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  1. #1
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100

    I'm bored when I heal because I need more complex DPS rotations

    I believe currently this is the most pressing issue in the entire game that needs to be addressed above everything else. That is my feedback.
    (49)

  2. #2
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,892
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Your sole purpose is to make sure duty finder queue pops so the dps and tanks can enjoy their shortened queues...

    ... and you will like it.

    /s
    (55)

  3. #3
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    I’d rather have more interesting spells for healing and support on healers’ toolkit than complex dps rotations.

    That is my feedback
    (46)

  4. #4
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,879
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aword3213 View Post
    I’d rather have more interesting spells for healing and support on healers’ toolkit than complex dps rotations.

    That is my feedback
    Theirs only so much "healing" spells you can add really thats the issue.
    Fights are also just not designed for healers to heal most of the time, so they would also need to change that, I think having Proc based attacks on healer would add more to look out for.

    Don't get me wrong I want healers and tanks to actually have more impact and importance in their support tools even in casual content, instead of making them plainly green/blue DPS only. But that will likely not change unless fight design changes.
    (33)

  5. #5
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,320
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rithy255 View Post
    Theirs only so much "healing" spells you can add really thats the issue.
    Fights are also just not designed for healers to heal most of the time, so they would also need to change that, I think having Proc based attacks on healer would add more to look out for.

    Don't get me wrong I want healers and tanks to actually have more impact and importance in their support tools even in casual content, instead of making them plainly green/blue DPS only. But that will likely not change unless fight design changes.
    In all honesty, unless they change the healing model, there's almost nothing they can add to the healers' 'healing' in Dawntrail other than traits that increase healing potency. I know the underlying problem of boring healers, but other than that, they even consider that the role's main activity (of healing) itself might have hit a brick wall in Endwalker?
    (3)

  6. #6
    Player
    GrayLowell's Avatar
    Join Date
    Aug 2018
    Posts
    23
    Character
    Gray Lowell
    World
    Lich
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aword3213 View Post
    I’d rather have more interesting spells for healing and support on healers’ toolkit than complex dps rotations.

    That is my feedback
    I wish the game could accommodate this. Best case scenario, you'll use them the same way you'd use any other ability in it's place. Worst case scenario, you'll hate it being unique
    (6)

  7. #7
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    869
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Aword3213 View Post
    I’d rather have more interesting spells for healing and support on healers’ toolkit than complex dps rotations.

    That is my feedback
    Wrong game, in this one healers dps and you will accept it. So more dps interactions pls, pvp sage is an example of what it should be.
    (13)

  8. #8
    Player
    Nabril's Avatar
    Join Date
    May 2018
    Posts
    352
    Character
    Dorion Borstein
    World
    Halicarnassus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Teno View Post
    Wrong game, in this one healers dps and you will accept it. So more dps interactions pls, pvp sage is an example of what it should be.
    Indeed. Healers need Enochian. They need to maintain that by DPSing and heal carefully so that they the timer on Enochian doesn't expire. If it does, they need to wait out the cool down before they can begin DPSing again.

    THAT would add excitement to healing! If you want to DPS, struggle! And if anyone thinks this is too hard- we Black Mages know how to manage Enochian. It's not hard. Healers can do it.
    (1)

  9. #9
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,482
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nabril View Post
    Indeed. Healers need Enochian. They need to maintain that by DPSing and heal carefully so that they the timer on Enochian doesn't expire. If it does, they need to wait out the cool down before they can begin DPSing again.

    THAT would add excitement to healing! If you want to DPS, struggle! And if anyone thinks this is too hard- we Black Mages know how to manage Enochian. It's not hard. Healers can do it.
    “Know how to manage enochian”

    Yeah it’s pretty easy to manage it after they made it near impossible to actually drop, if they want enochian to continue to be a resource to actually manage to keep going properly they really need to do something to restrict transpose, sure you lose DPS to cancelling a spell just to use transpose to keep enochian up, but you always lose more damage to letting enochian drop so it’s never actually a decision
    (4)

  10. #10
    Player
    yoshinoharu's Avatar
    Join Date
    Jan 2017
    Location
    Ul`dah
    Posts
    95
    Character
    Haru Yoshino
    World
    Famfrit
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Aword3213 View Post
    I’d rather have more interesting spells for healing and support on healers’ toolkit than complex dps rotations.

    That is my feedback
    Honestly me too. The problem with this is that in order to make a toolkit interesting, the content itself has to necessitate it's use. A lot of the healing and support skills involved in a healer kit tend not to be necessary unless doing optimized runs for damage, that's just the way that fights are designed to keep them accessible. In order to make this happen they would need to make midcore content harder to heal, and when that used to be the case people just wouldn't play healer.

    Ultimately they made fights easier to heal so that more people would play healer since that's always been a problem. The mentality of player that makes a good healer is rare in the gamer demographic, it's been the problem with support roles across most games for ages.
    (1)

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