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  1. #121
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by TankHunter678 View Post
    In other words lets track 45 currencies (15x poetic tomes tracked, 15x verity tomestones tracked, 15x creation tomestones tracked), or if you go by role then that's 21 tomestone currencies to track. Giving you 15 (or 7) weekly limits you feel you need to cap meaning people would be required to daily run a minimum of about 3-4 hours worth of expert dungeons every day just to cap out weekly in the case of it being role based.

    Which will lead to much faster burn out because you would have to no life grind essentially. If it was even worse and split the tomestone reward so that you got some of each then well in all honesty that just amplifies the grind even more and worsens content burn out.
    No, this would give some flexibility to those who want the cap gone entirely. Geezus, people. If you're the type of person that feels pressured by having more options, that is entirely on you and something you need to work on. And stop using outliers as if they're the norm. Most people do not have 15 jobs leveled. If judging by these forums, most people are also completely content with gearing slowly and so this burn out you keep talking about shouldn't be an issue.
    (1)

  2. #122
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Skivvy View Post
    No, this would give some flexibility to those who want the cap gone entirely. Geezus, people. If you're the type of person that feels pressured by having more options, that is entirely on you and something you need to work on. And stop using outliers as if they're the norm. Most people do not have 15 jobs leveled. If judging by these forums, most people are also completely content with gearing slowly and so this burn out you keep talking about shouldn't be an issue.
    Then you'd get people who play just 1 job complaining about people effectively having more total tomes and want that restriction removed entirely. I know it's a slippery slope kkind of arguement but this community is extremely prone to it considering many stances on expected performance, content difficulty and other issues. There is absolutely no way to make everyone happy and most seem to make due with the current system while it keeps content somewhat engaging for a minor ammount of time.
    (4)

  3. #123
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Skivvy View Post
    No, this would give some flexibility to those who want the cap gone entirely. Geezus, people. If you're the type of person that feels pressured by having more options, that is entirely on you and something you need to work on. And stop using outliers as if they're the norm. Most people do not have 15 jobs leveled. If judging by these forums, most people are also completely content with gearing slowly and so this burn out you keep talking about shouldn't be an issue.
    Eh based on what I see all the time in DF? There are more people with all jobs leveled (to some degree) then there are people with only a couple jobs leveled.

    And it does lead to much faster burn out, I experienced it in other, korean, MMOs where you basically have to constantly grind to progress.
    (1)
    Last edited by TankHunter678; 08-03-2017 at 12:22 PM.

  4. #124
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by TankHunter678 View Post
    Eh based on what I see all the time in DF? There are more people with all jobs leveled (to some degree) then there are people with only a couple jobs leveled.And it does lead to much faster burn out, I experienced it in other, korean, MMOs where you basically have to constantly grind to progress.
    You need a game to limit you so you do not get burned out? Why does a game development team need to micromanage people? They can at least do the gated currency by ROLE (not job) so healer (whm/SCH/AST) , tank (DRK, WAR, PLD) Melee (maiming) DRG, Melee (striking) MNK,SAM, scouting - NIN, RNG(BRD,MCH) and caster, (BLM,SMN, RDM) though they would need to balance secondary stats better for this to work, like how spell speed is not really wanted by RDM, have it effect other things. You do not need to cap every role per week, and no reason people should feel they have to, it is just options so people do not feel locked in one job, something this game advertises play all jobs on one character.

    Quote Originally Posted by C-croft View Post
    PS I had to cut your quote up do to text limits.
    its fine

    Quote Originally Posted by Shurrikhan View Post
    And you get massively more inventory space for each role to boot. There's really scarcely any other way to go, so long as you can stand doing the MSQ again (and gleaning its burgeoning exp gains...).

    But XIV was in large part sold on the idea of "all classes on one character"... and yet they're less alt-friendly in that form than almost any competing MMO. That's what doesn't make sense to me.
    UGH now i am considering buying 2 MSQ potions but it is limit 1 per account, it would be nice to have different characters per role for the pointless gating and inventory space, be a good way for them get more money that is for sure..
    (2)
    Last edited by Snow_Princess; 08-03-2017 at 12:51 PM.

  5. #125
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by TankHunter678 View Post
    Eh based on what I see all the time in DF? There are more people with all jobs leveled (to some degree) then there are people with only a couple jobs leveled.

    And it does lead to much faster burn out, I experienced it in other, korean, MMOs where you basically have to constantly grind to progress.
    It's normal to have all jobs leveled to a degree. I have all jobs leveled to a degree. What I want to see are all these poor souls that you are worried about that have all 15 jobs maxed out and are simultaneously trying to gear them all. That is what your previous comment was alluding to as a reason why tome cap per job would be bad. Yes, I know those people are spotted around the server - I ran into one of them while running an expert once, however they are insanely far from the norm.

