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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,394
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by BattleBunnyQuinn View Post
    Do harder content.

    The vast majority of you are calling healing in this game easy because you're comparing it to tanks and DPS in content where enrages don't exist for the DPS to fail and tanks have to go out of their way to die. Yes, healing is boring when you don't have to think. You don't get to practice doing difficult content in alliance raids the way DPS do because your difficulty comes from the content
    Done Ultimates as a healer. There is no 'harder content' I can try, so don't try that line. Tying the difficulty entirely to the content means that jobs are 'boring' in lower level content that we're still 'required' to do. For example, I'm relatively attuned to the amount of damage a Savage fight does Week 1. As such, an EX roulette isn't going to threaten me or my party. But I still have to do the EX roulette to cap my tomes. I and others are simply asking for the jobs to have more optional complexity, such that if the content falls flat, the Job is fun enough on its own to 'carry' the bland encounter. As it stands right now, if the fight sucks (eg P6S, P7S, most of P11S), the job can't carry it. P7S was awful to prog because it was 6 minutes of absolutely sod all, then suddenly Inviolate Purgation throws 4 debuffs on everyone and you all die. Now do 6 minutes of sod all again, to try and practice more of the debuff vomit mechanic. And as a healer, that's 6 minutes of 'press Broil/Glare/Dosis/the other one'. Having an extra DOT to juggle isn't going to suddenly break the healer role, we had it before in SB. Potencies can be balanced to make any gain from this complexity 'so low that it's effectively optional'. I've previously posted maths that shows ways for these 'optional complexity' methods to be less than a single filler spell worth of potency gained, per minute. We can drop so many GCDs already as a healer and still clear, my first clear of P11S had me using 32 Succors IIRC.

    It could equally be argued that Tanks should have a one-button-spam fiesta rotation, 'because the complexity comes from mitigating damage'. Have all of the mitigation tools have bonus effects when timed correctly, as with the 25s CDs. After all, it's not the Tank's role to deal damage, that's the DPS's role. Healers are somehow unique in the disdain the developers show for the role, and it needs to change
    (27)

  2. #2
    Player
    UnconfirmedCat's Avatar
    Join Date
    Nov 2013
    Posts
    28
    Character
    Miau Miau
    World
    Gilgamesh
    Main Class
    Fisher Lv 90
    Quote Originally Posted by BattleBunnyQuinn View Post
    Do harder content.

    The vast majority of you are calling healing in this game easy because you're comparing it to tanks and DPS in content where enrages don't exist for the DPS to fail and tanks have to go out of their way to die. Yes, healing is boring when you don't have to think. You don't get to practice doing difficult content in alliance raids the way DPS do because your difficulty comes from the content
    It is totally fair to compare healer gameplay vs. tanks and DPS in any content in this game, regardless of difficulty level. You can compare healer gameplay vs. tanks and DPS in Deep Dungeon solo. You can compare healer gameplay vs. tanks and DPS when killing a mob in the open world. You can compare healer gameplay vs. tanks and DPS when doing essential solo duties that are required to progress through the MSQ. Imagine if they did something crazy, and had a big climatic solo duty at the end of an expansion, and you go into that as a healer with your 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 [...] rotation and how underwhelming and awful that would feel. Let alone solo duties you encounter normally. Healers deserve to have fun in places that are not just savage, criterion, extreme, and ultimate. I think it is beyond reasonable to request changes from the developers regarding healers when there are very stark discrepancies between their engagement and fun in some types of content vs. other types of content, and no role should have enjoyment locked behind difficulty level. If they are unable or unwilling to design healers in a way to achieve this, then it is time to rethink the trinity entirely and consider scrapping healers as they exist now in their entirety and replace it with something better.
    (14)

  3. #3
    Player
    SamLeens's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    43
    Character
    Sam Leens
    World
    Raiden
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by UnconfirmedCat View Post
    It is totally fair to compare healer gameplay vs. tanks and DPS in any content in this game, regardless of difficulty level. You can compare healer gameplay vs. tanks and DPS in Deep Dungeon solo. You can compare healer gameplay vs. tanks and DPS when killing a mob in the open world. You can compare healer gameplay vs. tanks and DPS when doing essential solo duties that are required to progress through the MSQ. Imagine if they did something crazy, and had a big climatic solo duty at the end of an expansion, and you go into that as a healer with your 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 [...] rotation and how underwhelming and awful that would feel. Let alone solo duties you encounter normally. Healers deserve to have fun in places that are not just savage, criterion, extreme, and ultimate. I think it is beyond reasonable to request changes from the developers regarding healers when there are very stark discrepancies between their engagement and fun in some types of content vs. other types of content, and no role should have enjoyment locked behind difficulty level. If they are unable or unwilling to design healers in a way to achieve this, then it is time to rethink the trinity entirely and consider scrapping healers as they exist now in their entirety and replace it with something better.
    that describes the problem pretty well.
    complexity, difficulty, fun. each point is subjective. what is difficult, complex and fun for me may be boring and monotonous for you. finding the middle ground and not offending anyone is a task the team has been working on forever.
    and even though all healers have more than 2 dmg skills, we prefer to reduce the number to make it more dramatic. i don't know why we can't work with facts.
    (0)

  4. #4
    Player
    UnconfirmedCat's Avatar
    Join Date
    Nov 2013
    Posts
    28
    Character
    Miau Miau
    World
    Gilgamesh
    Main Class
    Fisher Lv 90
    Quote Originally Posted by SamLeens View Post
    that describes the problem pretty well.
    don't know why we can't work with facts.
    Let's work with this fact. Tanks and DPS objectively have complex rotations and it does not interfere with their roles. DPS and tank damage rotations have gone up in complexity over time, meanwhile the bulk of what a healer does has remained uninspired. They should find the same "middle ground" that apparently exists for tanks and DPS and apply that to healers. And just to be clear, I am not asking for healers to have rotations that are comparable to either of the roles, but as it is now, healer is barely one step above pressing a solitary button over and over again as its gameplay in a large amount of this game's content.
    (8)

