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  1. #301
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Okay, you all think Aravell's wrong. Got it.

    Since this thread has devolved to...whatever this is...all useful discussion has ended. Good job, folks. /golfclap
    (0)

  2. #302
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    On the one hand, you forgot Toxikon, but on the other hand, Ren's used Solace/Rapture as an example of a 'technically it's a damage action, because you have to use it to prep Misery'
    Which I'd say is accurate. The reason I didn't include Toxicon (or Ruin II), though, is simply that it's still a DPS loss, while Solace/Rapture -> Misery is not. But since I left Toxicon out, it seemed inappropriate to include Solace/Rapture even if they do contribute ultimately aDPS increases if the consequent Misery is performed under raid buffs.

    Anywho, my point was, again, just that it seems ridiculous to pretend that SGE fulfills the community's requests for a "damage focused" healer. It's just more of the same and, due to balance being done individually instead of per healer pairs, that's likely all it can be in terms of output. Gameplay-wise, meanwhile, SGE is as arguably the least damage-focused if only for having to think the least about its damage-dealing.

    Quote Originally Posted by Renathras View Post
    Okay, you all think Aravell's wrong. Got it.
    Which argument?

    I realize communication/discussion probably isn't your intent here, but maybe at least a pretense that you're not being purposely vague for effect?

    That SGE would be least screwed by being left the same since at least it wouldn't be denying players the option to have back what they already know they enjoyed? To me that seems fair.

    That it would be okay to leave SGE in that state, since at least none of its players had been allowed anything more previously? Personally, yeah, I'd disagree with that. Others, probably not.

    That, if one had to choose between the two, it'd be more consequential to focus on fleshing out SGE's Kardia mechanic than its DPS focus? Perhaps. Maybe that's why that post got fewer likes than her prior ones. Personally, I consider the two intertwined, since one of the lowest hanging fruit surrounding Kardia is to have it actually scale with damage as to offer SGE more control over its healing dynamics and offer more complexity ("decision-making") in net-optimal uses of said damage.

    That SGE is "damage-focused"? Despite your claim here,
    Quote Originally Posted by Renathras View Post
    SGE being more damage focused (as you [Aravell] point out)
    I'm not seeing that claim from Aravell within the last several pages.
    (1)

  3. #303
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Renathras View Post
    Since this thread has devolved to...whatever this is...all useful discussion has ended. Good job, folks. /golfclap
    It hasn't. Healers need slightly more complex DPS rotations and/or old Cleric Stance back.
    (12)

  4. #304
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Renathras View Post
    Since this thread has devolved to...whatever this is...all useful discussion has ended. Good job, folks. /golfclap
    Pot/kettle


    Quote Originally Posted by ForsakenRoe View Post
    Let's run a hypothetical. Imagine a dungeon boss. it autoattacks the tank and it does raidwides. As a demonstration of this 'increased healing required', in your opinion, how often should those raidwides occur, and how much damage should they do? Exact numbers please, no feelycraft 'often enough to require GCD healing', I want an exact number of seconds and damage value (can be rounded to the nearest thousand, eg 10k)
    Quote Originally Posted by ForsakenRoe View Post
    Still waiting on this one, for anyone 100% committed to 'ZERO more damage rotation complexity'/'more healing required of the player is the way to go' who wants to give the thought experiment a go
    Quote Originally Posted by ForsakenRoe View Post
    You still dodged the 'how often should raidwides in EX roulette occur, and how much damage should they do' btw


    Waiting for an answer to a simple question is like waiting for new content in this game. It takes months, and when it finally drops it's often halfbaked and needs followups to flesh out (which also take more waiting to get to) /s
    (12)

  5. #305
    Player
    TheOperator3712's Avatar
    Join Date
    Apr 2019
    Posts
    120
    Character
    Aldous Axehand
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Pot/kettle









    Waiting for an answer to a simple question is like waiting for new content in this game. It takes months, and when it finally drops it's often halfbaked and needs followups to flesh out (which also take more waiting to get to) /s
    I mean if you really want an answer to that, I'm in the just give healers more damage buttons camp, but it seems to me you need to be throwing out raidwides that hit for ~90% hp every 15 seconds or so to force people into 100% uptime GCD healing with the amount of tools healers have at present.
    (2)

  6. #306
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,916
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    Pot/kettle[…]
    Nah, I’m sure they’ve been busy so they haven’t had a chance to read & formulate an answer… right??

    Jokes aside; for real though, people do be underestimating the amount of required HPS to make healing remotely close to 80% or higher uptime. Sad part is, while vets could probably handle that just okay after a while, a part of the same group that cried for more healing uptime would’ve probably wail even louder afterward because of increased failure rate from doing the very basic thing.
    (9)
    Last edited by Rein_eon_Osborne; 09-05-2023 at 11:52 AM.

  7. #307
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by TheOperator3712 View Post
    I mean if you really want an answer to that, I'm in the just give healers more damage buttons camp, but it seems to me you need to be throwing out raidwides that hit for ~90% hp every 15 seconds or so to force people into 100% uptime GCD healing with the amount of tools healers have at present.
    I'm honestly not sure even 90% hp every 15 seconds is enough for a pair of competent healers with our current kit. E12S door boss wasn't that far off that mark and could be spreadsheeted down to pretty unthinkable levels.

    Our kits need to be rethought and pruned in tandem with changes if we're going to see a return to Coil/Gordias levels of healing pressure.
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  8. #308
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    If they made healing requirement harder --> it would clense out the dps-healers
    and we would actually get ppl decent/good at the role in our duties. ^o^
    (1)
    SCH/AST/DNC/VPR/SMN

  9. #309
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,549
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Zeastria View Post
    If they made healing requirement harder --> it would clense out the dps-healers
    and we would actually get ppl decent/good at the role in our duties. ^o^
    Might work if the sylphies weren’t also coincidentally the worst healers as well
    (11)

  10. #310
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Zeastria View Post
    If they made healing requirement harder --> it would clense out the dps-healers
    and we would actually get ppl decent/good at the role in our duties. ^o^
    As much as I hate the word, this is pure and utter copium. I’ve raided alongside some of the absolute best healers in the EU over the years. All of them could put out huge damage numbers and I’m pretty confident you’d consider them a ‘DPS-healer’ with your train of thought. But I also guarantee every single one of them could merrily bail a raid out of trouble in a pinch (and they routinely did if I dropped the ball).

    A good healer is good, a bad healer is bad. Being good at DPSing doesn’t automatically make a healer bad, it also just as likely means they simply have a good understanding of the fight, their kit and their cool-down timing.
    (8)
    Last edited by Sebazy; 09-05-2023 at 08:15 PM. Reason: Typos++
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

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