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  1. #6381
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Shialan View Post
    Obviously people jump on that one guy claiming that he gets paid for playing healer.
    I mean it has been happening since it's a double DPS expansion. I know one of my friends has done some mercenary speedruns to get the DPS to 90 and I think he was paid something like 1-2 mil total for the whole 80-90 per player.
    Guess it depends on the data center and stuff.
    (1)

  2. #6382
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,148
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ty_taurus View Post
    But I have no job to play because my play style is relegated to PVP only after being deleted from PVE content, so I’m simply waiting for it to return to PVE before I return to FFXIV. I will continue to give feedback until my subscription date runs out because I want to play Dawntrail. I want to enjoy this game and be a part of the community. All I want is to stop being excluded from the game for my preferences for fun, dynamic offensive gameplay on a healer.
    Is your argument really just "they should fundamentally change the game for everyone else so it suits me and I can play DPS on what is supposed to be a defense-oriented role"? You're not being "excluded". You have personal preferences that are different than what the developers envision. There are two other roles and a slew of other games that feature dynamic, offensive gameplay. This is one game that has one role for people who want to focus on support and defense/healing first (on a healer no less). Are you fine with "excluding" those people instead? Heck, you're playing a game developed in Japan, where the gaming culture itself leans heavily toward healers being healers first, and doing offense as an after-thought. So let's change an entire culture just to fit what you want.

    And second, if you feel you can't enjoy the game because of how healers have been designed for several years now, then why are you even subscribed right now? Your argument would make more sense if they had just radically altered how healers work for DT. They haven't. Heck, earlier in your post you even mention that this is the 3rd expansion in a row with a different philosophy toward healers than what you want. If this is somehow stopping you from playing, then why are you even subbed at the moment to begin with? (Meant as a legitimate question, not implying you should unsub.)
    (1)

  3. #6383
    Player
    Myrany's Avatar
    Join Date
    May 2019
    Posts
    668
    Character
    Myrany Wilzuun
    World
    Zalera
    Main Class
    Miner Lv 87
    Quote Originally Posted by Isala View Post
    Now we know you're lying. Nobody comms their healers.
    I have twice today after the healer saved 2 nightmare dungeon runs. Gotta love tanks who don't understand their job at all.
    (2)

  4. #6384
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,786
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Striker44 View Post
    Is your argument really just "they should fundamentally change the game for everyone else so it suits me and I can play DPS on what is supposed to be a defense-oriented role"? You're not being "excluded". You have personal preferences that are different than what the developers envision. There are two other roles and a slew of other games that feature dynamic, offensive gameplay. This is one game that has one role for people who want to focus on support and defense/healing first (on a healer no less). Are you fine with "excluding" those people instead? Heck, you're playing a game developed in Japan, where the gaming culture itself leans heavily toward healers being healers first, and doing offense as an after-thought. So let's change an entire culture just to fit what you want.

    And second, if you feel you can't enjoy the game because of how healers have been designed for several years now, then why are you even subscribed right now? Your argument would make more sense if they had just radically altered how healers work for DT. They haven't. Heck, earlier in your post you even mention that this is the 3rd expansion in a row with a different philosophy toward healers than what you want. If this is somehow stopping you from playing, then why are you even subbed at the moment to begin with? (Meant as a legitimate question, not implying you should unsub.)
    Except the game isn’t designed with “healing and support” in mind

    It’s designed so that you can hit one oGCD and get everyone up to full then when you have nothing else to do because utility and support is dead you are encouraged to do damage

    Pretending like support and healing is actually a meaningful and in depth facet of this game when everyone on both sides agrees it isn’t is pointless. We all know that healing cooldowns in this game are underbaked and that true utility doesn’t exist we just argue on if the current state of healers is “fine” or not

    Let’s also not forget this is how healers have always been, 14 is well known for their healers being pseudo DPS anyway, it’s been like that since the game launched, this is not a “you want something that doesn’t exist”
    (16)

  5. #6385
    Player

    Join Date
    May 2023
    Posts
    343
    Why do the changes have to affect others? I don't think it's that black and white.

    You can change the healers in a way that fundamentally lets other people continue to play them as is and succeed in the content they need to be able to get through with a minimum skill level (MSQ) while also increasing the ceiling of the job. You can make it so the average player can clear MSQ dungeons and trials with 111121111 and I can do some slight optimizations to clear it slightly faster that allow me to have more fun. The game has had to do so much to make DPS queue times less awful but they won't just try making Healing and Tanking more interesting at the job level instead of making them easier to try and get more new players through external incentives most of the time.. like slow DPS queues and AIN bonuses. Then legacy healers get bored of getting synced into an ARR dungeon.

    They need incentives to queue into roulettes to help people get through the game without NPCs so that those new players can learn mechanics from them and get to the new expac smoothly.

    A random assortment of daily trash rewards isn't doing it. I'd queue multiple times a day with no AIN bonus if it meant running leveling and expert roulettes over and over just to play my very fun job.

    If anything they taught me it's better to just play with friends, NPCs, or endure abysmal queue times as a DPS. All the other DPSes who want to get through the story using DF with actual people can eat dirt I guess!
    (3)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  6. 07-06-2024 11:38 AM

  7. #6386
    Player
    Lasciare's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    11
    Character
    Eien Rose
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Isala View Post
    Now we know you're lying. Nobody comms their healers.
    10/10 self report, this one.
    (5)

  8. #6387
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,148
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    It’s designed so that you can hit one oGCD and get everyone up to full then when you have nothing else to do because utility and support is dead you are encouraged to do damage

    Pretending like support and healing is actually a meaningful and in depth facet of this game when everyone on both sides agrees it isn’t is pointless. We all know that healing cooldowns in this game are underbaked and that true utility doesn’t exist we just argue on if the current state of healers is “fine” or not
    Meanwhile...

