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  1. #1
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    623
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Aluja89 View Post
    Yeah but that'd just be another DPS, it needs to branch into another role.

    But I keep reading that they abandoned this idea with SCH/SMN, is this true?
    I think that Yoshi-P already said why they abandoned this idea. I think that he said that's harder to balance.

    About archer, it can branch either to dancer, that can be healer.
    (0)

  2. #2
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    Because the not-nice people on the forum don't want to have a discussion.
    Well when you say stupid stuff like
    Quote Originally Posted by KisaiTenshi
    If you don't always have three lilies, you are playing the job wrong.
    as a flat out statement, expect to be corrected. You can play however you like, but running around talking about how the Lily system is perfectly fine when a good majority of WHMs agree that it's just eating up screen space with how useless it is, and then going on to say anyone who doesn't agree is a bad WHM....expect people to challenge your opinion.

    Also you keep mentioning it, but just because SE made it this way doesn't mean it's the way it should be.

    Yoshi and his teams aren't gods, and frankly, they can do some pretty stupid things at times. The lily system is one of those stupid moments that even they seem to want to move away from seeing as Divine Bension is not even tied to it anymore. This is definitely one of those cases where the devs dropped the ball and, even if their intentions were to get people more into the "pure healer" identity, need to backpedal with this design. It's flawed and doesn't work in parallel with how most healers actually play the game.
    (7)
    Last edited by Exiled_Tonberry; 06-04-2018 at 09:36 AM.

  3. #3
    Player
    Pyro2hell3's Avatar
    Join Date
    Jul 2015
    Posts
    138
    Character
    Lenneth Valk
    World
    Lamia
    Main Class
    Monk Lv 90
    wait I've got It I want an end to white mage lily arguments!
    (2)
    becoming my enemy would be unwise

  4. #4
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    For RDM.

    1: Condensing some of the spell combos to reduce bloat like they did in pvp.
    2: More OGCDs like fleche and contre sixte to make me feel like a turret

    For SMN.

    1: Something to make the dps loss less punishing if you die.
    2: More spells that interact with your summons, or maybe abilities that temporarily summon something to perform an attack.

    For AST.

    1: More dps utility so i don't die of boredom in dungeons. Maybe an OGCD ability.
    2: Do something with the cards. I hate fishing for a good pair. It feels good when you keep getting them, but it's ughh when you keep getting boles and arrows.
    (1)

  5. #5
    Player
    ImDingDing's Avatar
    Join Date
    Aug 2013
    Posts
    387
    Character
    Dingding Ding
    World
    Exodus
    Main Class
    Warrior Lv 80
    melee and tanks: give us the dot back, we really need it as a rotation filter, currently all rotations are too inflexible when you have to move away from boss for a few GCD or close to a boss jump away.
    (0)

  6. 06-04-2018 12:00 PM
    Reason
    Doublechecked math, timing works, if weird.

  7. #7
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    I'm still laughing at the "Yoshi-P's idea of how the job should be played is the correct one and everyone else is wrong" logic considering it's been proven incorrect multiple times. 2.0 Warrior, for example which he said was "fine" to death until they realized no wait, it's actually not fine and needed some help. Or how players found a better way to play Ninja then the dev team back when it came out and they had to nerf its damage as a result because it was too strong.

    The dev team is not infallible and yes, players do more often find the most efficient way to play a Job.

    On topic, I'd like them to give Samurai (and Black Mage) more raw power, so that they're far above any raid utility-providing DPS in personal damage. Make it so it's not as efficient as a full meta party, but they at least can hit the contribution of some of the lesser raid buffs in pure damage. Stacking is not really an issue because you get shafted on LB gauge as a result.

    Barring that, give them raid utility. Maybe give Samurai the opposite of Red Mage's Embolden, where they buff magic users in the party and give themselves a physical buff.
    (3)

  8. #8
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,844
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    I haven't really read everything, I just know that someone is apparently trolling in regards to the WHM Lily Gauge. I can't say much about the system since I main SCH. And although I personally don't have an issue with the system, I can see how some player dislike it; hey the Fairy Gauge isn't stellar either, but it is better, lol. Why not rework it into a system that mimics the BLM system, kinda. Like maybe a Water Gauge, cause god knows they need more water moves, maybe like a Flood Gauge. The gauge could still increase with heals, so you still feel rewarded for healing, but the gauge could work towards more rewarding moves, and maybe their level 80 move could be the actual Flood spell. I dunno, the gauge is thematically identical to most of them, but just a reduced cool down feels weak.
    (1)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  9. #9
    Player
    Genoreaper's Avatar
    Join Date
    Jan 2015
    Posts
    212
    Character
    Geno Reaper
    World
    Ultros
    Main Class
    Black Mage Lv 90
    Feel like this needs a new threads this one turned into two people measuring their epeen.
    (1)

  10. #10
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    Hmm I wonder who has a better understanding of White Mage, Yoshi-P and the dev team who plays this way I've pointed out, or 4% of the player base who who raids with parsers then complains about healers being boring and complains that content is boring.

