Quote Originally Posted by ForteNightshade View Post
That argument falls a bit flat when tanks have all but become buffier DPS. Gunbreaker practically epitomizes this as does Warrior. This tier is especially bad for how little mitigation you actually need outside Titan, which is why tanks notice how low their damage contribution is compared to what it was. And let's be honest here. I suspect the only reason this change occurred is SE didn't like the idea bad players who died would be out-damaged by tanks and feel bad about it.

Personally, I'm not bothered by it enough to complain one way or another. I do think tanks should be above healers if only because a healer's DPS "rotation" is two buttons—one of which they press every 30 seconds. Tanks actually have a rotation. So it's a bit unfair GNB has to jump through hoops to deal comparable damage to a WHM spamming Glare and occasionally Dia.



Blame encounter design for that. The playerbase merely takes advantage of the tools provided. Presently, there is no reason to over mitigate things at the expensive of your damage regardless of the role you play. For instance, Levi does so little damage, tanks can straight up waste CDs eating the first Temporary Current because it doesn't matter. Likewise, doing things like stacking flares isn't just for tank DPS but the entire party since damage trumps everything in this game. Allowing your tanks to get 3-5 more GCDs while you only trade an Energy Drain for a Soil is a much better exchange.
So the solution is to advocate for an even greater dumbing-down and homogenization of gameplay in lieu of advocating for a return to greater complexity?