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  1. #141
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Snow_Princess View Post
    it was 2 weeks, not 4, when salvage opened compared to normal. You couldn't even get a body from normal when salvage opened. Why does it matter if people had full Verity on 1 job by the time delta normal opened? me and my friend where on 3 jobs with it, and we did not do expert every day. Why is it such an issue to let the game live up to what it advertises? this isn't "can only play 1 job, or 1 role and you need 2 alts to play properly" I do not find this post making a connection on why people should be allowed to gear more then one job on the current tomes. Also you pretty much had to make Verity not gated, otherwise it would not make sense to have 300 gear rain on you with 310 gated.
    I was relaying how it would be if Creation tomes existed from the get go. Since they would be unrestricted in this hypothetical, it'd be pointless to even have Verity. The crux of my point is how it still only takes an hour to grind, which is barely putting forth any dedication at all. You wouldn't have to play everyday as you could play longer another day to make up for lost time. What you continuously ignore is your purposed solution makes all other content obsolete. With uncapped Creation tomes, people aren't going to run Omega normal. There is no point. It takes less time and you'll be guaranteed higher level gear compared to the RNG equivalent. To make this crystal clear. In your scenario...

    Omega Normal
    RNG dependent
    Inferior ilvl
    Weekly reward (assuming this wasn't also removed)

    Uncapped Creation
    Guaranteed, provided you run content that rewards Creation
    Higher ilvl
    No cost

    I wonder which people will do.
    (3)

  2. #142
    Player
    Centershock's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    179
    Character
    Yuji Kiritani
    World
    Mateus
    Main Class
    Ninja Lv 100
    After reading through all the posts in here and trying to look at every single angle, I still think that this gate is needed. I get it. It's an artificial way for SE to keep subs. For us to keep playing, despite it being the same ol' content every single time. So that players don't out-pace each other too much, so that no one gears up too quickly. I hate this gate, but it's a necessary evil I suppose you could say.

    But I also think the current cap of 450 is too low. We are already have 15 combat-related jobs. Is it so much to ask to be able to outfit maybe one of every role? One tank, one healer, one DPS (of any kind)? How difficult would it be for the devs to implement something like this? And if not 450 for every role, how about just raise it to 900 altogether?
    (1)

  3. #143
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Fonkyama View Post
    For those saying the content would be useless, WoW lets you farm all week if you want and yet its content last longer than FF14's content.
    Yes. Not having content for about a year till the next expansion is so much better. Atleast you can farm your dailies yay
    (2)

  4. #144
    Player
    Rasylia's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    553
    Character
    Rasylia S'ial
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Eclipsed View Post
    Seconded for good measure. The fanboys will argue against the idea until the end of time, but you aren't wrong. There is just no point to the whole job system as it stands currently. You can't gear a second job equivalent to your main and you can't use it for anything anyway. At this point now with the gutting of the role skills and the removal of the necessity of leveling a second class to get skills, I really am struggling to find a reason for it to even exist. It currently serves no real purpose.
    Please refrain from using the term "fanboys" towards people who disagree with you.
    (7)
    Last edited by Rasylia; 08-03-2017 at 05:33 PM.

  5. #145
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Fonkyama View Post
    For those saying the content would be useless, WoW lets you farm all week if you want and yet its content last longer than FF14's content.
    Your "average" MMO player have no self-control and this system, with is good in paper, is "not really working", for players the best version is now mandatory instead of an extra. Blizzard faced the same problem when they uncapped the daily quest limit in Pandaria, people forced themselves to do all quest all days instead of focusing in one or two reputations at a time.

    Another problem Blizzard is facing is the artifact weapon, the system was built as an alternative progression system that you leveling up by just doing other stuff without really caring about it, but once again the community farmed it non-stop and last time I checked is a very "hated" system.

    However, the vocal minority is totally disconnected from the actual player base and your regular player enjoys the formula. Ion Hazzikostas have a few very good interviews talking about this, how when something it's not really working (like Cataclysm heroic difficulty for dungeons or the Diadem) people don't touch the content and/or subs drops really fast compared to the usual mambo of an MMO.

