How would this improve the experience for healers once their item level is high enough to ignore mechanics or for MSQ/solo content? All this would accomplish is increasing queue times since fewer people would want to be held responsible for healing.



Easy fix:
It should be % based![]()
meaning even w better gear you should still take same amount of dmg..
also it should be more unavoidable damage and dots during fights ^^
If you can't press your heal buttons..
then i see no point why you should be playing healer in first place.
Please just stop. What you propose has debunked 10000000 times ever since ARR (and even though there were more sources of damage back then). With its gcd and encounter design this game is NOT made for -reactive- heal bots. Stop with this bs that seemingly only comes from clueless people.Easy fix:
It should be % based![]()
meaning even w better gear you should still take same amount of dmg..
also it should be more unavoidable damage and dots during fights ^^
If you can't press your heal buttons..
then i see no point why you should be playing healer in first place.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote


