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  1. #131
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    I'll pass on unlocking the gates, thanks. I actually enjoy them the way they are now, and unlocking would either result in content being tuned around Max ilvl or the community forcing players that aren't 338+ to miss out on content because they don't have the time to gear out all jobs in creation gear in five hours.
    (6)

  2. #132
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    I'll pass on unlocking the gates, thanks. I actually enjoy them the way they are now, and unlocking would either result in content being tuned around Max ilvl or the community forcing players that aren't 338+ to miss out on content because they don't have the time to gear out all jobs in creation gear in five hours.
    That is the same as now, the community expects you be on that single job you gear. Maybe not remove them completely, but something needs changing so you can be more then one job. To gear takes too long to do more then one job because of the gating. For 4.05, the time gating was so bad, Delta normal got outdated, gear wise before people could even get body gear from it. Sure have some kind of gating for "overpowered gear" but we need some kind of balance so we can gear more then one job. The bold is exactly why the gating needs to be relooked at, you have a self defeating augment.

    You ever see some of the light farming pfs when 270 gear was semi-recent? I had to change jobs often (and mix my right with healer/caster to get the 270 average) just so I can join the pf and them to turn it down because the difference of 260 and 268-270 was meaningless, and that i was a i262 healer and do fine in farming pts. Also I had to do that for lore farming too, was issue with lore farming and lights.
    (1)
    Last edited by Snow_Princess; 08-03-2017 at 02:41 PM.

  3. #133
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Snow_Princess View Post
    That is the same as now, the community expects you be on that single job you gear. Maybe not remove them completely, but something needs changing so you can be more then one job. To gear takes too long to do more then one job because of the gating. For 4.05, the time gating was so bad, Delta normal got outdated, gear wise before people could even get body gear from it. Sure have some kind of gating for "overpowered gear" but we need some kind of balance so we can gear more then one job.

    You ever see some of the light farming pfs when 270 gear was semi-recent? I had to change jobs often just so I can enter as healer and tell them to turn it down because the difference of 260 and 268-270 was meaningless, oh, did people did that for lore farming too.
    And you can gear more than one job. Just because you dont like the options you have doesnt mean they dont exist
    (0)

  4. #134
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Baci View Post
    And you can gear more than one job. Just because you dont like the options you have doesnt mean they dont exist
    Did you read what I said? You could not, you be gated by the ilevel equivalent and unable to join because you can only get that high ilevel on ONE JOB. (And ONLY if you focused all the currency on one job, if you split it, because you play more then one job, you couldn't meet it.) I was able bypass it by mixing my right and explaining to them it was asking too much, and every time I did that, I was always accepted and they turned the requirement down.
    (1)
    Last edited by Snow_Princess; 08-03-2017 at 02:48 PM.

  5. #135
    Player
    TensaiSogetsu's Avatar
    Join Date
    May 2014
    Posts
    79
    Character
    Mugetsu Okami
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Never gonna happen, OP. Even as someone that levels everything, I would NOT want the gating to go away. There's plenty to do between patch cycles.
    (0)

  6. #136
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Skivvy View Post
    No, this would give some flexibility to those who want the cap gone entirely. Geezus, people. If you're the type of person that feels pressured by having more options, that is entirely on you and something you need to work on. And stop using outliers as if they're the norm. Most people do not have 15 jobs leveled. If judging by these forums, most people are also completely content with gearing slowly and so this burn out you keep talking about shouldn't be an issue.
    They aren't outliners though. Every single time the devs have released content where you could indefinitely farm it, people always gravitated to the easiest and most efficient they could find. As I mentioned earlier, you'll be hard pressed to find anyone who wasn't in Verity gear on their preferred jobs by the time Omega dropped. Likewise, the Anima farm was supposed to push people to casually grind their relics. What did most do instead? Spam A1S incessantly because it was fast and easy. Aether PF had an abundance of light farm parties practically all day.

    Savage didn't release for four weeks, meaning raiders had plenty of time while waiting for it. If you wanted full Creation gear, it would require just 214 tomes per day over that four week span. Doing your roulettes daily offers 125. So two... just two Ala Mhigo runs extra per day and you'd have full ilvl 330 in four weeks. That is not a hardcore grind. People spend more time farming mounts than what it would require for them to have the highest level gear available. This does not include, Hunts, Lost Canals or PvP. Even casual play would make it incredibly easy and far more beneficial to obtain all Creation gear, thus rendering every other avenue for gear progression obsolete. You keep presuming only "no lifers" would grind like that, but 214 tomes per day requires less than one hour' slightly longer if you go the dungeon route and maybe get some bad groups. That is all you would have to dedicate to your grind.

