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  1. #111
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Iveriad View Post
    I just circumvent it by playing multiple characters.
    That's how I main a Tank, DPS, and Healer at the same time.
    And you get massively more inventory space for each role to boot. There's really scarcely any other way to go, so long as you can stand doing the MSQ again (and gleaning its burgeoning exp gains...).

    But XIV was in large part sold on the idea of "all classes on one character"... and yet they're less alt-friendly in that form than almost any competing MMO. That's what doesn't make sense to me.
    (5)

  2. #112
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Wouldn't of been interesting to even run anything when you can just get high end gear for doing almost nothing in a couple hours. Personally, having Verity gear uncapped was a mistake. It trivialized every encounter from that point on but I understand that having the tome that begins the xpac being uncapped is a nice plus to the hardcore and multijob players.

    Although imagine how silly it would be to be at ilvl 330 at the beginning of Omega Savage if the tomes were uncapped. Sure, you'll say "but Axl, some people aren't interested in Savage" and you'd be right but those who are would complain that the encounters would of been to easy as the expected stats on groups of players eager to take on the harder content (for whom savage is made for) would of made this tier a true easy mode barely distinguishable from normal mode. The cap is simply there to ensure the content gets appreciated at it's just value if even for a couple weeks.
    (0)

  3. #113
    Player
    CaZx's Avatar
    Join Date
    Sep 2013
    Location
    Ul Dah
    Posts
    91
    Character
    Rynhart Caz
    World
    Siren
    Main Class
    Thaumaturge Lv 50
    Perhaps this has already been mentioned, but what about some sort of compromise?

    What about a system where there was a weekly cap in place until you completely geared one job? Then after that the cap was lifted?

    It seems like it would be a nice balance between people bum rushing content to completion and still allowing people to gear multiple jobs (without literal months on top of months worth of gates).

    Again, sorry if its been suggested already.
    (0)
    Last edited by CaZx; 08-03-2017 at 11:37 AM.

  4. #114
    Player
    Lildragora's Avatar
    Join Date
    Jun 2017
    Location
    The Azim Steppe
    Posts
    218
    Character
    Lillian Mandragora
    World
    Leviathan
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Snow_Princess View Post
    Normal is gated, it takes 4 weeks to get a body, when it was made obsolete in 2 weeks. This was spoken about in the first post. This thread was about why do that? what is the point?
    If you read the comment, you would see I actually mentioned its gated by weekly drops, but is really easy to do. Low effort, low reward.
    (2)

  5. #115
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by CaZx View Post
    Perhaps this has already been mentioned, but what about some sort of compromise?

    What about a system where there was a weekly cap in place until you completely geared one job? Then after that the cap was lifted?

    It seems like it would be a nice balance between people bum rushing content to completion and still allowing people to gear multiple jobs (without literal months on top of months worth of gates).

    Again, sorry if its been suggested already.
    Another idea, which is constantly mentioned, would be to make the tomes cap per job. More flexibility while still artificially stretching out content.
    (1)

  6. #116
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Snow_Princess View Post
    It really does not make sense to me how people are ok with this gating and complained when they did the same thing to exp gains for the same reason as "SE gates us so that the people who do nothing but play this game don't race ahead and skew things for people with less time on their hands."
    I hate the gates I really do but if all my jobs where geared then I just dont even know what id do in game much really
    (0)

  7. #117
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Skivvy View Post
    Another idea, which is constantly mentioned, would be to make the tomes cap per job. More flexibility while still artificially stretching out content.
    In other words lets track 45 currencies (15x poetic tomes tracked, 15x verity tomestones tracked, 15x creation tomestones tracked), or if you go by role then that's 21 tomestone currencies to track. Giving you 15 (or 7) weekly limits you feel you need to cap meaning people would be required to daily run a minimum of about 3-4 hours worth of expert dungeons every day just to cap out weekly in the case of it being role based.

    Which will lead to much faster burn out because you would have to no life grind essentially. If it was even worse and split the tomestone reward so that you got some of each then well in all honesty that just amplifies the grind even more and worsens content burn out.
    (3)

  8. #118
    Player
    CaZx's Avatar
    Join Date
    Sep 2013
    Location
    Ul Dah
    Posts
    91
    Character
    Rynhart Caz
    World
    Siren
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Skivvy View Post
    Another idea, which is constantly mentioned, would be to make the tomes cap per job. More flexibility while still artificially stretching out content.
    That would work too. Honestly, I don't see any real "need" for a cap in the first place, other than trying to stretch out subs for the sake of making more money, I really cannot think of any other reason. I still feel like if someone wants to run through the content than more power to them.
    (2)

  9. #119
    Player
    Jeycht's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    286
    Character
    Jeycht Rechton
    World
    Moogle
    Main Class
    Dragoon Lv 100
    I don't understand the problem.
    I play a main job to raid in static. If I want to I can play another job in PF, ilvl is never higher than 320. Nothing stop me playing any content with any job.
    I can craft gear for a job if I want, gear my main in savage, collect items from normal for another etc.
    At worst if there is REALLY no PF that fit me (aka a job that is too low in ilvl) I can still create my own PF and do the content.

    ... Yeah I can play any job in any content whenever I want. With or without the max actual ilvl.
    It's a bonus.
    A weekly help for people who still progress on savage and giving them a way to maybe clear but still be a challenge for them,
    or something to do the raid faster/better (some people like clearing stuff faster again and again even if there is no real meaning behind it),
    or just a reward for casual so they have something to work on if they want.
    It's true you can clean savage in 320, but that doesn't mean the content doesn't exist anymore, or any other content when you have the say ilvl.
    If you limite yourself to one content, then yep; there is no point.
    Btw if the way the game works doesn't fit you but works for others. Play another game. I see you like the way FF11 is. Go back on it, server is still up. (I played FF11 and I enjoyed it)

    tldr; the gate exist for a reason but that definitely doesn't stop you playing ANY job you want whenever you want.
    (1)
    Clean everything before any nerf is my goal. No matter the time needed to reach the last hp and beat it.
    twitch.tv/jeycht

  10. #120
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by CaZx View Post
    That would work too. Honestly, I don't see any real "need" for a cap in the first place, other than trying to stretch out subs for the sake of making more money, I really cannot think of any other reason. I still feel like if someone wants to run through the content than more power to them.
    Then the Omega Normal/Savage, the Crafted, and the Verity gear is all pointless. Because why get them when you can get creation gear that can be augmented to 340? Not to mention the upcoming 4.1 patch would be dead content on arrival, because we would already out gear it by default.

    It's just like how at 60 currently the only gear that people get is augmented shire. Just like how level 50 is all augmented Ironworks. Every other piece of gear at those level blocks is pointless because the best is so easy to get and farm up. However for 50 and 60 its ok for it to be that way, because they are no longer current content and are just leveling blocks.
    (3)

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