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  1. #11
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Fonkyama View Post
    Why do people care if gating was removed, or at least adapted to their "Play all jobs" design?For people afraid that it would mean higher ilvl requirements, you will always be free to create parties yourself asking for lower ilv requirements.

    For those who think it would tire players who would end up quitting, guess what? That's exactly what's already happening when you are always playing the same job cause you cannot gear your alts properly.

    And no, there is not enough end game content as it is. I still have hope that they will be able to bring some new end game things in this expansion by removing one dungeon every two patches, but I have little faith it will be meaningful content.

    The fact is the game is stuck between its play every job on one character core design and its game design decisions to heavily limit it.
    Yeah exactly, they depend on this gating to be content for 4 years.. time for something different? reskining patch after patch im sure people get tired of it....

    Quote Originally Posted by Bourne_Endeavor View Post
    They aren't outliners though. Every single time the devs have released content where you could indefinitely farm it, people always gravitated to the easiest and most efficient they could find. As I mentioned earlier, you'll be hard pressed to find anyone who wasn't in Verity gear on their preferred jobs by the time Omega dropped. Likewise, the Anima farm was supposed to push people to casually grind their relics. What did most do instead? Spam A1S incessantly because it was fast and easy. Aether PF had an abundance of light farm parties practically all day.

    Savage didn't release for four weeks, meaning raiders had plenty of time while waiting for it. If you wanted full Creation gear, it would require just 214 tomes per day over that four week span. Doing your roulettes daily offers 125. So two... just two Ala Mhigo runs extra per day and you'd have full ilvl 330 in four weeks. That is not a hardcore grind. People spend more time farming mounts than what it would require for them to have the highest level gear available. This does not include, Hunts, Lost Canals or PvP. Even casual play would make it incredibly easy and far more beneficial to obtain all Creation gear, thus rendering every other avenue for gear progression obsolete. You keep presuming only "no lifers" would grind like that, but 214 tomes per day requires less than one hour' slightly longer if you go the dungeon route and maybe get some bad groups. That is all you would have to dedicate to your grind.
    it was 2 weeks, not 4, when salvage opened compared to normal. You couldn't even get a body from normal when salvage opened. Why does it matter if people had full Verity on 1 job by the time delta normal opened? me and my friend where on 3 jobs with it, and we did not do expert every day. Why is it such an issue to let the game live up to what it advertises? this isn't "can only play 1 job, or 1 role and you need 2 alts to play properly" I do not find this post making a connection on why people should be allowed to gear more then one job on the current tomes. Also you pretty much had to make Verity not gated, otherwise it would not make sense to have 300 gear rain on you with 310 gated.

    Quote Originally Posted by Neophyte View Post
    The only thing you achieve with uncapped tomes is
    1) faster ilvl inflation,
    2) the gearing process would be even more brainless and doable with less effort (no one would overmeld and craft gear for that extra edge on dps in early clear groups)
    3) unstable participation in contents with higher spikes and bigger gaps in between them. Bad for a subscription model game.
    If tomes were uncapped there would be other gates in place, most likely rng based ones, which also leads to "only 1-3 jobs high geared" usually and also provide stable participation.
    Those are design flaws making the current tome gear too strong/ content too easy. That was always another issue and not really meant for this topic, I just think it is counterproductive that this game is all jobs on one character when that is not really the truth and tries to force one job on people. Also your 1 does not take account the suggested of resisting caps per role, not per character.

    Come to think of it, I guess my point is I am tried of gating covering up the game's design flaws, that is why it works so well, because they can't build the game from the concept of letting you play and gear any job yet, and does not offer enough content to support it (or least that fear that?)
    (2)
    Last edited by Snow_Princess; 08-03-2017 at 04:07 PM.