I believe currently this is the most pressing issue in the entire game that needs to be addressed above everything else. That is my feedback.
I believe currently this is the most pressing issue in the entire game that needs to be addressed above everything else. That is my feedback.
Your sole purpose is to make sure duty finder queue pops so the dps and tanks can enjoy their shortened queues...
... and you will like it.![]()
/s
I’d rather have more interesting spells for healing and support on healers’ toolkit than complex dps rotations.
That is my feedback
Theirs only so much "healing" spells you can add really thats the issue.
Fights are also just not designed for healers to heal most of the time, so they would also need to change that, I think having Proc based attacks on healer would add more to look out for.
Don't get me wrong I want healers and tanks to actually have more impact and importance in their support tools even in casual content, instead of making them plainly green/blue DPS only. But that will likely not change unless fight design changes.
In all honesty, unless they change the healing model, there's almost nothing they can add to the healers' 'healing' in Dawntrail other than traits that increase healing potency. I know the underlying problem of boring healers, but other than that, they even consider that the role's main activity (of healing) itself might have hit a brick wall in Endwalker?Theirs only so much "healing" spells you can add really thats the issue.
Fights are also just not designed for healers to heal most of the time, so they would also need to change that, I think having Proc based attacks on healer would add more to look out for.
Don't get me wrong I want healers and tanks to actually have more impact and importance in their support tools even in casual content, instead of making them plainly green/blue DPS only. But that will likely not change unless fight design changes.
I wish the game could accommodate this. Best case scenario, you'll use them the same way you'd use any other ability in it's place. Worst case scenario, you'll hate it being unique
Indeed. Healers need Enochian. They need to maintain that by DPSing and heal carefully so that they the timer on Enochian doesn't expire. If it does, they need to wait out the cool down before they can begin DPSing again.
THAT would add excitement to healing! If you want to DPS, struggle! And if anyone thinks this is too hard- we Black Mages know how to manage Enochian. It's not hard. Healers can do it.
“Know how to manage enochian”Indeed. Healers need Enochian. They need to maintain that by DPSing and heal carefully so that they the timer on Enochian doesn't expire. If it does, they need to wait out the cool down before they can begin DPSing again.
THAT would add excitement to healing! If you want to DPS, struggle! And if anyone thinks this is too hard- we Black Mages know how to manage Enochian. It's not hard. Healers can do it.
Yeah it’s pretty easy to manage it after they made it near impossible to actually drop, if they want enochian to continue to be a resource to actually manage to keep going properly they really need to do something to restrict transpose, sure you lose DPS to cancelling a spell just to use transpose to keep enochian up, but you always lose more damage to letting enochian drop so it’s never actually a decision
Honestly me too. The problem with this is that in order to make a toolkit interesting, the content itself has to necessitate it's use. A lot of the healing and support skills involved in a healer kit tend not to be necessary unless doing optimized runs for damage, that's just the way that fights are designed to keep them accessible. In order to make this happen they would need to make midcore content harder to heal, and when that used to be the case people just wouldn't play healer.
Ultimately they made fights easier to heal so that more people would play healer since that's always been a problem. The mentality of player that makes a good healer is rare in the gamer demographic, it's been the problem with support roles across most games for ages.
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