The whole point is i want to press heals abilites more often and less dps-buttons.Worded differently, that reads as 'healing an EX trial like Rubicante and healing Living Liquid in TEA is the same difficulty, because you just have to press your heal buttons more often', it's such a hilarious oversimplification of what makes healing checks 'hard'
Also, the way I solved healing checks when I did Ultimates was to press 3-3-3-3, my Cure3 button. So... how's that any different?
It's not complicated at all.
☆SCH/AST/DNC/VPR/SMN☆
On the other side, adding more dps buttons and a rotation can be just as harmful to the casual playerbase, given how common the "but my dps" mindset is in people. It's very likely we'd see a huge increase in party wipes across most content due to healer's not healing because they're focused on their DPS parse.
Right, because somehow : healing requirements are so high in casual content (they're not), prior iterations of healers never had those extra skills (they did), SE couldn't possibly add extra skills only to higher level jobs so that it wouldn't impact newer healers (they could and do already), other jobs can't already solo content by healing the party without healers (they can and do), and of the piece de resistance - in casual content why would you even think anyone would be focused on their parse?On the other side, adding more dps buttons and a rotation can be just as harmful to the casual playerbase, given how common the "but my dps" mindset is in people. It's very likely we'd see a huge increase in party wipes across most content due to healer's not healing because they're focused on their DPS parse.
Because stupid people focus on parses in all content. Though I'd say people pretending any scenario that doesn't support what they want doesn't exist are stupider.Right, because somehow : healing requirements are so high in casual content (they're not), prior iterations of healers never had those extra skills (they did), SE couldn't possibly add extra skills only to higher level jobs so that it wouldn't impact newer healers (they could and do already), other jobs can't already solo content by healing the party without healers (they can and do), and of the piece de resistance - in casual content why would you even think anyone would be focused on their parse?
Indeed they do. And yet, design doesn't consider that 'player might focus on parsing over doing their job' because if it did, DRK's 2min window wouldn't be as ridiculously packed as it is
Can you? Because if suggestions of 'what if we had like, one more damage button' is too much complexity for the casuals to keep up with (according to some), then the 'more depth' to healing would also be too much, surely? For example, AST's Star is more finicky to heal with than Rapture, because you have to predict the damage 10s in advance
If you want depth in your healing tools, then more depth can be suggested. But then you'll have to argue the point with Ren, because last time any 'depth in healing tool' got suggested by me, it was an AOE heal that costs gauge, gauge built by dealing damage, and he was not a fan to say the least
Last edited by ForsakenRoe; 09-06-2023 at 06:24 AM.
Can you? Because if suggestions of 'what if we had like, one more damage button' is too much complexity for the casuals to keep up with (according to some), then the 'more depth' to healing would also be too much, surely? For example, AST's Star is more finicky to heal with than Rapture, because you have to predict the damage 10s in advance
If you want depth in your healing tools, then more depth can be suggested. But then you'll have to argue the point with Ren, because last time any 'depth in healing tool' got suggested by me, it was an AOE heal that costs gauge, gauge built by dealing damage, and he was not a fan to say the least
What i define as depth isn't a gauge sadly,
the concept of filling up a bar isn't depth ( never has been, never will)..
Depth to me is:
When you can use an ability for more than just one purpose/effect,
AST actually do have this when you get to use it's full toolkit..
Like ability A buffs ability B, but also puts "X" effect if you use ability C instead..,that kind of depth..
Also Eartly Star isnt rly hard to use.,.. you use it on cd.. for the dmg...
and you pop it ealier if you need the heal ( when it's big)..otherwise you let it run out on it's own..
You could save it and use it for big raidwide dmg... but it would be a waste in my opinion ( unless it line up with one)..
Why? Because of how little uptime you would get out from it..(if you didnt use it on cd)..
And after raidwide.. there will not be another one.. giving healer plenty of time heal up with hots alone...
(unless you have new players who may step in avoidable dmg that is - you want top them up more)
However there are some later fights that do req more heal right after raidwide ..however those are few and far between ..and you can cover them with other prep heals.
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To me it seems people are to afraid to heal..
That if they no longer can spam their 1,1,1,1,1 dps button rotation and the occasual offglobal heal ability..
their whole world would fall apart..
When i put it like that:
Your typical cure1,medica2 spammer healbot - would be more usefull - ( If they changed the heal req lol)
and they're the bad casual healer players you guys speak about... and they are many..
They would thrive with the new change.. meanwhile the dps-healers would perish-- natural selection at its best.
(Don't take it serious..lol)
Last edited by Zeastria; 09-06-2023 at 08:23 AM.
☆SCH/AST/DNC/VPR/SMN☆
Only for those without creativity and ability to think a bit beyond..
There are always solutions and ways to improve
Dosn't have to be extreme changes either.
We don't have a brigde between easy and hard content..
They could just add midcore section and add the desire changes there..
w/o ruining for the casual player base.
Also idk why everyone assume, pressing more healing buttons
will make healing harder for casual player..
☆SCH/AST/DNC/VPR/SMN☆
Idk about you, but i don't press/spam the same heal ability to heal..Rather than pressing (let's say) 222 to make those little HP bars up, or 1111 to hit my single DPS skill, personally I prefer having to decide whether I should DPS, or buff possibly remove debuffs or heal at any given time.
Ideally I would neither be spamming only a very limited set of DPS skills as at present nor would I be virtually dedicated to healing encounter, both would be boring.
I put heals in advance and buff them according to the damage output.
You can have a bit depth to heals abilties also you know-
Last edited by Zeastria; 09-06-2023 at 06:12 AM.
☆SCH/AST/DNC/VPR/SMN☆
Rather than pressing (let's say) 222 to make those little HP bars up, or 1111 to hit my single DPS skill, personally I prefer having to decide whether I should DPS, or buff possibly remove debuffs or heal at any given time.
Ideally I would neither be spamming only a very limited set of DPS skills as at present nor would I be virtually dedicated to healing encounter, both would be boring.
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