wait I've got It I want an end to white mage lily arguments!
wait I've got It I want an end to white mage lily arguments!
becoming my enemy would be unwise
Okay. I've freaking had it with you. You've managed to derail yet another perfectly good thread by jumping in and shoving in your opinions on how other people should play the game, when you assume how things work from things you've never done (and likely have zero interest in doing so).
What's worse, you're talking about how my class works to justify your views on how your class is supposed to work. Bard gauges tell us how long our songs will last, and to plan accordingly based on our crit procs. For Wanderer's Minuet especially, it -does- tell us how strong our Pitch Perfect is going to be if we decide to use it. It -is- a mini-limit break for us. To pretend it isn't for the sake of twisting your argument is absolutely insulting.
Yeah, you're wrong.
Raiders have even more reason to be ticked at people who prepull regen. Why? Because it means the healer is generating unnecessary amounts of emnity and overhealing like hell when there aren't even any unavoidable party-wide AoEs going out. It means the tank has to spend extra GCDs building more emnity before they can safely switch to DPS stance. And it also means the healer is wasting an incredible amount of MP for no benefit at all.
I'm a Bard. I would freaking know, it's my job to use my skills to alleviate the burdens of everyone in my party, whether it be damage reduction, debuff removal, healing potency increase, or resource management, all while juggling my DPS. O8S runs especially will fail or succeed based on how the two healers manage their MP, how the tanks manage their cooldowns against the frequent tankbusters, and how I respond to their demands. Before you say 'oh they'll just keep the regens up 24/7 to maximize their DPS', no, it does not work that way at all. The high-end raids do enough damage that there are very few situations where regens alone will heal the party back up in time before next big AoE comes out.
You don't even raid. Why do you keep speaking matter-of-factly on things that you have zero experience in? What is your end goal here? You did this when you recorded yourself in Antitower a year ago (and you even admitted yourself then that it was your first time playing that dungeon period, with the exact same arguments you're presenting in this thread RIGHT NOW), and I and many others gave you advice to help improve then. And said advice wasn't even anything remotely close to raider optimization advice.
So, I will repeat what I told you a year ago: Why do you insert yourself so passionately into arguments regarding matters in which even you yourself admit that you have little experience in? At least back then, you admitted your lack of experience. Now, almost one year later, you behave largely the same as before, the main difference being you pretend that you have actual experience and victimize yourself afterwards, which is far worse.
But you keep inserting yourself into arguments, derailing thread after thread and even continuing the same exact arguments across multiple threads by bringing up things that would be unrelated until you decide it becomes relevant (like the way you took a shot at raiders out of nowhere in this thread when talking about the lily system, because of course you had to), presenting yourself as an expert on these matters, when you are anything but that. Do you have any sense of self-awareness?
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Now to actually answer the original intent of the thread...
Having played every job to at least 60+, my main issue with the lily system is the following: It doesn't have any basis in lore compared to the other job gauges. Consider how the AST job gauge heavily emphasizes their card setup, or the SCH fairy gauge shows how much power has been built up in their fairy to be used. Or, better yet, WHM's eternal rival in the lore - BLM, incorporating their usage of Fire, Ice, and Lightning aether. The lilies are quite tacked on and thematically out of place in comparison, like the developers ran out of ideas and that it only exists for obligatory purposes. Maybe WHM doesn't need it, but the fact of the matter is, in its current incarnation, it could be removed entirely and many WHMs wouldn't even notice the difference.
How could the developers improve it? I would rather it be taken out and replaced with something that actually represents a WHM's usage of -their- three elements - Wind, Water, and Earth. Though actually achieving this would be harder than it sounds, as it seems around 75% of a WHM's toolkit is currently considered to be wind-aspected.
As for Bards themselves... Bards as they are now are in a rather 'perfect' state. We only have three real weaknesses, all of which are minor problems compared to what every other job has to wrestle with design-wise.
1) Our lack of a knockback prevention skill (which MCH also lacks). Perhaps this is something that should never be addressed for obvious reasons - we don't really *need* it unless the party as a whole has failed a mechanic somehow (O5S and the lack of boxes for the Bard/MCH to use to defend themselves against the knockback wind in particular).
2) Army's Paeon being used as filler compared to the other two songs. I imagine this will be addressed come next expansion - perhaps for the return of a Flaming Arrow-type skill to be used when we reach max stacks during Army's Paeon.
3) No way to force Refulgent Arrow during our openers, being purely at the mercy of the RNG. This is probably something that will be addressed come next expansion.
Last edited by SaitoHikari; 06-04-2018 at 10:22 AM.
"Consider this old adage: When a Bard sings alone in a desert, and no one is around to hear him... Is he truly singing?"
Please actually read my post.
You think I haven't done command missions? I'd like to know where you got that idea from? Just because I raid you assume I don't do other content? You made an incorrect assumption.
I do every single piece of content in this game except for Ultimate...and well Lord of Verminion, but you'd be hard pressed to find someone who did do that anyway.
