2. I'm talking about all levels of content.
3. This is exactly the reason why we ask for more dps buttons. Adding in extra DPS buttons means dungeon content does not need to change its design while offering players who want more to do and not affecting healers who have enough on their plate already. What part of that do you not understand. I'm genuninely curious.
If a healer is struggling, they are not going to be pressing those extra dps buttons. They're there for the more experienced players so they don't get bored with excessive down time.
The only place it would be required to do high amounts of dps is in EX and Savage, meaning MSQ content can stay the same. And if players have a problem with that (extra dps needed) you signed up for savage. Its expected of you at that point. It is literally no different then expecting a healer or tank or dps in savage to properly heal, know how to mitigate or do their rotation properly.
So I'm going to ask this again since you seem so horribly against the topic of extra dps:
SE is not going to address down time with extra healing requirements, what is your solution to fixing down time other than healing that SE is not going to give?
Also, Criterion dungeons are too little too late. We got ONE. If SE wanted to fix the need for midcore content, I'm sorry but they should've scrapped Island Sanctuary if they couldn't even be bothered to give us 2 different dungeons. And I wouldn't even call them good because they STILL don't address the lack of healing.
And it comes off as tone deaf as YoshiP saying to "Go Play Ultimate" intended or no. I shouldn't have to go to Ultimate to get engagement on a role, or savage or EX or criterion. It should be fun at all levels of play which includes MSQ and healers in this game are not.
And its not a problem with me as you so clearly pointed out that SE's current design of dungeons to raids to trials to savage is a problem. And it is a problem they need to fix. At all levels of play.


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