Quote Originally Posted by ForsakenRoe View Post
A more sensible solution than a damage option (which just becomes 'the best option' and causes WHM to want to avoid healing entirely as with SHB Misery when it was a damage loss) is to have a Barrier application spender, that is weaker than SCH/SGE equivalents. For example, SCH shields are 540p for Adlo, and 320 for Succor. So why not let WHM apply Barriers with 400-500p and 200-250p respectively, so that if we don't 'need' healing and don't want to cap, we can still make use of a Barrier. I've even got names for them: Afflatus Bastion, and Afflatus Sanctuary

Of course, this goes against the Pure/Barrier split a little, but I think it's far better that than ending up with some players purposely not healing because 'itd cost me a damage resource'
Let's be honest. Even SE doesn't seem to care about the barrier/pure healer split anymore. They keep giving barriers to pure healers and raw healing to shielders. Come DT, that split will have become one of the most pointless distinctions this game ever made. I can't believe we lost the dual-sect AST for this nonsense...