Stopped reading there. Why throw your argument away by opening with an insult?
"You don't even raid" = "do you even lift" for games. I play the normal raids, I play the 24-player alliance raids. I pass over the high end content because nobody is willing to play it without a parser crutch. To me, players using parsers are rubbish script kiddies who didn't earn their clear. They used inaccurate information they were not supposed to have to clear it, and then complain it's boring and make asinine demands to change the content.
Playing Ridorana Lighthouse was fun the first time because I was guaranteed at least one run where parsers were dead and nobody knows the mechanics, and players real skill shows through. 13 players will still alive, 21 players got the "Didn't Stop, Made it Pop" achievement, 19:27 remaining, finished at 1:48PM on 2018-05-22. The second time I played it a week later? Gee wow, cleared in half the time with only one wipe, on the boss that we didn't wipe on in the first day-one attempt. Parses started showing up at 2018-05-24 9:24 AM. I cleared everything that was new that I could before the parser users started sucking the fun out of everything.
Now please. if you don't want more discussion about lilies and WHM, then stop bringing it up. Some of you just really want me to be wrong, even when I'm objectively right about the lilies and how SE wants you to play WHM.
But not the reason people are citing. You may also have heard of the term "Emergent gameplay". "The Meta" is not emergent gameplay it's berating users for not adhering to the fastest strategy so that they get better parses for fflogs. Remove the parser from the picture and people would discover that yes, the game is balanced, no healers do not need to maximize DPS, and yes the content is fun.
The same killjoy raiders complaining about lilies are the same ones who think the content is boring. Stop and smell the roses.
As I said, it's not a limit break bar. If you are waiting for 3 lilies by casting cure before using the 4 skills that are affected, then you're just wasting those skills. There are 4 oCD's, you can burn all of them one after the other, and all the lilies do is shorten the recast timer. If for some reason you need all 4 oCD's at the same time, then that will be the only time you are even impacted by the lilies, because the recast times will be longer.
Assize has a 60s recast, 3 lilies = 48sec (SOL I), + X (SOL II)
Asylum has a 90s recast, 3 lilies = 72sec (SOL I) + X (SOL II)
Tetra has a 60s recast, 3 lilies = 48sec (SOL I)
Divine Benison has a 30s recast, = 24sec (SOL I)
Like as an example, if you're using cure/cure II, a lot, then Assize and Asylum will pretty much always be up due to SOL II, regardless if you have zero or 3 lilies. All the lilies do is show you that you're not overhealing. If you don't always have three lilies by doing what you normally do, then you'll just have to settle for the normal recast times of the 4 skills the lilies remove recast time from. The actual way the game appears to do this is by subtracting 5 seconds for SOL II, or 4/10/20% upon the lily being generated for SOL I. The recast time isn't suddenly added back to the other actions if you use the lilies. If they are already available to use, then the lilies do nothing, because using any of the 4 skills resets the lily counter and the recast times.
https://youtu.be/JQSyPv45FrY
But hey, most of the people pushing the regen meta wouldn't know this because they don't play it. I could be wrong, because as I said, Assize is up pretty much all the time for me and, I don't pay attention to the lilies, so I just use it if it's available. So people shouldn't get themselves twisted in a knot over the lilies. None of the gauges on any of the jobs do anything but tell you what activates the procs. They are not limit break bars.



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