Okay. I've freaking had it with you. You've managed to derail yet another perfectly good thread by jumping in and shoving in your opinions on how other people should play the game, when you assume how things work from things you've never done (and likely have zero interest in doing so).
What's worse, you're talking about how my class works to justify your views on how your class is supposed to work. Bard gauges tell us how long our songs will last, and to plan accordingly based on our crit procs. For Wanderer's Minuet especially, it -does- tell us how strong our Pitch Perfect is going to be if we decide to use it. It -is- a mini-limit break for us. To pretend it isn't for the sake of twisting your argument is absolutely insulting.
Yeah, you're wrong.
Raiders have even more reason to be ticked at people who prepull regen. Why? Because it means the healer is generating unnecessary amounts of emnity and overhealing like hell when there aren't even any unavoidable party-wide AoEs going out. It means the tank has to spend extra GCDs building more emnity before they can safely switch to DPS stance. And it also means the healer is wasting an incredible amount of MP for no benefit at all.
I'm a Bard. I would freaking know, it's my job to use my skills to alleviate the burdens of everyone in my party, whether it be damage reduction, debuff removal, healing potency increase, or resource management, all while juggling my DPS. O8S runs especially will fail or succeed based on how the two healers manage their MP, how the tanks manage their cooldowns against the frequent tankbusters, and how I respond to their demands. Before you say 'oh they'll just keep the regens up 24/7 to maximize their DPS', no, it does not work that way at all. The high-end raids do enough damage that there are very few situations where regens alone will heal the party back up in time before next big AoE comes out.
You don't even raid. Why do you keep speaking matter-of-factly on things that you have zero experience in? What is your end goal here? You did this when you recorded yourself in Antitower a year ago (and you even admitted yourself then that it was your first time playing that dungeon period, with the exact same arguments you're presenting in this thread RIGHT NOW), and I and many others gave you advice to help improve then. And said advice wasn't even anything remotely close to raider optimization advice.
So, I will repeat what I told you a year ago: Why do you insert yourself so passionately into arguments regarding matters in which even you yourself admit that you have little experience in? At least back then, you admitted your lack of experience. Now, almost one year later, you behave largely the same as before, the main difference being you pretend that you have actual experience and victimize yourself afterwards, which is far worse.
But you keep inserting yourself into arguments, derailing thread after thread and even continuing the same exact arguments across multiple threads by bringing up things that would be unrelated until you decide it becomes relevant (like the way you took a shot at raiders out of nowhere in this thread when talking about the lily system, because of course you had to), presenting yourself as an expert on these matters, when you are anything but that. Do you have any sense of self-awareness?
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Now to actually answer the original intent of the thread...
Having played every job to at least 60+, my main issue with the lily system is the following: It doesn't have any basis in lore compared to the other job gauges. Consider how the AST job gauge heavily emphasizes their card setup, or the SCH fairy gauge shows how much power has been built up in their fairy to be used. Or, better yet, WHM's eternal rival in the lore - BLM, incorporating their usage of Fire, Ice, and Lightning aether. The lilies are quite tacked on and thematically out of place in comparison, like the developers ran out of ideas and that it only exists for obligatory purposes. Maybe WHM doesn't need it, but the fact of the matter is, in its current incarnation, it could be removed entirely and many WHMs wouldn't even notice the difference.
How could the developers improve it? I would rather it be taken out and replaced with something that actually represents a WHM's usage of -their- three elements - Wind, Water, and Earth. Though actually achieving this would be harder than it sounds, as it seems around 75% of a WHM's toolkit is currently considered to be wind-aspected.
As for Bards themselves... Bards as they are now are in a rather 'perfect' state. We only have three real weaknesses, all of which are minor problems compared to what every other job has to wrestle with design-wise.
1) Our lack of a knockback prevention skill (which MCH also lacks). Perhaps this is something that should never be addressed for obvious reasons - we don't really *need* it unless the party as a whole has failed a mechanic somehow (O5S and the lack of boxes for the Bard/MCH to use to defend themselves against the knockback wind in particular).
2) Army's Paeon being used as filler compared to the other two songs. I imagine this will be addressed come next expansion - perhaps for the return of a Flaming Arrow-type skill to be used when we reach max stacks during Army's Paeon.
3) No way to force Refulgent Arrow during our openers, being purely at the mercy of the RNG. This is probably something that will be addressed come next expansion.



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