Quote Originally Posted by aodhan_ofinnegain View Post
Let's be honest, they removed aggro management because the majority of the casual playerbase were complete and irrevocably too stupid to mitigate their own aggro by pressing one or two buttons throughout their opener and then on cooldown subsequently after that, so SE made it easy for the idiots by removing aggro management from the game. So don't know where this delusion is that aggro management will be making some kind of return to make tanks more complex via that route. As for mitigation, tanks already have enough between the two of them to help out the healers, who also have their fair amount of mitigation tools, as mitigation is pretty much a non factor if you have two brain cells.
Aggro has never been a problem when tanks were tanking in Tank stance. Enmity management only became a problem/"fun" when tanks started primarily tanking in DpS stance during HW.

SE created the environment that led to current tanking meta which thrived in XIV with Gordias, and harsher DPS checks that forced the tanks to do more than spam aggro combos for days. Although the dps checks have become more lenient, tanks are still expected to contribute as much damage as possible, since in this game dps is the only thing that really matters, and people are deluded if they think otherwise. Sure mitigation can only go so far, mechanics can be done in ever so slight a way all for one purpose...you guessed it MOAR DAMAGE. So any worthwhile tank like any other player, would want to see improvements in their chosen role.
The HW and SB tank dps meta is the result of HW tank dps being so easy to increase. During 3.0/3.1 swapping out Fending accessories for Slaying accessories netted a roughly 25% increase in tank DpS. Tanks could pretty much play the same while doing more damage. This was further increased by main tanking in dps stance, which while riskier allowed for a substantial increase in MT damage.

If tanks have always been intended to output 60% the dps of a DpS while OTing and 50% as an MT and you can increase both to 80% you end up having a situation where enhanced Tank DpS can cover for multiple under-performing DpS. It was far easier to make Tanks overperform in Savage than to make DpS perform bettering if you were having trouble with a DpS check.