    Quote Originally Posted by Fonkyama View Post
    Why do people care if gating was removed, or at least adapted to their "Play all jobs" design?

    For people afraid that it would mean higher ilvl requirements, you will always be free to create parties yourself asking for lower ilv requirements.

    For those who think it would tire players who would end up quitting, guess what? That's exactly what's already happening when you are always playing the same job cause you cannot gear your alts properly.

    And no, there is not enough end game content as it is. I still have hope that they will be able to bring some new end game things in this expansion by removing one dungeon every two patches, but I have little faith it will be meaningful content.

    The fact is the game is stuck between its play every job on one character core design and its game design decisions to heavily limit it.
    Because it renders more than half the content released worthless? It actually wouldn't impact me nearly as much as non-raiders. Why? I do Savage, thus my progression will remain untouched. Casual players, on the other hand, will find queues increasingly longer as less and less people bother with content that offers them literally nothing. The 24 man raid would be dead on arrival since not a single piece of gear is better than what you could already have farmed.

    As for people unsubbing. This assumption is false. All censuses made public, official or unofficial, only showed a decline in players during the much maligned Gordias era. Those numbers increased with Creation as did the clear rates. Furthermore, the job mentality is community enforced as vast majority of statics recruit based on roles. If I join as a healer, the group wouldn't be pleased if I abruptly said I wanted to play Samurai this week. If you're pugging, you can join a PF with whatever gear you have and most won't care provided you know what you're doing. Want to play Samurai this week instead of healer? Look for a PF with an open DPS slot.
    (4)
    Last edited by Bourne_Endeavor; 08-03-2017 at 03:58 PM.

  7. #137
    Player
    Fonkyama's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Luna Seed
    World
    Moogle
    Main Class
    Marauder Lv 90
    Why do people care if gating was removed, or at least adapted to their "Play all jobs" design?

    For people afraid that it would mean higher ilvl requirements, you will always be free to create parties yourself asking for lower ilv requirements.

    For those who think it would tire players who would end up quitting, guess what? That's exactly what's already happening when you are always playing the same job cause you cannot gear your alts properly.

    And no, there is not enough end game content as it is. I still have hope that they will be able to bring some new end game things in this expansion by removing one dungeon every two patches, but I have little faith it will be meaningful content.

    The fact is the game is stuck between its play every job on one character core design and its game design decisions to heavily limit it.
    (0)

  8. #138
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    If people set high ilvl now, too, is to ensure that people come with their "main" (because most often it's the most/best played job which is geared the most).
    Through being gated tomestone gear equals dedication to a job in some way.


    Also it's not that you see PFs wanting 320+ really often and if you join O1s and O2s per raid finder no one kicks you with ilvl around 320 or a bit less.
    People with the most drops in my static are around 330 now and they would never ever request anything higher than 320 for any pf (except maybe speed kills).

    And in heavensward 265+ was like never the norm on my datacenter, maybe towards the end where I and many others had all jobs at 269+ anyway (exception: wannabe zurvan clear parties and speed kill groups).

    With uncapped tomes 330 would be norm since last week and from next week on (week 4 of savage) it would be going towards 331+ for every group who expects savage clears.
    Back to one job I guess (depending on luck with drops).


    The only thing you achieve with uncapped tomes is
    1) faster ilvl inflation,
    2) the gearing process would be even more brainless and doable with less effort (no one would overmeld and craft gear for that extra edge on dps in early clear groups)
    3) unstable participation in contents with higher spikes and bigger gaps in between them. Bad for a subscription model game.
    If tomes were uncapped there would be other gates in place, most likely rng based ones, which also leads to "only 1-3 jobs high geared" usually and also provide stable participation.
    (3)

  9. #139
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Fonkyama View Post
    Why do people care if gating was removed, or at least adapted to their "Play all jobs" design?For people afraid that it would mean higher ilvl requirements, you will always be free to create parties yourself asking for lower ilv requirements.

    For those who think it would tire players who would end up quitting, guess what? That's exactly what's already happening when you are always playing the same job cause you cannot gear your alts properly.

