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  1. #41
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LariaKirin View Post
    No, that's where you chose to enter because you think you found a gotcha. You keep coming back to this, even when I'm trying to clarify and steer the discussion towards that of dots not being more forgiving.
    My initial argument: "A missed Broil is a missed Broil, regardless of whether a dot is ticking or not."

    If you replace Succor with Biolysis you only lose 70p (if late), yes. But that is because you replaced Succor. You conveniently removed what we considered a GCD loss in the Biolysis example.
    Why does "no dot example" lose 290 potency from Succor, but "Biolysis example" somehow magically doesn't have an opportunity cost for Succor?
    Because that wasn't your original statement. You keep saying that using Succor is a potency lose of 290, regardless of what Succor would have replaced and in your initial argument, you say that you lost 290 potency from Succor and an additional 70 from the 1st tic of Biolysis, implying that Succor would have replaced a Broil and not a Biolysis, which is what makes the argument false because either Biolysis would have been used in place of Succor in the 2nd example, or you wouldn't need to use Biolysis and it would be the same potency loss as the 1st.

    Now, you're trying to argue that DoTs aren't more forgiving than using a nuke because you wasted a GCD on a heal, which doesn't make sense because a heal is neither a DoT nor Nuke so its inclusion doesn't change anything. Using a GCD on a heal is a DPS loss, period. The only thing that matters is what that Heal is replacing, so either a DoT or Nuke. Missing a Nuke is more punishing because you lose out on its entirely potency, whereas missing a DoT only delays its total potency by 1 tic, hence its more forgiving because you are losing less potency than that of your nuke. The only way that your argument would be true is if the DoT was a GCD Nuke that dealt its full damage upfront and was delayed by the use of a GCD heal and even than, you'd be missing the 700p from that Nuke vs the 290 potency you keep falsely arguing about but since DoTs don't work that was, you only need to account for the 1 tic in delay vs the 1 nuke delay.

    You can try and argue otherwise but the fact is you're just wrong. DoTs are more forgiving because you only lose 1 tic of damage when delayed by using the GCD heal or nothing vs a nuke losing its full potency.
    (3)
    Last edited by Silver-Strider; 11-16-2021 at 11:09 PM.

  2. #42
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    It feels like you're both coming at this from opposite ends of the same point.

    A more helpful and grounded way to look at this is to look at how the value of slamming every last GCD diminishes slightly when our dots carry more of our potency per tick vs our nuke.

    Here's a couple of super basic timelines, the first potency is the complete potency so far over the timeline, the potency in brackets is dot damage only. 10 GCDs total, We're going to miss the 5th and 7th GCDs with a heal on both occasions.

    Example A: What we have now - 290 Nuke, 70 Dot - 3310 potency over 10 perfect GCDs

    1 - Dot - 70
    2 - Nuke - 430 (140)
    3 - Nuke - 790 (210)
    4 - Nuke - 1150 (280)
    5 - Heal - 1220 (350)
    6 - Nuke - 1580 (420)
    7 - Heal - 1650 (490)
    8 - Nuke - 2010 (560)
    9 - Nuke - 2370 (630)
    10 - Nuke - 2730 (700)

    Example B: 210 Potency Nuke, 140 Dot - 3290 potency over 10 perfect GCDs

    1 - Dot - 140
    2 - Nuke - 490 (280)
    3 - Nuke - 840 (420)
    4 - Nuke - 1190 (560)
    5 - Heal - 1330 (700)
    6 - Nuke - 1680 (840)
    7 - Heal - 1820 (980)
    8 - Nuke - 2170 (1120)
    9 - Nuke - 2520 (1260)
    10 - Nuke - 2870 (1400)

    It's super simplified but hopefully it gets the point across. Example B has 20 less peak potency in a target dummy style setting, but yet comes out 140 potency ahead in the end with 2 GCDs missed. The more GCDs you miss, the more example B pulls ahead.

    More emphasis on dot damage over nuke damage absolutely raises the skill floor for healer DPS and makes using GCDs for something other than a nuke less 'wasteful'. SE are absolutely missing a trick by not taking one of the healers down this route. Load them up with dots, add a 2.0 Bane style cooldown for good measure and you've got something that'll feel legitimately different for very little work.
    (16)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #43
    Player
    Join Date
    Oct 2021
    Posts
    959
    So I've played Scholar for all of 6.0, and I've also leveled AST to 90. Alongside that, I've gotten both WHM and SGE to level 86 and I'll get them to 90 somewhat shortly. I feel like Scholar is in a better place in EW than it was in ShB, but the DPS rotation is still lacking on single target, and REALLY lacking on AoE compared to the other healers in EW. I still feel like giving Scholar Miasma back would really help the job out a lot!

