You are absolutely wrong with regards to this. SaitoHikari already addressed it, but as another BRD main, you need to stop speaking about things you have zero idea about.
For your information, the BRD gauge doesn’t even have any visual indicator with regards to our DoTs, so you’re wrong in saying that it tells us when we switch between “DoTs and something else”—DoTs are only displayed on the enemy’s health bar, and it is up to us to visibly watch them. It does, however, contain information about the length of our songs (so as to tell us when we need to transition into a new one), the length of our Straight Shot buff (so as we can know when to refresh it, because this is an extremely high priority buff for BRD), and how much Repertoire we have (which affects our skillset/rotation in 2 out of 3 of the song).
In the case of Wanderer’s Minuet, the gauge shows us our Pitch Perfect stacks—Pitch Perfect is the strongest at 3-stacks (and the strongest skill in our arsenal short of Barraging Empyreal or Refulgent), and the Gauge is crucial in telling us when we can use it. It is also crucial for allowing us to keep track of our PP stacks, because there are cases where you actually do not use 3-stack PPs, but 2-stack PPs (AOE situations where targets are multi-DoT’d and situations where there are multiple critical hit-enhancing rBuffs present—mainly Battle Litany and Chain Strategem). For Mage’s Ballad, it flashes when Bloodletter/Rain of Death reset, indicating that we should immediately weave it between our next two GCDs for more damage and so as to put it on cooldown again for another quick reset. For Army’s Paeon, it shows us our Repertoire up to 4 stacks to inform us of how high our haste buff currently is—the mechanic for Army’s is lackluster, and the gauge isn’t needed too much for Repertoire, but it is needed to tell us when we are to transition, because Army’s is almost always clipped at 10 seconds remaining unless we are in the middle of AOE, or if the boss is going to transition and we will lose out on a lot of Minuet+Raging Strikes.
BRD cannot function in its Stormblood incarnation without its gauge. WHM, on the other hand, can—playing WHM with no lilies is the exact same as playing it while spending your lilies. The only minor difference is now your big oGCDs (Tetra, Asylum, Assize, Divine Benison) have slightly shorter CDs. WHM would function exactly the same without the lily mechanic and its gauge, hence why so many deem it bordering on worthless. I seriously urge you to actually read what both I and SaitoHikari have written, as you are talking about our job like you know it better than we do (especially with your rude response to him about basically ignoring the entirety of his post because he snapped and said that he was tired of you derailing thread after thread to reflect your own personal agenda—something I cannot even blame him for). Saito may even have a better understanding of BRD than I do, as he has had more experienced with the hardcore aspects of it, and where as I have only started to optimize it since the end of Creator.
For the record, I do play WHM. It may not be my main, but I think I have a fairly decent understanding of it, and I know that a lot of people in this thread (the WHM mains) have an even better understanding of it than I do. You are blinded by your skewed perceptions of raiders, parsers, FFLogs and the like, and you are so convinced that you are 100% right about everything you say that it is incredibly astounding. I think you need to come back to earth and accept that maybe, just maybe, the people in this thread are perhaps a bit more experienced than you are even willing to giving them credit for.
To also bring this thread back to it’s original intent, I am glad to see a fellow BRD asking for similar QoL improvements that I did previously before this thread turned into the crapshow that it is now.
1.) I would love a knockback prevention; I know that people think it’s “too OP” because BRD/MCH are so mobile, but since every DPS (and all healers and 1 tank) can prevent knockback, it would be nice for BRD/MCH to have a similar skill rather than try to time Repelling Shot. If the mitigation skill was something exclusive to 1 or 2 jobs, I could honestly be fine with BRD/MCH not having a knockback mitigator. But it’s basically every DPS job but these two.
2.) I agree that Army’s could use a little bit more love. I suggested bringing back Flaming Arrow for usage during Army’s for more AOE potential to make Army’s a stronger song, and to give it something more instead of Quick Nock spam until 4 Repertoire...and then Quick Nock spam some more. Mage’s has really strong potential, and Minuet does as well, so I’d love to see Army’s have more to it than a simple Haste buff.
3.) And this change would just be a godsend.
Another request I had was to remove the enmity dumps from Refresh/Tactician and add it to Repelling Shot a la Elusive Jump. That way BRDs don’t have to blow a utility skill to manage opening burst and not have it in the unfortunate event that a DPS dies and needs TP regen (and that there is no Goad/Invigorate). Plus, it would make Repelling Shot more than a situational skill (timed knockback mitigation).



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