
Originally Posted by
Renathras
Why is it always DoTs... /shakes head
Not everyone likes DoTs, and they're often boring. Some Jobs having them is great, but why does every Healer.......never mind.
I will never cease to be amazed by how people always propose DoTs as the solution to things... Not you specifically, Ryu, just in general, that's been proposed so many times. If the problem is Healers all play the same NOW, then having them all have the same solution of "another DoT" (even if they work differently) makes no sense. If the answer is "Well, if the DoT's work differently, the Healers won't feel so samey", then why not just take the ONE DoT they all have now and make them work differently instead?
WHM's Dia (with a frontloaded damage tick) and SGE's Eukrasia Dosis (being a modifier ability) already work differently. AST and SCH have a basic "place on enemy, does damage" DoT, so those are the ones that really need some window dressing. SCH getting a second DoT that has interplay with Fester and AST's having a shorter duration like 20 sec or something would make them both a bit different.
Anyway, it's whatever, but I'm constantly amazed by how many people propose that same boring solution. I personally hate DoTs in almost all their incarnations, so "more DoTs" I definitely don't agree on as a worthwhile solution. I'd rather a 1-2-3 combo, honestly; Stone, Water, Aero; Quake, Flood, Tornado...
If the goal is to make the Healer Jobs not all feel the same, then the answer would be to give one more DoTs but not to give them all more DoTs, since that just ends up in the same position as now, just with more button bloat and everyone more annoyed.