Quote Originally Posted by JowyAtreides View Post
I was in the middle of writing something and thought, this paragraph pretty much sums up my thoughts.

The whole attack > attack > tankbuster > attack > attack > aoe > attack > attack > aoe > attack > tankbuster > attack etc script that bosses have nowadays is what makes tanking so mundane and nothing will really change that because it is just a script that a boss follows. The fights are always the same.

Sure the script could be changed for another tier of bosses, but we'll just end up learning the new script and coming back to threads like this.

I just wish there was a way for battles to be more random. It would certainly make for some interesting fights if bosses did 2 or 3 tankbusters or raid-wide aoes in the space of 10 seconds.
Unfortunately this is a bad idea in hindsight. FFXIV already struggles in the tank population but this idea would push more players away from tanking besides just the experienced tanks. At least in end game PF will take alot longer for queue times to fill unlike for the past two expansions where its usualy been healers that you have to wait longer on (I am not mentioning HW because I didn't raid at that time). More tanks would just move to DPS if you force more than just exclusive mechanics upon them and make thier skills even more towards mitigation when we really don't need any more. The offensive kits are a major issue as they are mostly far too straight forward or even having very little opization needed to use them compitantly instead of relying on skill.
SB had it right with damage optimzation vs survivability with tank stances but unfortunately only 2 tanks could stance dance comfortably while one was unwieldly (PLD). Unfortunately outside of prog or Ultimate you didn't need to learn how to stance dance besides establishing hate.

For SE to do what you ask for, all fights in the entire game would have to have dramatic changes, that won't happen and thus here we are asking for what can happen.