Obviously people jump on that one guy claiming that he gets paid for playing healer.
Obviously people jump on that one guy claiming that he gets paid for playing healer.
Reaching out to all my homies on viper... Just remember that posting on the forums doesn't matter, you're only a small section of the community, you're the reason these changes are being made, think of the casuals, the game is balanced around high end content (that isn't even out yet), it doesn't matter how fun a job is if it deals good damage, why didn't you say something sooner, if you don't like it unsub/play something else.
/s obviously, I hope yall change SE's mind, but your cause was probably lost before it even began.
Last edited by OliviaLugria; 07-06-2024 at 07:34 AM.
I just want some competent job design along with a mild difficulty curve. Asking for more seems to much right now.
#FFXIVHEALERSTRIKE Discord: https://discord.gg/BKF6YSUDXc
Frontlines Guide: https://oliguide.carrd.co/
Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.
I mean it has been happening since it's a double DPS expansion. I know one of my friends has done some mercenary speedruns to get the DPS to 90 and I think he was paid something like 1-2 mil total for the whole 80-90 per player.
Guess it depends on the data center and stuff.
Is your argument really just "they should fundamentally change the game for everyone else so it suits me and I can play DPS on what is supposed to be a defense-oriented role"? You're not being "excluded". You have personal preferences that are different than what the developers envision. There are two other roles and a slew of other games that feature dynamic, offensive gameplay. This is one game that has one role for people who want to focus on support and defense/healing first (on a healer no less). Are you fine with "excluding" those people instead? Heck, you're playing a game developed in Japan, where the gaming culture itself leans heavily toward healers being healers first, and doing offense as an after-thought. So let's change an entire culture just to fit what you want.
And second, if you feel you can't enjoy the game because of how healers have been designed for several years now, then why are you even subscribed right now? Your argument would make more sense if they had just radically altered how healers work for DT. They haven't. Heck, earlier in your post you even mention that this is the 3rd expansion in a row with a different philosophy toward healers than what you want. If this is somehow stopping you from playing, then why are you even subbed at the moment to begin with? (Meant as a legitimate question, not implying you should unsub.)
Except the game isn’t designed with “healing and support” in mind
It’s designed so that you can hit one oGCD and get everyone up to full then when you have nothing else to do because utility and support is dead you are encouraged to do damage
Pretending like support and healing is actually a meaningful and in depth facet of this game when everyone on both sides agrees it isn’t is pointless. We all know that healing cooldowns in this game are underbaked and that true utility doesn’t exist we just argue on if the current state of healers is “fine” or not
Let’s also not forget this is how healers have always been, 14 is well known for their healers being pseudo DPS anyway, it’s been like that since the game launched, this is not a “you want something that doesn’t exist”
Why do the changes have to affect others? I don't think it's that black and white.
You can change the healers in a way that fundamentally lets other people continue to play them as is and succeed in the content they need to be able to get through with a minimum skill level (MSQ) while also increasing the ceiling of the job. You can make it so the average player can clear MSQ dungeons and trials with 111121111 and I can do some slight optimizations to clear it slightly faster that allow me to have more fun. The game has had to do so much to make DPS queue times less awful but they won't just try making Healing and Tanking more interesting at the job level instead of making them easier to try and get more new players through external incentives most of the time.. like slow DPS queues and AIN bonuses. Then legacy healers get bored of getting synced into an ARR dungeon.
They need incentives to queue into roulettes to help people get through the game without NPCs so that those new players can learn mechanics from them and get to the new expac smoothly.
A random assortment of daily trash rewards isn't doing it. I'd queue multiple times a day with no AIN bonus if it meant running leveling and expert roulettes over and over just to play my very fun job.
If anything they taught me it's better to just play with friends, NPCs, or endure abysmal queue times as a DPS. All the other DPSes who want to get through the story using DF with actual people can eat dirt I guess!
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
Player
Meanwhile...
I have twice today after the healer saved 2 nightmare dungeon runs. Gotta love tanks who don't understand their job at all.And...Anyway, I gave it a few days to check back here to see what you guys were talking about, because me and everyone in the game I've played with so far (randos) have jokingly made fun of this "strike" because of how important & quite frankly how busy healers are in dungeons and DT content. Any mad striker reading this, have you actually tried healing this expansion? I have never had this much fun playing as a healer in this game before DT, and that sentiment carried through to the end of the MSQ.
We’ve been through this song and dance before, you’re just falling for the same new expansion smell syndrome. We have weaker gear, and a lot of weaker players. It will change real quick.Perhaps a more unified argument that could both get you more support and give the dev team actionable suggestions would be to focus on lowering the ilvl cap in roulette content so we don't eventually overpower it so much? It sounds like you're acknowledging that your original claim in this post "use one oGCD and everyone's at full" is a gross exaggeration not in line with the reality of the typical player (I can second that - most raidwides even in older content we outgear require either multiple spells to bring people back up or both healers to be actively healing). It sounds like you're acknowledging that the game is originally designed to both be completeable by typical players without overstressing and yet also require healers to be active; the issue is inflated gear that lessens the damage we take and eases the speed we heal it.I simply think you don’t actually understand how gear works in this game and why it contributes to the problem
How about focus on that? Then instead of 10 different people giving the dev team 10 different gripes with 10 different, contradictory solutions (which leads only to a "can't please everyone" situation), we could have those 10 different people giving the dev team *1* specific issue and provide *1* specific solution. Still no guarantee it would work, but seems much more likely to be successful.
Last edited by Striker44; 07-06-2024 at 11:47 AM. Reason: Edited last sentence to be less snarky.
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