Where did I say that the command mission healers don't have access to Medica II below level 50?
Point it out in my post.
Where did I say it?
I can wait......oh....it's not there.... Want to know why? Because I've done command missions and I know they can use it pre-50, but that fact had nothing to do with my point. Fancy that...
But, you know I assumed you would do this. You can't find any flaw in what I countered you with so you go off on things I never said or have nothing to do with anything like what level the CNJ in command missions can use Medica II. Can you explain what relevance that has?
I'd like you to show me a video of a command mission CNJ using Assize, Regen, Asylum, Bene, Plenary, or Tetra. What level they use Medica II at has nothing to do with my point. My point was that a CONJURER doesn't have access to any of these spells/abilities that I listed since they are all WHM ones.
So, no, command missions are definitely not illustrating how a WHM should heal...since it is a CNJ and not even a WHM. This is really obvious.
A CNJ is not a WHM and using a CNJ healing kit to say that WHM should heal like that is beyond ridiculous. A CNJ only has half the spells and abilities that a WHM has.
Not to mention your whole argument started about lillies and CNJ doesn't even have lillies. So seriously what were you expecting here?
You just can't admit when you are wrong.
Are you sure you aren't projecting? This sounds like you are talking about yourself as well.
You don't usually throw insults, but you sure know how to work the passive aggressive.
Also before you volunteer to throw me in there too, I am totally fine with admitting I am passive aggressive sometimes.....to people who do it to me first and I have a great memory. I am of the belief that you don't dish out passive aggressiveness if you are afraid of getting some back at you.
Never said you throw it away, simply there are better ways to play healers in which you do your best to optimize in a way to avoid overhealing and also avoid using GCD heals. The top healers AVOID overhealing which is why you showed already you don't understand it since you claim raid healer meta is to "overheal needlessly"
I don't condone anyone telling someone else that they suck, but it is a fact that you are playing a less optimized way if you rely on Cure I/II instead of the other tools you have. It's just a fact about how the game is designed. That's it. Obviously there are bad ways to convey this.
If you don't want to optimize? That's fine. Since you don't do savage/ultimate where it is expected.
I really hope you are not accusing ME of saying you suck, because if you look at my post I did not say that anywhere.
Exiled just really wants things for WHM and, yeah, she is maybe a bit too enthusiastic with how much she posts it, but she can post in here with her job change wishes if she wants. So too bad? Just because you complain that she wants to change lillies do you really think she'll stop for you? She can post what she wants. /shrug
Your bias is showing....
Also you should REALLY read what Saito said and think on it. He posted a very thorough post before I could finish this one.
Last edited by Miste; 06-04-2018 at 10:28 AM.
To play devil's advocate here, it's not exactly wrong, as long as you have an actual plan (like expecting a tankbuster and reacting to the damage immediately, before the tank risks death by getting auto'd a split second later). Although that would probably be better solved by finding a time to precast so that the heal hits between those two attacks, even if using an oGCD is safer.
If you're just standing there like a moron, then yes, it is essentially wrong and don't be surprised if the other party members call you out on it.
"Consider this old adage: When a Bard sings alone in a desert, and no one is around to hear him... Is he truly singing?"
I'm not a WHM player, so correct me if I'm wrong, but even in the context of all the conversations here...
Shouldn't you use the lilies the moment you hit 3? There's no bonus that I recall to having lilies (correct me if I am wrong) so holding onto them is literally wasting their potential unless you somehow have nothing to use it on.
Stopped reading there. Why throw your argument away by opening with an insult?
"You don't even raid" = "do you even lift" for games. I play the normal raids, I play the 24-player alliance raids. I pass over the high end content because nobody is willing to play it without a parser crutch. To me, players using parsers are rubbish script kiddies who didn't earn their clear. They used inaccurate information they were not supposed to have to clear it, and then complain it's boring and make asinine demands to change the content.
Playing Ridorana Lighthouse was fun the first time because I was guaranteed at least one run where parsers were dead and nobody knows the mechanics, and players real skill shows through. 13 players will still alive, 21 players got the "Didn't Stop, Made it Pop" achievement, 19:27 remaining, finished at 1:48PM on 2018-05-22. The second time I played it a week later? Gee wow, cleared in half the time with only one wipe, on the boss that we didn't wipe on in the first day-one attempt. Parses started showing up at 2018-05-24 9:24 AM. I cleared everything that was new that I could before the parser users started sucking the fun out of everything.
Now please. if you don't want more discussion about lilies and WHM, then stop bringing it up. Some of you just really want me to be wrong, even when I'm objectively right about the lilies and how SE wants you to play WHM.
But not the reason people are citing. You may also have heard of the term "Emergent gameplay". "The Meta" is not emergent gameplay it's berating users for not adhering to the fastest strategy so that they get better parses for fflogs. Remove the parser from the picture and people would discover that yes, the game is balanced, no healers do not need to maximize DPS, and yes the content is fun.
