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  1. #151
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Shurrikhan View Post
    But XIV was in large part sold on the idea of "all classes on one character"... and yet they're less alt-friendly in that form than almost any competing MMO. That's what doesn't make sense to me.
    Why should it be alt friendly if you can do everything on 1 character and don't need alts?
    (0)

  2. #152
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Shurrikhan View Post
    But XIV was in large part sold on the idea of "all classes on one character"... and yet they're less alt-friendly in that form than almost any competing MMO. That's what doesn't make sense to me.
    Because you're looking at it from the wrong perspective. "All classes on one character" isn't the same as "all classes equally geared on one character." Note the distinction. You can do every piece of content without having a single piece of Creation gear. I main Samurai but could swap to Dragoon next week if I really wanted to. Most people do start rotating their alt jobs regardless of gear once they're a bit more aware of the fight and don't need extra benefits. People focus on one job first less due to gear but more so consistency. When learning Savage level fights, you want the job you have most practice with because it'll make that first clear easier. Back in Creator I rotated Dragoon, Ninja, White Mage and Warrior throughout the tier. I very briefly dabbled with Machinist too. The melee DPS were with my static while I pugged on White Mage and subbed for a friend on Warrior and Machinist. Some were fully geared, others weren't.

    Don't think about the ilvl when switching to alts. If you want to play something else, go right ahead.
    (6)

  3. #153
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,854
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    I too like to eventually get all classes to 70, but I am totally fine with the gates on content. The gear is all hamster wheels anyway. Learn all the jobs, but focus on playing a handful of them at their best. You can be equally geared and equally skilled at all the classes, and still have a preference, after all. I loved WAR and hated PLD at 50. I loved PLD and DRK and hated WAR at 60. Didn't mean I couldn't play WAR - I could quite well - it just meant I didn't enjoy pushing DPS to hold hate the way the job was played at 60.
    (0)

  4. #154
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Gating in this game is going to continue and that's just the way of it due to how raiding works in this game and its strict vertical progression. A raid literally lasts 10 to 20 minutes max if it is cleared on the first try. Not gating that kind of gear progression in a game where the amount of endgame gear at any given time is 3 sets usually... is crazy.

    I could understand if they made tomes unlimited for casual people to play and enjoy every class but they have to make tome gear entry gear for raiding if they do that otherwise people will over gear for raids first day. I honestly don't have a problem with them doing this but then you have the people who cry that they can't have good gear... Combine that with a problem of keeping crafting gear/nonsavage gear relevant and you have more issues. Do we go with 2 to 5ilvl differences? Sure why not. People will always strive for something better or the best or available to their current limitations whatever they may be.

    This game isn't designed to not be gated. The archaic way gear works is its own downfall. A lvl 70 player in i200 gear is vastly different in comparison to a ilvl300 player. Your level is practically irrelevant for anything other than skills unlocked and limiting what gear you are allowed to use. Gear flat out determines what you are capable of doing in this game instead of just augmenting overall playerskill and class skill/abilities. There are no interesting gear stat elements so you are left to just go for the "best piece". I mean I can totally see why going back to old content to get those bunny ears to make your pixels look more sexy is great and all but beyond that why would you?

    There are people who enjoy this type of progression and their are people who have been complaining since 2.0... I'm guessing since SE sees the current system is mostly working and subs are still high enough that they are happy, why would you change something that is working?
    (0)

  5. #155
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    Gating = forced extended play time = longer subs = more money!

    They couldn't get rid of gating because there would be a good few people who just finish everything in the game and full gear all their jobs in a weeks time, then those people leave till the next expansion. Heck, even someone like me who plays maybe 1 to 2 hrs a night would probably run out of stuff to collect.

    It's all business.
    (0)
    可愛い悪魔

  6. #156
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Bourne_Endeavor View Post
    I was relaying how it would be if Creation tomes existed from the get go. Since they would be unrestricted in this hypothetical, it'd be pointless to even have Verity. The crux of my point is how it still only takes an hour to grind, which is barely putting forth any dedication at all. You wouldn't have to play everyday as you could play longer another day to makeup for lost time. What you continuously ignore is your purposed solution makes all other content obsolete. With uncapped Creation tomes, people aren't going to run Omega normal. There is no point. It takes less time and you'll be guaranteed higher level gear compared to the RNG equivalent. To make this crystal clear. In your scenario...

    Omega Normal
    RNG dependent
    Inferior ilvl
    Weekly reward (assuming this wasn't also removed)

    Uncapped Creation
    Guaranteed, provided you run content that rewards Creation
    Higher ilvl
    No cost

    I wonder which people will do.
    Quote Originally Posted by Bourne_Endeavor View Post
    Because you're looking at it from the wrong perspective. "All classes on one character" isn't the same as "all classes equally geared on one character." Note the distinction. You can do every piece of content without having a single piece of Creation gear. I main Samurai but could swap to Dragoon next week if I really wanted to. Most people do start rotating their alt jobs regardless of gear once they're a bit more aware of the fight and don't need extra benefits. People focus on one job first less due to gear but more so consistency. When learning Savage level fights, you want the job you have most practice with because it'll make that first clear easier. Back in Creator I rotated Dragoon, Ninja, White Mage and Warrior throughout the tier. I very briefly dabbled with Machinist too. The melee DPS were with my static while I pugged on White Mage and subbed for a friend on Warrior and Machinist. Some were fully geared, others weren't.

