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  1. #1
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100

    Am I the only one who feels like the market board needs a revamp?

    Between the markets being flooded by underpriced items gathered/crafted through questionable means and people constantly undercutting each other (Which is only going to get several magnitudes worse if the companion app allows this to be done at no cost), I feel like something needs to change.

    I recall how some MMOs allow you to open a personal shop and if I'm not mistaken, 1.0's market system worked in this manner in that people could browse everything your retainers were selling, but in towns as opposed to only at your house.

    I feel like it would be better if rather then searching for the exact item being sold with its price, searching would simply bring up all of the retainers selling a given item, leaving it up to the buyers to browse them and determine which of them has the best deal or simply cave and buy it at whatever price seems reasonable.

    Making it more difficult to monitor the prices competitors are selling their items at would also make the undercutting less of a problem.

    I also find the detailed sale history to be more detrimental to the economy then beneficial, as it sets a price line that people will often try to conform to when deciding on an initial sale price, which coupled with the tendency for people to undercut generally results in prices rapidly tanking as time passes and only increasing significantly as a result of a lack of stock (Which is often caused by someone buying everything out and trying to sell at a profit) or an increase in demand due to a new tier of gear being released or some such.


    Those are just my (Likely flawed) thoughts on how the market is currently, how I think it could be improved, and wonder if others have any ideas.

    And yes, this probably is more appropriate in the market/retainers section, but that place is dead as can be.
    (5)
    Last edited by KageTokage; 06-04-2018 at 11:01 PM.

  2. #2
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    I don't think making buying less convenient would be a desirable solution to undercutting, even if it achieves the goals you've set forth. The 1.0 market was terrible even at the end when it worked basically like you describe here.

    If undercutting is a problem (and I'm not willing to declare that it is), the simple solution is to add a listing fee to items. Or perhaps a system where the tax on an item (and therefore its listed sale price) decreases over time the item remains listed at one price. Or a more eBay-like system where you specify the price to list at as well as the lowest price you're willing to sell for, and it automatically matches any undercutting until it reaches that price.
    (24)

  3. #3
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    I think adding a listing fee would help quite a bit in reducing the undercutting wars that go on. I would also love to see a buy / sell orders added.
    (3)

  4. #4
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Skivvy View Post
    I think adding a listing fee would help quite a bit in reducing the undercutting wars that go on. I would also love to see a buy / sell orders added.
    That listing fee doesn't really solve the problem, it just front-loads the costs.

    Actual auction sites have "buy now" and "auction bids", and in both cases, the listing fee is undermined by undercutting, and dinging the seller twice with fees. The only real solution to market manipulation is to make items unable to be re-priced once listed, limiting how long items can be listed, and not allowing items to be pulled once listed.

    If you put that item up for 99999gil, it stays up for 99999gil for 7 days, and costs you 2000 gil (2%) to list each time. So if the item is a hot seller, it doesn't matter what the front-loaded cost is. If the item is just being dumped on the market to be sold whenever, the item's value disintegrates over time, and that would see most items desynth'd instead of sold because the raw materials are worth more than the item.

    If an item fails to sell, no refund. It's also an annoyingly awful system if players aren't constantly logged in to list items when the previous ones expire, and punishes new players heavily.

    Really this is how I'd re-engineer the market system, and no I don't think it's superior, just different:

    a) All NPC's who sell items, sell player items that are priced below their own items. Thus players always get the best value item from NPC's. If they are directly sold items they deal with, they will buy them back for the NPC sell price (10%).
    b) All vendor trash, NPC's put everything on the market if they don't normally deal with that item. Thus players can always get dumped vendor trash items from NPC's at cost if nobody is asking for them.
    c) Designated "Market" Retainer is setup as an actual shop trader, with "Buy for X, Sell for Y, Stack Size, Price, Limit", so players who want certain items can say "I will pay 2 gil for (item)" and the retainer will buy that item from all NPC's with it as vendor trash or other Retainers selling the item for the 2 gil Buy price or lower until the Limit is met.

