Quote Originally Posted by Renathras View Post
The prevailing view seems to be that NORMAL content shouldn't really be touched, or if it should, it should be more healing, not more damage dealing. A lot of people seem to be complaining the issue is Tanks are too sustain heavy (especially WAR - you didn't mention which Tank you took, just curious, was it WAR?), and Tank sustain needs to be brought down.
This topic was actually in another thread about the difficulty of dungeon content more recently. It originally started about finding fun dungeons and how the dungeon content was too easy, then there were comparisons drawn saying the difficulty gotten harder vs much easier. At some point people also brought up content was finally clearable with 1 tank + 3 DPS when it wasn't that case before as healers were one point required in synced content (You wouldn't be able to clear Aurum Vale or Stone Vigil without a healer, for example). Then people started setting up a challenge to see if it's doable with a healer that doesn't heal in the traditional party settings to truly see if the difficulty has gone down from ARR/HW and SB/ShB/EW. Other people got interested to whether it was doable or not after it kept on getting talked about, but the original people who set the challenge couldn't do it due to being on different DCs.

I was curious to see if it was actually doable as well so I tried PLD, WAR, and DRK and made a post about my findings. I was really skeptical at first to be honest. I knew 1 WAR + 3 DPS can do it. I didn't think DRK can clear the bosses without a healer healing because they just had no self-sustain other than their personal shield, but I was proven wrong. When the amount of actual healing needed is so low in the traditional party setting with 1 tank, 1 healer, and 2 DPS that the healer doesn't need to do their main role at all, it starts setting off alarm bells to me.


I wouldn't be against healing more to be honest. I'm just aware how easily it can backfire after Abysseos happened. Moving all the mitigations to healers might work better, but it also means a higher responsibility /penalty (in the event a healer dies, no more mitigation for the party). We'll have to see if that's better or worse in gameplay afterwards because I can see that being much worse for people who aren't as good in healing due to the higher skill floor requirement which goes against their accessibility design.