    If we look at the DPS toolkits of each job, I understand that all of the healers right now generally boil down to "hit your 1 nuke and refresh your DoT" over and over on single target. Miasma itself wouldn't break this up by much, though I do think it would help SCH a lot still for the reasons I originally stated.
    However, if we look at the AoE DPS options of each healer:

    White Mage: 3: Holy, Assize, Blood Lily
    Astrologian: 4: Gravity, Lord of Crowns, Earthly Star, Macrocosmos
    Sage: 4: Dyskrasia, Phlegma, Toxicon, Pnuema
    Scholar: 1: Art of War

    This disparity between them is really apparent in dungeons and it leaves a lot to be wanting from SCH's AoE options. I understand that Art of War II has the highest potency of all the healers AoE options and is a gain on two targets, but Sage's Dyskrasia II is 10 potency less, a gain on two as well, and they also have other AoE options as well. I understand that the Blood Lily, and Toxicon are locked behind healing resources and Lord of Crowns is a 50% RNG change, but even then, they have more options than SCH does.
    If Scholar got Miasma and Bane back, this would raise Scholar to 3 AoE options in its DoTs and Art of War and 1 AoE spreader that deals 0 damage, which would make doing AoE a lot more satisfying on Scholar. Alternatively they could just give Energy Drain damage to all targets or give SCH like Miasma II, but personally I'd love to see something that fits into both of their AoE and ST and Miasma (if given Bane as well) would do this perfectly in my opinion!
    (1)

  4. #44
    Player
    AlgernonBlackwood's Avatar
    Join Date
    Jan 2022
    Posts
    39
    Character
    Adeline Blackwood
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    Agreed that SCH is really bare bones when it comes to AoE options. The other healers at least have 1-2 relevant cooldowns to track in order to maximize their damage output. Miasma would be a good addition, as would changing Chain Stratagem to be an AoE ability. Nerfing AoW to be a bit weaker than WHM and SGE would be a fine trade-off in exchange for something else to do.
    (2)

  5. #45
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,167
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    The developers don’t seem to want DoTs to have any place in ffxiv, as evidenced by the fact that the game two primary DoT dps are now no longer primary DoT dps (one is procs, one is…whatever you would call Summoner lol)

    I understand wanting to see a skill you liked in the past return. I really miss Wide Volley and Foe Requiem from Bard, they looked awesome and would be really fun to use.

    Unfortunately for me, those abilities simply do not fit the Bard play-style anymore. It’s AoE seems to me like it’s supposed to be position-based which is why it’s a weird cone shape and Shadowbite is an annoyingly small radius, which Wide Volley would let you completely circumvent. Your one and only singular focus beyond ‘aiming’ your attacks properly should be hitting procs. An illogical design, because it doesn’t take eagle-eyed perception to know which enemy to hit so you hit them all, but still what I believe was their intention. And procs, by their very nature, aren’t always available, so it doesn’t make sense for them to say ‘but you have Shadowbite for circular AoE’. Foe Requiem was actively used support ability that drained MP, but SE has made is abundantly clear they do not want Bards to ever have to spend time singing for the party (hence it all became oGCD attack skills with support passives added, then removed, then added), and of course they don’t want any non-magical DPS job to have any use for MP in any way.

    I think the developers are approaching Scholar with similar (poor) logic.
    Miasma I/II would require Scholar to focus its attention on the enemy and maximising DoT uptime, which SE has made clear they want to move all healers away from. I imagine they’d have plenty other nonsensical reasonings as to why it no longer fits like ‘but Scholars need the MP to heal!’, but having to manage uptime is likely the main issue in their eyes.
    The same applies to Bane, but also because it uses Aetherflow, the developers wouldn’t see it as an appropriate for Scholars because it would require Scholars to use Aetherflow for their DPS. Meanwhile Energy Drain exists…

    Of course I do agree that Scholar needs its overall gameplay looked it. If you ask me the problem is that the previous Scholar was essentially a puzzle that the devs stuffed the wrong pieces into until it came out looking somewhat acceptable. Then when they started replacing the pieces of the puzzle with what was supposed to go there in the first place (resulting in a much, much smaller puzzle lol), they yeeted the remainder out the window in the hopes nobody would ever remember they existed. The new one looks nice, and some people like it, but it still isn’t the same thing as what we had before, and people liked what we had before too.