    This allows for the following scenarios:

    Player wants a 99 silver ore, they go to the market and get both the NPC's who have been sold silver ore and the retainers who are selling silver ore. If there isn't a good price the player wants, they can go mine their own silver ore, and then sell the remains on the market for the current best price, or if they don't want to deal with it they can sell it to the first NPC vendor they come across who will sell it to whatever retainer is looking to buy it.

    Player made one too many i3xx signed gear items, so they put the extra one on the market. Every NPC that sells gear will have it listed in their "available limited gear" which the NPC gets a commission for selling if not bought directly from the retainer.

    To buy directly from the retainer with no fees, the player must actually go to the housing area with the retainer to get the item. They can also buy it off the marketboard and only incur the "market transfer" fee if they're not in that city at the time. The seller still pays the tax depending on the city their housing area belongs to.

    "Shortage" situations may (intentionally) show up where no NPC has the item (nothing traded in to the GC for seals/experience either), few retainers are selling the item, but many are buying, thus players who play DoL/DoH would be encouraged to go gather or produce those materials, and NPC's will act as a broker between the player buying and the player selling until the price stabilizes . "Glut" situations will also show up when too many retainers are selling and none are buying the item, thus in these situations the NPC's will treat being sold those items as vendor trash and only give players 10% of the item's value until all the underpriced items are gone.

    Anyway, basically what I'm suggesting is something that eliminates under-price and over-price and market manipulations from being possible by making the NPC's remove undervalued and dumped items from the market, and by allowing retainers to buy items for the value that players want. You know instead of hiring a moogle via the app.

    Downsides? Well someone with enough money could buy out the NPC's entire vendor trash inventory and then re-price it higher by invoking a shortage and buying everything that players try to fill the shortage with. Bots/RMT would have a field day by buying out all the crystals and re-selling them. The answer to both of these situations is a little more involved, where items purchased from the market can't be re-sold (becomes market-untradeable, can still be sold to a NPC for 10% of it's value) without being desynthed/crafted into something else.

    Like the existing system works and is generally fair to buyers, but is really obnoxious to deal with if you're trying to sell items and just want to "Get rid of it" rather than fight someone under-pricing things, or just dumping their item for 1gil. I see the "1gil" thing quite a bit on dungeon trash items, where one day the item is 1000gil, the next day it's 1gil because they didn't bother to look at the current price. Like the easiest thing SE could do to make selling less lazy is by making the default price whatever the current best price is and not the NPC vendor trash price.
    (0)

  5. #5
    Player
    SinisterJoints's Avatar
    Join Date
    Apr 2017
    Posts
    290
    Character
    Lunafreya Valentine
    World
    Jenova
    Main Class
    Fisher Lv 90
    not a listing fee, a relisting fee. So say you list your item, costs nothing. If you pull it off early (however many day/days or hours even would be fine) you pay a fee. You could literally set it at 12 hours and it would fix a lot of the issues/wars
    (1)
    Last edited by SinisterJoints; 06-05-2018 at 12:00 PM.

  6. #6
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SinisterJoints View Post
    not a listing fee, a relisting fee. So say you list your item, costs nothing. If you pull it off early (however many day/days or hours even would be fine) you pay a fee. You could literally set it at 12 hours and it would fix a lot of the issues/wars
    The way that would probably work in this game would be to have it done this way:

    "Place items on market? (Items will not be available until listing ends) Y/N"
    The seller gets a list of items they can place on the market from their retainer, chocobo inventory and current inventory/armory with a "sell quantity for value" with the default value the current best offer.
    So let's say the seller lists 20 items (the max currently)
    "Items will be on the market until (YYYY/MM/DD), no changes to prices will be permitted during this time, removing an item early will incur a fee. Confirm Y/N?"
    Seller confirms.

