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  1. #10
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,701
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Samsta View Post
    Temporary current will kill a tank. It doesn't even sacrifice the uptime of tanks to dodge it correctly so I dunno why you would do something like that.
    No, it won't. You can survive quite easily with CDs. You also will lose uptime when Levi splits the platform in two. But don't take my word for it. See for yourself.

    Quote Originally Posted by Quor View Post
    So the solution is to advocate for an even greater dumbing-down and homogenization of gameplay in lieu of advocating for a return to greater complexity?
    I wouldn't call increasing tank damage back to what it was as "dumbing-down." And one could argue tanks and healer DPS was homogenized because it's all essentially the same output whereas before the former did more.

    Regardless, people have asked for more complexity. The two aren't mutually exclusive nor does what I said still not apply. Tanks have to put in more effort for equal to or less damage than healers spamming two buttons. That being said, we're betting on what horse the devs may actually listen to. While I'd love for boss positioning and debuffs to be something tanks contribute, it's been six years. If they were going to do it. They would have already.
    (6)
    Last edited by ForteNightshade; 09-30-2019 at 12:25 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."