    In my personal opinion, I think Scholar should have new DoTs designed for it entirely separate to Miasma and Bio. Let them rest lol. Giving it low potency damage over time abilities with utility effects like reducing damage dealt by the target, slow, etc, would fit the jobs ‘intended identity’ whilst still having a similar feel to the options the job had previously. I mean, if you ask Alka Zolka what a Scholar is, the first thing he mentions is ‘support’, not poison or destruction lol. Support can be offensive, of course, but I don’t think spreading corrupted awther around the battlefield is actually benefiting anyone lol, besides the old ‘can’t hurt you if they’re dead argument’ which doesn’t make a whole lot of sense in a world where you can poison people through sheer force of will, or just circumvent death completely as our villains are wont to do lol.Not that lore has any relation to gameplay anymore because Astrologian and Bard lol. (“Look at all these constellations that empower your comrades in different ways” lol)


    Of course, that would be a huge pain in the ass balance, so hilariously SE is unable to develop Scholar to be what they themselves describe it as. But then it also can’t be a dps because Sage, or a power healer because White Mage, and buffing is for Astrologians. But if they made it focus completely on power healing with the fairy, it circles right back around to being un-balanceable (because every Scholar would bring two healers). I don’t even think Alka Zolka or Surito Carito could explain what in the world Scholar is supposed to be now lol.

    as a final addendum I admit I maybe went too far with this post but I don’t want to have to give up my main job again because the developers can’t figure out what to do with it, as I’m sure most Scholars do
    (3)
    Last edited by Connor; 01-15-2022 at 11:37 AM.

  6. #46
    Player
    ToodlesElNoodles's Avatar
    Join Date
    Jun 2021
    Location
    Nagxia
    Posts
    119
    Character
    Hoatu Hotus
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    I tell my troops to get out of the fire, to focus down a target, and tell them the safety zone with my blue ground flare.

    Not joking. Was running expert and the only way I could get my party to avoid avoidable damage was to use Sacred Soil as a visual marker for safe spots.

    Oh gods…are we the in-game Lord of Verminion job?!?
    (1)

  7. #47
    Player
    OtakuSempai's Avatar
    Join Date
    May 2019
    Posts
    119
    Character
    Corvus Marcellus
    World
    Exodus
    Main Class
    Sage Lv 90
    Quote Originally Posted by Nizzi View Post
    snip
    Didn't even read your post, just saw the title. Have a like.
    (1)
    Quote Originally Posted by anhaato View Post
    The biggest issue is that square just can't reconcile that some people won't play some jobs optimally. Instead of accepting that people will do that and complain about jobs being hard, they lower the skill ceiling on them. Sure it might make the more casual players happy, but even then for a job like this it's very rarely going to make someone who hated the job start loving it and want to main it. Meanwhile those who enjoyed it before feel alienated.

  8. #48
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    if we cant get back miasma as a dot, can we at least get it as a gcd with a 24s cooldown like phlegma? sch desperately needs something to make its downtime more interesting. it went from one of the most fun healers to an absolute bore.
    (5)

  9. #49
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    1) ... with what button space? With LB and role actions, I have 3 bars full for SCH. Where would I even put Miasma.

    2) Enemies can only hold so many debuffs at a time. Why would the devs consider giving SCH another DoT, when they could just increase the potency of Biolysis for the same effect without increasing resource intensity?
    (0)

  10. #50
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Archwizard View Post
    1) ... with what button space? With LB and role actions, I have 3 bars full for SCH. Where would I even put Miasma.

    2) Enemies can only hold so many debuffs at a time. Why would the devs consider giving SCH another DoT, when they could just increase the potency of Biolysis for the same effect without increasing resource intensity?
    1.) Button consolidation might need to be a necessary, but possible evil, maybe less harsh than I may even outline.
    2.) Said debuff limit can only be realistically reached in a very organised + high debuff composed Alliance raid, if not 48man raids (Delubrum Reginae Savage and Baldesion Arsenal). An additional DoT on a healer is hardly going to break the debuff bank. But to humour your idea:

    If debuffs were really such a problem, why do Reapers have their "damage buff" in form of a debuff? They could just have it give +10% dmg to self and while under that effect you gain Soul for every kill / assist. Why do Bards then have two DoTs, now that they even decoupled their procs from them and reapplying them usually happens via Iron Jaws anyways? Why do players miss the days of balancing between 3-5 dots, all with different durations and / or applications?

    Because frankly it is kinda more fun than just building on a single dot that just sits there being used every 30 seconds. You don't enhance it, you don't prepare for its' next application, you just use it and that is honestly boring. If it was at least half the duration, it would be more interesting, even if a bit more punishing.

    I'd take Miasma II and Bane to spread Biolysis any day to at least make dungeoning more interesting than spamming AoW II.
    (6)

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