Results -9 to 0 of 961

Threaded View

  1. #11
    Player
    lillucario's Avatar
    Join Date
    May 2016
    Posts
    10
    Character
    Lil Lucario
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Kabooa View Post
    SE dedicates more resources to the overall design of the game (RE: Job design schemata) when they can afford to upend things (Re: Expansion "resets"). This is why complete job overhauls happen at expansions, only a few Job mechanic overhauls happen during major patches between Tier drops, and "band aid patches" largely consist of potency and recast adjustments.

    In other words: SE largely responds to significant community disappointment and response, but do so in a way that doesn't completely turn everything on its head every 3 months. 2-3 jobs every 6 months or so might see a significant revamp, but the complete reworks (Like Dark Knight, Machinist) happen at expansion when they can afford to review future content and design the job to fit into that scheme.

    She keeps bringing up this argument because the argument presented by this thread is that -TANK NUMBERS ARE LOW AND SO TANKS ARE WEAK-. Except that's opinion - Tanks, from a pure point for point numerical all things included standpoint are just as strong, if not stronger, than their prior iterations, but much like Tenacity, it doesn't show on the bar graph so nobody cares.
    I know how they generally tend to most classes throughout an expansion nor am I saying tanks need to change dynamically every even patch. But if her only argument to how things are currently is "tanks can clear content so what" that doesn't hold when tanks could clear it back then too despite them being "unbalanced". Multiple people aren't fully happy with how tanks are now just like they weren't in SB and some of those things boiled down to opinion too. Things like Dark Arts being clunky/spammy yet it was still fairly well enjoyed despite some not liking it.

    Now instead of getting actual new tanking abilities with this expansion we get more dps options instead barring Nascent Flash. Changes like these further push the idea that they just want tanks to be beefier DPS that occasionally hit a defensive cooldown. This is what bothers me and most others more than anything. We become even more of a DPS that doesn't die easily yet our damage doesn't fully reflect that. Could it be a tad higher without breaking anything? Yeah definitely. Will it suddenly make tanks actually feel more impactful? Probably not but it's the only thing we can ask for since next expansion won't be for another 2 ish years.
    (2)
    Last edited by lillucario; 10-01-2019 at 04:09 AM.