    Don't think about the ilvl when switching to alts. If you want to play something else, go right ahead.
    You are looking at it at the wrong prospective. For highest level of play, playing on 1 job is too strongly encouraged, thus making all jobs on 1 character wrong. I find it really to have problems when people throw up i270 required to enter a pf when that is very overkill and shut people out when they can't get i270 because of the time gating at the time. This always repeats. You are also assuming things will be the same as in now, i/e having the current gear too strong and this is always been a problem. At lv 50, i120 became too common and abused healers just getting at 50 who could not gear because of the time gating. They could not do the DFs people expected them to do, because they could not gear well enough on what was considered the norm. At lv 60 it was i270 pfs. It is always the same thing, the same formula the same abusive gating. There is no such thing as "allows people to catch up" when you are joining the game in mid-expansion/mid-patch, you are always behind because of the time gating.

    Also you are ignoring people suggesting separate caps for different roles, what you are trying to explain shows no support and no reason to have such strict time gating. I also disagree on a programing team hand hold to this degree because people can't control themselves? People are too abusive to those that do not have xilevel.

    The only reason you are saying the things you are is because the game is designed around the time gating, if you did not have that, it would be designed differently, and maybe even encourage to have real content, and not depend on time gating to extend outdated content.

    Something like this:
    Quote Originally Posted by Snow_Princess View Post
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    I'll pass on unlocking the gates, thanks. I actually enjoy them the way they are now, and unlocking would either result in content being tuned around Max ilvl or the community forcing players that aren't 338+ to miss out on content because they don't have the time to gear out all jobs in creation gear in five hours.
    That is the same as now, the community expects you be on that single job you gear. Maybe not remove them completely, but something needs changing so you can be more then one job. To gear takes too long to do more then one job because of the gating. For 4.05, the time gating was so bad, Delta normal got outdated, gear wise before people could even get body gear from it. Sure have some kind of gating for "overpowered gear" but we need some kind of balance so we can gear more then one job. The bold is exactly why the gating needs to be relooked at, you have a self defeating augment.

    You ever see some of the light farming pfs when 270 gear was semi-recent? I had to change jobs often (and mix my right with healer/caster to get the 270 average) just so I can join the pf and them to turn it down because the difference of 260 and 268-270 was meaningless, and that i was a i262 healer and do fine in farming pts. Also I had to do that for lore farming too, was issue with lore farming and lights.
    is exactly what time gating to the degree FFXIV does it causes, and forces people on 1 job.

    Quote Originally Posted by Maku View Post
    Gating = forced extended play time = longer subs = more money!

    They couldn't get rid of gating because there would be a good few people who just finish everything in the game and full gear all their jobs in a weeks time, then those people leave till the next expansion. Heck, even someone like me who plays maybe 1 to 2 hrs a night would probably run out of stuff to collect.

    It's all business.
    Why does that matter? The forums are for suggesting how to make the game better, so can we work on that?
    (1)
    Last edited by Snow_Princess; 08-03-2017 at 11:28 PM.

  7. #157
    Player
    Roegan's Avatar
    Join Date
    Jul 2017
    Posts
    24
    Character
    Roegan Skaetmoen
    World
    Zodiark
    Main Class
    Scholar Lv 70
    I'm not sure I understand the problem in the first place. You aren't liking BLM or MCH so you suddenly want to have 330 gear for EVERY class? That escalated quickly o_O
    And why do you want 330 gear for BLM or MCH- you just said you don't like those jobs so surely you don't need gear for them?

    To me this issue seems less about gear and gating and more about you needing to find a job you like again, then you can gear that job and its all good. You don't need 330 gear first though. You figure out the job you like THEN get the gear. Not get the gear then figure out which one you like...
    (0)

  8. #158
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Snow_Princess View Post
    -snip-
    At this point all I am hearing from you is "It's ok to invalidate all the content we have now, and all the content we will be getting in 4.1, because I want highest ilvl NOW with no effort".

    When you would then turn around and complain about having nothing to do because you were at the highest ilvl and have no reason to do any of the content.

    310, which IS uncapped, is sufficient for any content in the game at current that is not the savage raids. It is also not hard to gear everything in that 310 gear by just grinding. Even if you start with jobs that do not share gear with other classes, or only with 1 other class. Then there is the crafted 320 set which you could go and get that then meld it how you need for an outlier class like RDM, while still using your verity/Omega normal gear for your SMN/BLM if you so wanted.

    All removing the gates do is open the path of least resistance for people to burn themselves out as quick as possible and lose all reason to run any of the existing content so they then unsub and you can move onto complaining about stupid que times cause all the tanks are gone due to lacking a job (from being max ilvl already).
    (2)

  9. #159
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    I can't see gear capping as anything more than a cheap retention method, and fair dinkum to that, they need their money somehow.

    That said, if I wanted to no life for gear, why should I be stopped? Almost every reason given so far exists in game already. Guess I'll just go back to Yakuza 0 between raids.
    (1)

  10. #160
    Player
    Arkune's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Arkune Bloodedge
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    OP has a fair Point.
    I am one of those Players who is going to quit the game anytime soon because of this Progession Wall. I am a Veteran XI Player, and supported 1.0 until the End, i enjoyed the Speedrunning dungeons with my Friends even we hadnt any luck on Body Drops, but we atleast had our own Pace and we all could take a week off from game w/o losing anything.

    While i am against the removal of Savage Content Gate, because it will prevent Raiders from maxing their Gear within a Week. I am fully for a weekly tome cap Change, either into adding tomes for each class or get rid of it.

    I want to Gear my mains (DRK/RDM) equal with the highest Gear aviable expect from Savage, so the new Tome Gear will make the Deal in Terms of Ilevel (330).
    (3)

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