    And no, there is not enough end game content as it is. I still have hope that they will be able to bring some new end game things in this expansion by removing one dungeon every two patches, but I have little faith it will be meaningful content.

    The fact is the game is stuck between its play every job on one character core design and its game design decisions to heavily limit it.
    Yeah exactly, they depend on this gating to be content for 4 years.. time for something different? reskining patch after patch im sure people get tired of it....

    Quote Originally Posted by Bourne_Endeavor View Post
    They aren't outliners though. Every single time the devs have released content where you could indefinitely farm it, people always gravitated to the easiest and most efficient they could find. As I mentioned earlier, you'll be hard pressed to find anyone who wasn't in Verity gear on their preferred jobs by the time Omega dropped. Likewise, the Anima farm was supposed to push people to casually grind their relics. What did most do instead? Spam A1S incessantly because it was fast and easy. Aether PF had an abundance of light farm parties practically all day.

    Savage didn't release for four weeks, meaning raiders had plenty of time while waiting for it. If you wanted full Creation gear, it would require just 214 tomes per day over that four week span. Doing your roulettes daily offers 125. So two... just two Ala Mhigo runs extra per day and you'd have full ilvl 330 in four weeks. That is not a hardcore grind. People spend more time farming mounts than what it would require for them to have the highest level gear available. This does not include, Hunts, Lost Canals or PvP. Even casual play would make it incredibly easy and far more beneficial to obtain all Creation gear, thus rendering every other avenue for gear progression obsolete. You keep presuming only "no lifers" would grind like that, but 214 tomes per day requires less than one hour' slightly longer if you go the dungeon route and maybe get some bad groups. That is all you would have to dedicate to your grind.
    it was 2 weeks, not 4, when salvage opened compared to normal. You couldn't even get a body from normal when salvage opened. Why does it matter if people had full Verity on 1 job by the time delta normal opened? me and my friend where on 3 jobs with it, and we did not do expert every day. Why is it such an issue to let the game live up to what it advertises? this isn't "can only play 1 job, or 1 role and you need 2 alts to play properly" I do not find this post making a connection on why people should be allowed to gear more then one job on the current tomes. Also you pretty much had to make Verity not gated, otherwise it would not make sense to have 300 gear rain on you with 310 gated.

    Quote Originally Posted by Neophyte View Post
    The only thing you achieve with uncapped tomes is
    1) faster ilvl inflation,
    2) the gearing process would be even more brainless and doable with less effort (no one would overmeld and craft gear for that extra edge on dps in early clear groups)
    3) unstable participation in contents with higher spikes and bigger gaps in between them. Bad for a subscription model game.
    If tomes were uncapped there would be other gates in place, most likely rng based ones, which also leads to "only 1-3 jobs high geared" usually and also provide stable participation.
    Those are design flaws making the current tome gear too strong/ content too easy. That was always another issue and not really meant for this topic, I just think it is counterproductive that this game is all jobs on one character when that is not really the truth and tries to force one job on people. Also your 1 does not take account the suggested of resisting caps per role, not per character.

    Come to think of it, I guess my point is I am tried of gating covering up the game's design flaws, that is why it works so well, because they can't build the game from the concept of letting you play and gear any job yet, and does not offer enough content to support it (or least that fear that?)
    (2)
    Last edited by Snow_Princess; 08-03-2017 at 04:07 PM.

  10. #140
    Player
    Fonkyama's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Luna Seed
    World
    Moogle
    Main Class
    Marauder Lv 90
    For those saying the content would be useless, WoW lets you farm all week if you want and yet its content last longer than FF14's content.

    And I'm not asking for removing gating on a main, I mean the pace at which you can gear one character doesn't bother me. It's slow, but I'm ok with it.

    What I wish, is that we could gear other jobs at the same time. At least other roles. A weekly role cap would suit me just fine. It would also give me reason to actually play the game at high level more. You reach the 450 cap just too fast as it is. a 10min pvp roulette will give you 40 of those. If you're unlucky in Omega you'll do 1/3 of it by the time you get your 4 loots. You can reach that cap by Wednesday without playing like a maniac. And then what? Sure you can try the primals hoping for a mount drop every now and then. Sure there's savage. And... that's it? There's nothing else to do at high level.

    So you turn to your alts, that you cannot gear cause the system won't allow it.
    (2)

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