Quote Originally Posted by ForsakenRoe View Post
I reckon a 4x DPS run is possible if you use the right DPSs, the reason the 'trinity breakdown' has happened is because the tanks now have so much access to healing
Arguably agreed.

The issue isn't "Healers aren't needed".

The issue is "everyone's a Healer".

Tanks are Healers (for themselves, and often have some ability to be so for the party). This is the biggest offender.

SOME DPSers are Healers (RDM with Vercure, SMN with Phoenix, DNC with Curing Waltz, Melee with Bloodbath and Second Wind, and quite a few Jobs with some version of self-mitigation shielding like Third Eye or Radiant Aegis).

Provided you have enough of these, and the right mix of them, any 4 man group is capable of clearing dungeons...to a point. There are some that have healing, but the healing may be insufficient ALONE to do the job. Normally, only Healers have the ability to do the job alone, but of late, Tanks are not only able to heal themselves, but the party outright. This not only means they don't need healing from a designated Healer, but that they can replace the Healer to the rest of the party. Conversely, if you drop the Tank from the party, the enemies do low enough damage that most DPSers can survive the hits and be healed for the damage by any of the four Healer Jobs due to their greater Healing potency. And, of course, a party without either needs a stand in Healer substitute.

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It seems that the general response from the Healer community actually IS that they want more Abyssos.

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More damage isn't more casual friendly. It seems truely casual people don't agree that it's to their benefit. It's also almost exclusively proposed and supported by higher end players, suggesting it's more what they want, something hardcore friendly, not something casual friendly. More damage is going to be more difficult for casual Healers than is Cure/Medica spamming. And "old content friendly" is completely irrelevant, since SE......we've had this exact conversation before, so I'm not going to retread the ground.

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Anyway, I agree with the "Trinity Breakdown" issue. It's less that it's outright breaking and more that when you give the abilities of one branch of the Trinity to both the others, it defeats the purpose and function of the Trinity.