The same killjoy raiders complaining about lilies are the same ones who think the content is boring. Stop and smell the roses.
As I said, it's not a limit break bar. If you are waiting for 3 lilies by casting cure before using the 4 skills that are affected, then you're just wasting those skills. There are 4 oCD's, you can burn all of them one after the other, and all the lilies do is shorten the recast timer. If for some reason you need all 4 oCD's at the same time, then that will be the only time you are even impacted by the lilies, because the recast times will be longer.
Assize has a 60s recast, 3 lilies = 48sec (SOL I), + X (SOL II)
Asylum has a 90s recast, 3 lilies = 72sec (SOL I) + X (SOL II)
Tetra has a 60s recast, 3 lilies = 48sec (SOL I)
Divine Benison has a 30s recast, = 24sec (SOL I)
Like as an example, if you're using cure/cure II, a lot, then Assize and Asylum will pretty much always be up due to SOL II, regardless if you have zero or 3 lilies. All the lilies do is show you that you're not overhealing. If you don't always have three lilies by doing what you normally do, then you'll just have to settle for the normal recast times of the 4 skills the lilies remove recast time from. The actual way the game appears to do this is by subtracting 5 seconds for SOL II, or 4/10/20% upon the lily being generated for SOL I. The recast time isn't suddenly added back to the other actions if you use the lilies. If they are already available to use, then the lilies do nothing, because using any of the 4 skills resets the lily counter and the recast times.
https://youtu.be/JQSyPv45FrY
But hey, most of the people pushing the regen meta wouldn't know this because they don't play it. I could be wrong, because as I said, Assize is up pretty much all the time for me and, I don't pay attention to the lilies, so I just use it if it's available. So people shouldn't get themselves twisted in a knot over the lilies. None of the gauges on any of the jobs do anything but tell you what activates the procs. They are not limit break bars.
Last edited by KisaiTenshi; 06-04-2018 at 12:44 PM.
So you're not even going to read the argument, you're just going to ignore and deflect, and put words into other people's mouths and project? I didn't even talk about parses, but you felt the need to bring it up. I wonder why. I don't have anything against non-raiders (I pug almost everything without a second thought, as I'm of the belief that running everything with a static group of people closes off your perception to the true state of the game and its community, and playing with different people is the best way to learn how to adapt to every possible situation quickly), but I do have issues with people that are being completely disingenuous about it. Know that I only felt compelled to join in largely because you decided to talk about how Bard gauges worked in a completely wrong way, to support a misguided view on how WHM lilies worked.
I started playing at the start of HW, and I was too scared to raid until A9-12S was released, when I decided I wanted to improve myself as a Bard and help everyone I ran across in turn. Even the thought of doing Sephirot EX, two patches after it was released, scared me halfway to death, but I decided I really wanted the bird - and I wanted to EARN it. So you won't see me going around belittling non-raiders, unless they are speaking as you are right now. What you're doing right now is basically the equivalent of a toxic party member blaming everyone else for their own shortcomings, with no regard for the group effort. If you took 'you don't even raid' as a personal insult rather than an observation leading into questioning your personal stake in this argument, then that's on you.
Why should anyone even respect your arguments then? You're clearly not here to engage in a discussion in good faith if you're going to open with "Stopped reading there", you're here for the exact reason that I suspected upon entering this thread - to push your agenda on everyone else with no thought of self awareness.
Maybe if you'd actually read my post, you'd see that my problem with the lily system isn't even for raid reasons, it's purely from a game design standpoint, lore-wise and in terms of responsiveness. It's a fact that the WHM lily system is a very unresponsive system compared to every other job gauge out there, and as a student of design myself, it really irks me. (It is also quite the teaching lesson, as well.)
Now that we've established that, perhaps it's time to let this argument die.
Last edited by SaitoHikari; 06-04-2018 at 11:45 AM.
"Consider this old adage: When a Bard sings alone in a desert, and no one is around to hear him... Is he truly singing?"
This thread was of people posting what they wanted to see changed on jobs, not a “debate people’s wishes” thread. If you see it come up so much, then go to one of the other threads where they are ACTUALLY discussing it, instead of derailing the topic of the OP. Go to the healer forums, there’s at least three you can jump into. This is also not a parse debate thread. Wanna argue about that, go to one of the many threads specifically about parsers. You have many options. Stop derailing a thread that has nothing to do with what you are complaining about.
For RDM.
1: Condensing some of the spell combos to reduce bloat like they did in pvp.
2: More OGCDs like fleche and contre sixte to make me feel like a turret
For SMN.
1: Something to make the dps loss less punishing if you die.
2: More spells that interact with your summons, or maybe abilities that temporarily summon something to perform an attack.
For AST.
1: More dps utility so i don't die of boredom in dungeons. Maybe an OGCD ability.
2: Do something with the cards. I hate fishing for a good pair. It feels good when you keep getting them, but it's ughh when you keep getting boles and arrows.
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