    Why on earth would the developers ever listen to the raiders who aren't playing the content correctly in the first place, and use parser tools as a crutch? There is no way in hell that the developers can or even should listen to the people using the parsers, because what the parser users are asking for is for content to be nothing but DPS checks that you can just stand still to maximize dps with because your ego will be bruised if you don't get some high marks on a third party site using a parser that only guesses how HoT's and DoT's work to begin with. The parser also guesses how long combat is, thus very trivial things will have large differences.
    Those 4% of players have a far better understanding than the developers who don't raid nor min/max to such a degree. Hence why good healers are able to perform their role while casting as few heals as possible. Intent matters little when gameplay functionality differs. If we played in the manner the dev team envisions, we could outright remove healers entirely from dungeon content. Trash mobs are so pitifully weak if you do single pulls, you simply don't need a healer, period.

    Math and numbers do not lie. In fact, I can cite an example HyoMin and I did a few days ago. We did two Phantom Trains, one where we fully DPS'd and one where neither of us did anything except heal. In the latter, I had several Lilies yet my overall contribution to the group were 90% less than in the run where I dealt damage. Neither group were remotely in danger yet I was completely useless due to how low Normal mode content is tuned. I played "correctly," however the group would have benefited significantly more if I had been replaced by any DPS and they ran with only one healer. Apparently, healer DPS means nothing though...

    Parsers don't guess the battle logs. They calculate everything in real time. Perhaps you would understand this if you bothered to hear the opposing side and not present yourself as some authority on a subject you know staggeringly little about.

    Quote Originally Posted by KisaiTenshi View Post
    "You don't even raid" = "do you even lift" for games. I play the normal raids, I play the 24-player alliance raids. I pass over the high end content because nobody is willing to play it without a parser crutch. To me, players using parsers are rubbish script kiddies who didn't earn their clear. They used inaccurate information they were not supposed to have to clear it, and then complain it's boring and make asinine demands to change the content.

    Playing Ridorana Lighthouse was fun the first time because I was guaranteed at least one run where parsers were dead and nobody knows the mechanics, and players real skill shows through. 13 players will still alive, 21 players got the "Didn't Stop, Made it Pop" achievement, 19:27 remaining, finished at 1:48PM on 2018-05-22. The second time I played it a week later? Gee wow, cleared in half the time with only one wipe, on the boss that we didn't wipe on in the first day-one attempt. Parses started showing up at 2018-05-24 9:24 AM. I cleared everything that was new that I could before the parser users started sucking the fun out of everything.
    Content which is all mind numbingly easy. This is why people care about Savage when it comes to job optimization and not the normal mode equivalent. In the latter, you can die twenty times and it have absolutely no impact because half the content is braindead. As noted above, if I did standard single pulls in dungeons, healers have literally no value. Your favorite job is completely worthless because I simply won't take enough damage. I reiterate my aforementioned example of Phantom Train. When I played the Kisai way, focusing on virtually no DPS and spamming Cure II, I contributed a meager 10% compared to my previous run where I properly balanced healing and DPSing. I could have easily AFK'd, made a coffee and let them kill it. It would have changed nothing. I was that useless.

    ... if I applied this asinine logic to say, computer science. By your standards, my having no idea what I'm doing is a demonstration of skill. And when I learn the flow of things after a week, I've "sucked the fun of it."

    Skill is someone gradually improving, which can only be accomplished with visible information. Without parsers, someone can spam Full Thrust combos without ever realizing doing so severely impacts their damage, thus they cannot improve without the information only theorycrafters provide. And how do theorycrafters obtain such valauble datat? Parsers. You are so utterly blinded by your seething hatred for the raid community you have lost any semblance of a rational thought. You accuse raiders of sucking out the fun and spreading toxicity yet your astounding levels of arrogance have completely derailed a thread that was never about parsers. So who is actually causing drama here?
    (5)

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