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  1. #1401
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by EusisLandale View Post
    That's what Red Mage and Summoner are for.
    See, even their (currently) one redeeming quality isn't even unique to them lol
    (7)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  2. #1402
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    429
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Allegor View Post
    See, even their (currently) one redeeming quality isn't even unique to them lol
    Summoner has had Resurrection since ARR, it was never Healer Unique.
    (0)
    ~Mew

    ~~Thank You Niqo'te

  3. #1403
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kayokane View Post
    Summoner has had Resurrection since ARR, it was never Healer Unique.
    Never said it was? the point is that healers are so redundant that raising is the only thing they're "useful" for nowadays, and even that isn't exclusive to the role.

    *edit* even if raising was exclusive to healers, it's a "just in case" button, not something that will inevitably happen all the time.
    (10)
    Last edited by Allegor; 06-13-2024 at 11:10 AM.
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  4. #1404
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    548
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kayokane View Post
    Summoner has had Resurrection since ARR, it was never Healer Unique.
    That's kind of the point there.
    (10)

  5. #1405
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Bun_Vivant View Post
    I doubt it. For one thing, every job has to be able to clear the solo content of the MSQ in a reasonable amount of time and with only a modest level of skill. So "tanks" and "healers" need to have decent DPS, and DPS needs some survivability. Unless you want the kit for a job to change radically when you enter multi-player content, this inescapably leads to the roles of the trinity becoming less distinct.
    This post is several pages back now, but I wanted to point out that FFXI had a solo instance to break the level cap at lv 70 against the NPC Maat. This fight, the tactics used, and requirements to win changed based on the job you faced him with. This is not an argument against you, but rather an expression on how fight design in solo instances could be made to exemplify and distinguish the roles from each other. The dev team wouldn't even have to make the solo instances different for each job, but rather based on the role. They could do this if they really wanted to. This would have been fantastic when facing Zenos at the end of EW.

    Now, this was present in the form of job specific questlines prior to ShB, and they went away from it in favor of role quests, but this happens only once per expansion. I am not saying the dev team has to do this for every solo instance in the game, but it would be nice to see it used more often like once per patch, or even every other patch as a show of good faith that they care about the longevity and integrity of the trinity. This would go a long way towards showing healers that they are valued.
    (11)
    Last edited by Gemina; 06-13-2024 at 11:24 AM.

  6. #1406
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    429
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Oh neat more Youtuber coverage: https://www.youtube.com/watch?v=E0w0gQjIFUY
    (2)
    ~Mew

    ~~Thank You Niqo'te

  7. #1407
    Player
    JamsC's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Jamer'a Yhoung
    World
    Gilgamesh
    Main Class
    Conjurer Lv 100
    (5)

  8. #1408
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,427
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Allegor View Post
    Raise those that somehow manage to die, full stop.
    No need too be fancy just call it what it is...duty finder.
    (1)

  9. #1409
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,088
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Honestly, they could rather easily tune the story duties to be role specific by just making the incoming damage higher for healers/tanks so you actually have to use your abilities to survive.

    At present though, doing them on healer/tank just feels more boring but faster because you have virtually no risk of death and less buttons to push but the boss has less HP and will likely die faster.
    (6)

  10. #1410
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,223
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kayokane View Post
    Oh neat more Youtuber coverage: https://www.youtube.com/watch?v=E0w0gQjIFUY
    All coverage is good coverage but it really does seem like this guy was extremely quick to narrow the entire scope down to “world 1 ranked WAR cleared the dungeon is this the hill you want to stake your claim on” when that’s really not the point of the problem
    (17)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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