    So, there is no perfect system and Devs have to stick to something that works for the majority of their player base and for FFXIV is the current formula.
    (3)
    Last edited by Driavna; 08-03-2017 at 05:50 PM.

  6. #146
    Player
    Fonkyama's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Luna Seed
    World
    Moogle
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Baci View Post
    Yes. Not having content for about a year till the next expansion is so much better. Atleast you can farm your dailies yay
    You have no idea what kind of content Blizzard is releasing each patch since Legion, do you? I love FF14 and even if I know they don't have the same ressources, I would love for a 1/3 of Legion's content.

    Quote Originally Posted by Driavna View Post
    Your "average" MMO player have no self-control and this system, with is good in paper, is not really working, for players the best version is now mandatory instead of an extra. Blizzard faced the same problem when they uncapped the daily quest limit in Pandaria, people forced themselves to do all quest all days instead of focusing in one or two reputations at a time.

    Another problem Blizzard is facing is the artifact weapon, the system was built as an alternative progression system that you leveling up by just doing other stuff without really caring about it, but once again the community farmed it non-stop and last time I checked is a very "hated" system. However, the vocal minority is totally disconnected from the actual player base and your regular player enjoys the formula. Ion Hazzikostas have a few very good interviews talking about this, how when something it's not really working (like Cataclysm heroic difficulty for dungeons) people don't touch the content and/or subs drops really fast compared to the usual mambo of an MMO.
    It's usually hated by people who care about first world progression. As for the others, you will always progress on your artefact whether you farm for it or not and if you fall too much behind there's a catch up system built in anyway.

    I do agree on Pandaria's issue and that's why I'm only referring to Legion which got it (almost) right.
    (1)

  7. #147
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Fonkyama View Post
    ...
    Yes, world first community it's daying because the insane numbers of hours self-imposed (I won't be surprised is Mythic got discontinued at some point). I like Lengion formula, but I also enjoy a lot how FF14 works and don't want a 180º, IMO what we need is just more side content.

    That why I'm plaing this game and not WoW.
    (1)

  8. #148
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Fonkyama View Post
    You have no idea what kind of content Blizzard is releasing each patch since Legion, do you? I love FF14 and even if I know they don't have the same ressources, I would love for a 1/3 of Legion's content.
    And the content you have now wont make up for an around 1 year gap between last raid-> next expansion. Which was the case for pandaria and WoD. For legeion afaik theres one more raid coming, right now its August so if the raid its in idk 2 month it will be again a gap of 3/4 a year up to a full year till expansion.
    Bottom line. Dont glorify WoW content cause not more fun and just repetetive
    (1)

  9. #149
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    The reason there are caps is to give people something to work towards without effectively nerfing Savage on the first week by giving people higher gear than it's tuned for. If tomes weren't capped then the highest tome gear would have to be item level 320. And look what that does:

    Quote Originally Posted by Snow_Princess View Post
    I can gear all my jobs to 320 + in 5 minutes if I wanted, the question is what is the point in doing that? If 310-320 is good enough for everything how can you argue there is content to do?
    The OP himself would complain there is no content worth doing after getting the best tome gear. Getting all jobs geared with the best gear would be pointless because then you'd have no reason to keep playing content.
    (6)
    Graphics
    MSQ
    Viper

  10. #150
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Here's a suggestion, the give and take would be simple. The job specific gear you obtain at lv 70 can be traded in with half the tomes to obtain a job specific i230 of X gear.

    This is the general idea of it, it would allow you to gear up 2 specific jobs for half the tome cost but of course the downside is you won't have a healer set aka SCH/WHM/AST instead you could have SCH and BRD. I think this would be the best middle ground that could be reached without breaking the system. Since in the game there are technically ways to gear up other jobs at the same time minus the weapon however they are usually the same job type except in case of DRG and NIN which don't share currently.

    But basically the premise is this. Body piece would cost 412 instead of 825, however there would need to be strict rules set in place so that you can only use 1 token weekly.

    They would need to add a "Role: X job here" token that you can only by 1 of each weekly reset, so you buy the ones you want, WHM and RDM, they would basically be free and serve as a token to prevent players from getting 2 NIN gear for a cheaper price each week and just gearing up faster. The whole design is set around being able to choose 2 specific jobs you want to gear up.
    (0)

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