  5. #5
    Player
    SamLeens's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    43
    Character
    Sam Leens
    World
    Raiden
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by UnconfirmedCat View Post
    Let's work with this fact. Tanks and DPS objectively have complex rotations and it does not interfere with their roles. DPS and tank damage rotations have gone up in complexity over time, meanwhile the bulk of what a healer does has remained uninspired. They should find the same "middle ground" that apparently exists for tanks and DPS and apply that to healers. And just to be clear, I am not asking for healers to have rotations that are comparable to either of the roles, but as it is now, healer is barely one step above pressing a solitary button over and over again as its gameplay in a large amount of this game's content.
    I understand where your thoughts are coming from, but one thing still matters. Casuals bring in the most money. Casuals who don't have all the def CDs in the bar because they don't have room for them anymore. Who don't use a def cd bc the ilvl is so high. The casuals who only use a single healing skill and don't do dmg at all. They just don't care and don't see a reason to care. i'll be honest and say i don't know much about dds because i've never played them seriously. however, i always thought that dmg output determined "complexity".
    i slowly believe that the content is more responsible than the healer class.
    (0)

  6. #6
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by UnconfirmedCat View Post
    Let's work with this fact. Tanks and DPS objectively have complex rotations and it does not interfere with their roles. DPS and tank damage rotations have gone up in complexity over time, meanwhile the bulk of what a healer does has remained uninspired.
    There was an idea that SE would do something lame like giving mount rewards for healing.

    As you know, tanks cheese this achievement by spamming Deltascape 3 unsynced, which gets done under 30s due all of them having high burst openers.

    Now imagine doing the same with healers. Its wild to me how gimped and braindead the job is for content where healing is not needed.
    (0)

  7. #7
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by BattleBunnyQuinn View Post
    Lack of threat level in nearly all forms of content
    - Do harder content
    My brother in Christ, they have cleared ultimates without healers. If that's possible, even if it's like just 8 friends doing that for fun, the idea that it's possible in the hardest content nullifies Yoshi-P's comment telling healers to play ultimates just because they wan't to feel engaging. People have done ultimates, mate, and it's still boring at hardest difficulty.

    So imagine how boring it is as casual content: braindead and sleep inducing.
    (15)

  8. #8
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rehayem View Post
    My brother in Christ, they have cleared ultimates without healers. If that's possible, even if it's like just 8 friends doing that for fun, the idea that it's possible in the hardest content nullifies Yoshi-P's comment telling healers to play ultimates just because they wan't to feel engaging. People have done ultimates, mate, and it's still boring at hardest difficulty.

    So imagine how boring it is as casual content: braindead and sleep inducing.
    Now, I haven't really watched any of those clears with no healers so I can't tell how much self healing or damage taken they got during those runs.
    But I can expect they managed to skip a couple of mechanics due to the extra damage output so I can imagine they managed to at least skip some damage that way.
    What I have in mind when it comes to "there's no harder content" is that all Harder Content are still encounters with clockwork mechanic patterns.
    So a group that knows the encounter in and out can avoid a lot of unnecessary damage taken simply that way.
    What I'm trying to bring forth is, couldn't the "Harder Content" be more... random during a fight?
    Encounters where players will have to react in real time when something happens, instead of watching a timer for when X will happen.

    I've only done Savage 1-5 in Endwalker during a period of boredom and see how far I could go.
    At first ofc it was difficult and enduring.
    But once the patterns of a fight was well learned, it's like some have said, it's not really "Harder Content".
    It's just an encounter full with instant-death mechanics, that can easily be avoided if you know how to position yourself.
    So maybe the blame isn't purely on the tanks self-sustain, but also on the content itself?
    It's too precise so there's no need for a healer if everyone knows how to avoid most of the damage before hand.
    (1)
    Last edited by Evergrey; 06-13-2024 at 03:25 PM.

  9. #9
    Player
    BattleBunnyQuinn's Avatar
    Join Date
    Aug 2019
    Posts
    4
    Character
    Priscilla Ariamis
    World
    Goblin
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Rehayem View Post
    My brother in Christ, they have cleared ultimates without healers. If that's possible, even if it's like just 8 friends doing that for fun, the idea that it's possible in the hardest content nullifies Yoshi-P's comment telling healers to play ultimates just because they wan't to feel engaging. People have done ultimates, mate, and it's still boring at hardest difficulty.

    So imagine how boring it is as casual content: braindead and sleep inducing.

    People clear ultimates with nothing but tanks. That doesn't mean the DPS role is obsolete. It just means there are people better than you trying to enjoy the game in their own way. You are the dude in the middle of the bell curve meme.

    And yes, "Do harder content" is perfectly valid when the post that started this thread, that I replied to, is a "scholar main" who hasn't done anything harder than normal raids complaining that oGCDs are too much healing
    (3)
    Last edited by BattleBunnyQuinn; 06-13-2024 at 04:12 PM.

  10. #10
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,845
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by BattleBunnyQuinn View Post
    People clear ultimates with nothing but tanks. That doesn't mean DPS roles obsolete. It just means there are people better than you trying to enjoy the game in their own way. You are the dude in the middle of the bell curve meme
    People clear ultimates with only tanks ~3 expansions after they are current~

    There corrected it for you. Even ignoring my own sarcasm do you really think that’s good design balance
    (8)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

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