    Now if the seller changed their mind 5 minutes after listing the item because they made a pricing error, they have to withdraw the item, taking a fee hit as if the item had been sold, because that is what they are doing, they're "buying it back" from the market. Once a non-stackable item is returned to the players inventory it gets a "market penalty" flag. Stackable items render all items of the same name with the penalty. So items that are "market penalized" are the same as market prohibited until the original listing time expires or 12 hours pass, whichever is sooner.
    (0)

  7. #7
    Player
    SinisterJoints's Avatar
    Join Date
    Apr 2017
    Posts
    290
    Character
    Lunafreya Valentine
    World
    Jenova
    Main Class
    Fisher Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    The way that would probably work in this game would be to have it done this way:

    "Place items on market? (Items will not be available until listing ends) Y/N"
    The seller gets a list of items they can place on the market from their retainer, chocobo inventory and current inventory/armory with a "sell quantity for value" with the default value the current best offer.
    So let's say the seller lists 20 items (the max currently)
    "Items will be on the market until (YYYY/MM/DD), no changes to prices will be permitted during this time, removing an item early will incur a fee. Confirm Y/N?"
    Seller confirms.

    Now if the seller changed their mind 5 minutes after listing the item because they made a pricing error, they have to withdraw the item, taking a fee hit as if the item had been sold, because that is what they are doing, they're "buying it back" from the market. Once a non-stackable item is returned to the players inventory it gets a "market penalty" flag. Stackable items render all items of the same name with the penalty. So items that are "market penalized" are the same as market prohibited until the original listing time expires or 12 hours pass, whichever is sooner.
    tricky part would be getting the the timer just right. Honestly the 12 hours sounds about right IMO, maybe even 24
    (0)

  8. #8
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    I don't mind bazaars and the like, but the 1.2x system got old quick when you had to spend a couple minutes going somewhere to get one item then somewhere else to get another. If you needed to buy a lot of stuff it quickly became a drag.

    People will probably figure out a way around it by having a third party site and/or data collection plugin that parses the information anyway and uploads it somewhere or a place where players can just put what they are selling and for what price so others can use the website's search to find things defeating the entire purpose of hiding the prices.

    Don't underestimate the power of laziness.
    (6)

  9. #9
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Vaer View Post
    I don't mind bazaars and the like, but the 1.2x system got old quick when you had to spend a couple minutes going somewhere to get one item then somewhere else to get another. If you needed to buy a lot of stuff it quickly became a drag.

    People will probably figure out a way around it by having a third party site and/or data collection plugin that parses the information anyway and uploads it somewhere or a place where players can just put what they are selling and for what price so others can use the website's search to find things defeating the entire purpose of hiding the prices.

    Don't underestimate the power of laziness.
    I'm not sure if 1.0 ever developed an online search like that, but XI has ffxiah.com which is quite handy for checking AH and bazaar pricing. I wouldn't say the power of laziness pushed that website, but more that players were resourceful in fighting a clunky system.

    As much as I love XI, I hope to never see personal bazaars become a thing again. It is a bit exciting when you find a really good deal, but it is still a hassle having to jump all over trying to find the correct sellers and items.
    (3)
    Last edited by Skivvy; 06-04-2018 at 11:57 PM.

  10. #10
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Vaer View Post
    People will probably figure out a way around it by having a third party site and/or data collection plugin that parses the information anyway and uploads it somewhere or a place where players can just put what they are selling and for what price so others can use the website's search to find things defeating the entire purpose of hiding the prices.
    Yes. Exactly this existed during 1.x, before the devs added a search function to the market wards.

    Players who played 1.0 since launch will still remember the website Yellow Gremling. It started as a Database with crafting recipes, then it was able for people to write a notice in which market ward on which retainer to which price they are selling specific items. And then a tool existed which made the notice automatic with just going throught the market wards and looking in each retainer shop.
    You wanted to buy something? You went to Yellow Gremling to look if a retainer is selling it.
    (0)
    Last edited by Felis; 06-05-2018 at 05:42 AM.

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