozobo's Avatar
    Join Date
    Oct 2021
    Location
    Limsa Lominsa
    Posts
    5
    Character
    Soleil Hyskaris
    World
    Zalera
    Main Class
    Warrior Lv 94
    Just want to jump in and say thank you for the amount of entertainment reading this absolutely mental thread has brought me. 80% of y'all yelling haven't ever as much as touched an Ult or a Savage and take a Dawntrail dungeon cleared without a healer by 3 sweaty world racers as the be-all-and-end all metric for your little 'strike', huh? Just like that one extremely RNG reliant TOP clear without healers. Hmmm. No comment.
    Please go ahead and see healers are still very much needed in this game once you go above the dungeons that are deliberately designed to be cleared by even the most casual 9-5 Andy with a full time job. You can't take them as a metric.

    Anyways, thanks for the fast healer queues. This action is going nowhere and I'm really happy SE won't ever listen to the official forums.
    (7)

  2. #1372
    Player
    Kummies's Avatar
    Join Date
    Oct 2017
    Posts
    27
    Character
    Ra' Jhin
    World
    Excalibur
    Main Class
    Astrologian Lv 90
    I'm sorry.. this is just stupid. I stopped taking this serious when you complained about to many oGCD heals. Bye
    (7)

  3. #1373
    Player
    Its_Kazzy_D's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    80
    Character
    Kazzy Delazzy
    World
    Alpha
    Main Class
    Black Mage Lv 100
    I miss three days ago when this thread was productive and not just people trying to dab on each other constantly.
    (3)

  4. #1374
    Player
    Plushy's Avatar
    Join Date
    Sep 2020
    Posts
    102
    Character
    Karma Astra
    World
    Goblin
    Main Class
    Gladiator Lv 2
    Quote Originally Posted by Teno View Post
    I've read a bunch of japanese posts after a similar thread was made on their forums, and they seem much more split than here (which, for many of us, seems alien). With english forums not being read, while theirs look like they are much more likely to be (judging by their moderation), odds are higher that posting on their forums will yield more results. I use deepl for translation, it does a good job.
    I read some of your posts on the japanese forums and all I have to say is (and I'm not saying this disrespectfully or rudely) I think you need to respect their opinions more and try not to be so aggressive because they don't agree with the NA/EU players as a whole.
    Your wording towards them was really pushy and forced, it sounded like you tried to make them feel silly just because they don't mind the 1 attack and 1 dot.

    If you want people to sympathize with EN players worries about healers you can't bully, push or force your opinions on people and yell or be disrespectful towards them because they don't agree.
    If you want to keep posting on the JP forums please try to be more respectful because most EN players are not going to post there, you're making us seem really aggressive and pushy just because they didn't wholly agree and you'll actually just give the healer strike a negative outlook because then the JP players might think "wow all those westerns are really rude".

    If you can't control your emotions I highly suggest just don't post on the JP forums because you'll just do more harm than good, just think...why would the devs listen to EN players if they're just going to lash out if someone doesn't agree with them?

    If you want to know why they like the current play style, ask them respectfully why do you like it? get their prospective, learn why they like it.
    Please don't say "wow so you like this braindead 1111112111111???? no wonder nothing changes!"
    So again, please respect peoples opinions and especially if you're going to post in foreign section and you don't speak their language.
    (15)
    Last edited by Plushy; 06-13-2024 at 08:46 AM. Reason: Replaced NA with EN=english speakers to include NA/EU

  5. #1375
    Player
    CStrife912's Avatar
    Join Date
    Jul 2015
    Posts
    470
    Character
    Alexia Kusanagi
    World
    Odin
    Main Class
    Bard Lv 90
    I’m sure this will make all the devs 180 in no time lol impressive though
    (2)

  6. #1376
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by aiqa View Post
    150 or 200 potency is still an upgrade over Glare spam. Lillies are now perfect dps neutral, any added damage to lilly mechanics is a dps upgrade. And you act like this would be an overal upgrade, it's not going work like that. Damage output is balanced towards the result, not towards the individual spells. This will just mean other parts of WHM have to be nerfed and it has to make more choices between doing more damage and healing. Which is the exact thing they avoided by adding the lilly mechanic. And they did that because WHM players had complained for ages they lacked ogcd, but the devs wanted to keep WHM more gcd focussed. And when heals are not needed, you can already use the lilly heals just for movement and still be fully dps neutral.