    Also, burn-out is obviously a very real thing, but these leads back to your own self-control. Just because you personally suffer with burnout does not mean others will suffer the same. I've played XI, as well as my favorite Korean MMO that I hate to love (AA) for years, I understand grind. You need to know how you react to grind and play accordingly. It's unfortunate that SE feels they have to resort to the level of hand-holding presented in this game.
    (2)
    Last edited by Skivvy; 08-03-2017 at 12:48 PM.

  6. #126
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    there must be a balance to keep people playing old content and keep it somewhat challenging. Everyone capping out everything on the first week would destroy older runs for people. None of the prime geared people will do old dungeons because there's no point (barring maybe minions and the occasional odd glamour).
    nobody does old dungeons, newer/slower players can't find parties.

    The caps are to keep more people playing more of the content at a constant rate. Everyone in this game knows if you wanna get your runs done fast and efficiently , you play as much as you can right after weekly reset. Everyone is running their tome runs and wt entries. There's a mini spike friday night and saturday, and a teeny spike right before reset of people doing these duties.

    remove the cap? You'd get 2 weeks of intense runs for everyone, people would be playing nonstop and capping the crap out of everything. Then 4 weeks in? dead. Nobody is running "old" content except the casuals, queues get longer and longer every day.

    True this is opinion. I am no game dev, but from what I've seen in the forums and patterns in DF on my server, this is a necessary evil to keep the game alive and the majority of the people engaged.
    (0)

  7. #127
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Krotoan View Post
    there must be a balance to keep people playing old content and keep it somewhat challenging. Everyone capping out everything on the first week would destroy older runs for people. None of the prime geared people will do old dungeons because there's no point (barring maybe minions and the occasional odd glamour).
    nobody does old dungeons, newer/slower players can't find parties.

    The caps are to keep more people playing more of the content at a constant rate. Everyone in this game knows if you wanna get your runs done fast and efficiently , you play as much as you can right after weekly reset. Everyone is running their tome runs and wt entries. There's a mini spike friday night and saturday, and a teeny spike right before reset of people doing these duties.

    remove the cap? You'd get 2 weeks of intense runs for everyone, people would be playing nonstop and capping the crap out of everything. Then 4 weeks in? dead. Nobody is running "old" content except the casuals, queues get longer and longer every day.

    True this is opinion. I am no game dev, but from what I've seen in the forums and patterns in DF on my server, this is a necessary evil to keep the game alive and the majority of the people engaged.
    I could be wrong, but I feel like if they were to adjust the cap to be per job, people would be running more dungeons/roulettes as they now actually have an incentive to. I can only speak for myself, but currently I only run 1 expert daily. That is it. No real reason to do more since it only takes 5 experts a week to cap Creation. If I had more jobs I could be working on, I would definitely try and sneak in an extra dungeon or two on the nights that I'm free. I can't imagine I'd be the only one doing some extra runs.
    (1)

  8. #128
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Skivvy View Post
    I could be wrong, but I feel like if they were to adjust the cap to be per job, people would be running more dungeons/roulettes as they now actually have an incentive to. I can only speak for myself, but currently I only run 1 expert daily. That is it. No real reason to do more since it only takes 5 experts a week to cap Creation. If I had more jobs I could be working on, I would definitely try and sneak in an extra dungeon or two on the nights that I'm free. I can't imagine I'd be the only one doing some extra runs.
    everyone would be running more .... initially. The point I'm trying to make is if you don't limit it or make people have a reason to keep coming back every week it will be a huge rush and then nobody running queues. People would cap out everything in the first couple weeks and move on or quit.
    (2)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  9. #129
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Krotoan View Post
    People would cap out everything in the first couple weeks and move on or quit.
    Can't fully gear a job in Creation tomes in two weeks :X Two months, maybe. Also, there is far more content in this game than just gearing up. If gearing is deemed by players and SE to be the end-game for XIV, we're in for some hurt. Gearing should be viewed as the first step into being able to play the content you enjoy.
    (1)

  10. #130
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Skivvy View Post
    Can't fully gear a job in Creation tomes in two weeks :X Two months, maybe. Also, there is far more content in this game than just gearing up. If gearing is deemed by players and SE to be the end-game for XIV, we're in for some hurt. Gearing should be viewed as the first step into being able to play the content you enjoy.
    personally I find WAYY more in this game besides gear, take a look at this character and you'll see I like gathering minions, mounts, crafting, achievements and I LOOOVE the stories, sidequests and otherwise.
    I guess it wouldn't hurt to cap creation per job..but then how would you stop someone from capping out their Main job in creation gear and stopping in the first week? 15 types of tomes?.. bleh..
    Gear ISN"T the beat all end all, but it is the main reason a lot of people play MMORPGs. Remove those people after they've got theirs and the queues grow.

    I've been playing this game since 1.0 and will be playing till the story ends, but there is something to be said for keeping around people who are good at clearing dungeons and events efficiently and often, and those people are usually Gear Progression types.
    (1)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

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