Quote Originally Posted by Quor View Post
This is exactly what I (and others) have been advocating for. Make more tanky stuff for tanks to do. Adding complexity via increasing damage somehow just makes tanks more like dps. I'd love to see more "mitigation" checks or positioning checks for a tank to do in fights. I do not want to be a "beefy dps." And I certainly don't want balance decisions to be made on the basis of a person's bad feeling about some bar graphs.
I was in the middle of writing something and thought, this paragraph pretty much sums up my thoughts.

The whole attack > attack > tankbuster > attack > attack > aoe > attack > attack > aoe > attack > tankbuster > attack etc script that bosses have nowadays is what makes tanking so mundane and nothing will really change that because it is just a script that a boss follows. The fights are always the same.

Sure the script could be changed for another tier of bosses, but we'll just end up learning the new script and coming back to threads like this.

I just wish there was a way for battles to be more random. It would certainly make for some interesting fights if bosses did 2 or 3 tankbusters or raid-wide aoes in the space of 10 seconds.