    I have twice today after the healer saved 2 nightmare dungeon runs. Gotta love tanks who don't understand their job at all.
    Anyway, I gave it a few days to check back here to see what you guys were talking about, because me and everyone in the game I've played with so far (randos) have jokingly made fun of this "strike" because of how important & quite frankly how busy healers are in dungeons and DT content. Any mad striker reading this, have you actually tried healing this expansion? I have never had this much fun playing as a healer in this game before DT, and that sentiment carried through to the end of the MSQ.
    And...

    We’ve been through this song and dance before, you’re just falling for the same new expansion smell syndrome. We have weaker gear, and a lot of weaker players. It will change real quick.
    I simply think you don’t actually understand how gear works in this game and why it contributes to the problem
    Perhaps a more unified argument that could both get you more support and give the dev team actionable suggestions would be to focus on lowering the ilvl cap in roulette content so we don't eventually overpower it so much? It sounds like you're acknowledging that your original claim in this post "use one oGCD and everyone's at full" is a gross exaggeration not in line with the reality of the typical player (I can second that - most raidwides even in older content we outgear require either multiple spells to bring people back up or both healers to be actively healing). It sounds like you're acknowledging that the game is originally designed to both be completeable by typical players without overstressing and yet also require healers to be active; the issue is inflated gear that lessens the damage we take and eases the speed we heal it.

    How about focus on that? Then instead of 10 different people giving the dev team 10 different gripes with 10 different, contradictory solutions (which leads only to a "can't please everyone" situation), we could have those 10 different people giving the dev team *1* specific issue and provide *1* specific solution. Still no guarantee it would work, but seems much more likely to be successful.
    (2)
    Last edited by Striker44; 07-06-2024 at 11:47 AM. Reason: Edited last sentence to be less snarky.

  9. #6388
    Player

    Join Date
    May 2023
    Posts
    343
    Stat differences affect how much I heal, which comes between 111121111 gameplay, but do not alter 111121111 gameplay.

    Half solution and honestly people are used to getting gear to crush content when going through MSQ and it's very RPG progression and should probably just be allowed in at least MSQ dungeons. I think it's good that the average player can get an edge with gear and we constantly reinforce that they shouldn't have, seemingly, any barriers to completing MSQ content.

    There are other variables you can touch to change how much I heal and what my core damage rotation looks like. I would like to look at those.

    But looking at ilvl and gear for other content that healers might want to do isn't a bad idea because people who want to heal more should also be accommodated. I just don't want to fall asleep in ARR dungeons.

    Also level sync needs to be overhauled finally and the game should be balanced around it.
    (1)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  10. #6389
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,786
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Striker44 View Post
    Meanwhile...





    And...





    Perhaps a more unified argument that could both get you more support and give the dev team actionable suggestions would be to focus on lowering the ilvl cap in roulette content so we don't eventually overpower it so much? It sounds like you're acknowledging that your original claim in this post "use one oGCD and everyone's at full" is a gross exaggeration not in line with the reality of the typical player (I can second that - most raidwides even in older content we outgear require either multiple spells to bring people back up or both healers to be actively healing). It sounds like you're acknowledging that the game is originally designed to both be completeable by typical players without overstressing and yet also require healers to be active; the issue is inflated gear that lessens the damage we take and eases the speed we heal it.

    How about focus on that? Then instead of 10 different people giving the dev team 10 different gripes with 10 different, contradictory solutions (which leads only to a "can't please everyone" situation), we could have those 10 different people giving the dev team *1* specific issue and provide *1* specific solution. Still no guarantee it would work, but seems much more likely to be successful.
    Because that’s only one facet of the issue (though it is a big one)

    Even in something like Alexandria yeah sure the lack of gear means we take more damage and actually have to be healed more but let’s say they fixed the ilvl sync and we were permanently how we are in Alexandria. It still doesn’t change the fact that the rest of healer design is grossly boring.

    The reason why ten different people have 10 complaints is because every facet of healer design is broken
    -damage is boring
    -healing is too low (it’s tolerable in something like Alexandria but only in the boss fights)
    -the healing kit is bloated and non interactive
    -the healers aren’t balanced well internally

    There is no “single thing to focus on” that would actually fix healers because they are broken in so many different ways
    (17)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  11. #6390
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Striker44 View Post
    Is your argument really just "they should fundamentally change the game for everyone else so it suits me and I can play DPS on what is supposed to be a defense-oriented role"? You're not being "excluded". You have personal preferences that are different than what the developers envision. There are two other roles and a slew of other games that feature dynamic, offensive gameplay. This is one game that has one role for people who want to focus on support and defense/healing first (on a healer no less). Are you fine with "excluding" those people instead? Heck, you're playing a game developed in Japan, where the gaming culture itself leans heavily toward healers being healers first, and doing offense as an after-thought. So let's change an entire culture just to fit what you want.

    And second, if you feel you can't enjoy the game because of how healers have been designed for several years now, then why are you even subscribed right now? Your argument would make more sense if they had just radically altered how healers work for DT. They haven't. Heck, earlier in your post you even mention that this is the 3rd expansion in a row with a different philosophy toward healers than what you want. If this is somehow stopping you from playing, then why are you even subbed at the moment to begin with? (Meant as a legitimate question, not implying you should unsub.)
    ♪reading comprehension is a magical skill♪

    ♪If I need to repeat this again then I will♪

    ♪It’s not just one role but four different ways♪

    ♪to design play styles that more can praise♪

    ♪a healer for you; a healer for me♪

    ♪from technical to fast or beginner friendly♪

    ♪we can all find a healer that makes us happy♪

    ♪no more fighting and hate, the way games were meant to be♪
    (27)

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