    So again nope, it's a terrible idea. This will return WHM to "we are lacking ogcd heals", and ruins a perfectly fine mechanic.
    I mean, this comes down to encounter design. TOP, P8S and P12S aside, it's common to run into the issue where you overcap on lilies and just throw them into the air so you don't overcap. The cadence of damage (and mechanics overall) is so slow that, aside from a few moments of burst healing, there is nothing to use the lilies for. The lilies themselves when used on Rapture are not even that good unless your cohealer is competent (the raw healing output on Rapture is low). And if your cohealer is competent, well, you won't be needing more than one and Asylum/Liturgy/Temperance anyway. I frequently find myself burning the lilies for movement and to make sure I have Misery for the 2 min burst.
    If tank self-healing does get nerfed, then perhaps some of those can be used effectively as Solaces (especially if, some day, FF XIV remembers bosses can do more than 2 auto attacks a minute). Otherwise, it's still optimal to "heal nothing" to line up your Misery. I was just proposing a more exciting use for those lilies. I doubt a 150/300 potency gain per minute is unbalanceable. But I guess I agree with you on one thing- it sure would be nice if there was at least enough incoming damage to justify dropping a few Solaces/Raptures every 30s without it being worthless overhealing.
    (4)

  7. #1377
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Galvuu View Post
    I actually think a dps lily spender that's instant cast and low potency (like 150 or 200) is a good solution to sometimes being "forced" to use a lily when you don't need healing but you're about to cap. Also provides a meaningful movement option without being a strict upgrade over Glare (so you'd be rewarded for finding a way to turret).
    A more sensible solution than a damage option (which just becomes 'the best option' and causes WHM to want to avoid healing entirely as with SHB Misery when it was a damage loss) is to have a Barrier application spender, that is weaker than SCH/SGE equivalents. For example, SCH shields are 540p for Adlo, and 320 for Succor. So why not let WHM apply Barriers with 400-500p and 200-250p respectively, so that if we don't 'need' healing and don't want to cap, we can still make use of a Barrier. I've even got names for them: Afflatus Bastion, and Afflatus Sanctuary

    Of course, this goes against the Pure/Barrier split a little, but I think it's far better that than ending up with some players purposely not healing because 'itd cost me a damage resource'
    (5)
    Last edited by ForsakenRoe; 06-13-2024 at 08:15 AM.

  8. #1378
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    A more sensible solution than a damage option (which just becomes 'the best option' and causes WHM to want to avoid healing entirely as with SHB Misery when it was a damage loss) is to have a Barrier application spender, that is weaker than SCH/SGE equivalents. For example, SCH shields are 540p for Adlo, and 320 for Succor. So why not let WHM apply Barriers with 400-500p and 200-250p respectively, so that if we don't 'need' healing and don't want to cap, we can still make use of a Barrier. I've even got names for them: Afflatus Bastion, and Afflatus Sanctuary

    Of course, this goes against the Pure/Barrier split a little, but I think it's far better that than ending up with some players purposely not healing because 'itd cost me a damage resource'
    Let's be honest. Even SE doesn't seem to care about the barrier/pure healer split anymore. They keep giving barriers to pure healers and raw healing to shielders. Come DT, that split will have become one of the most pointless distinctions this game ever made. I can't believe we lost the dual-sect AST for this nonsense...
    (21)

  9. #1379
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,458
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Simplest solution for now as others have said reduce self healing ans sustain abilities. For tanks and dps, such abilities should be there to aid in high damage moments not remove the need for a healer.
    (4)

  10. #1380
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    Of course, this goes against the Pure/Barrier split...
    Wait, that's still a thing? I haven't read much into it but since AST is getting like, 4 new barrier/mits and WHM's lv 100 ability is an aoe barrier, I assumed they officially abolished the 'pure/barrier' split already. It feels counterproductive to give "pure" healers that many defensives when that's what SCH and SGE are (allegedly) for.
    (2)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

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