If people set high ilvl now, too, is to ensure that people come with their "main" (because most often it's the most/best played job which is geared the most).
Through being gated tomestone gear equals dedication to a job in some way.


Also it's not that you see PFs wanting 320+ really often and if you join O1s and O2s per raid finder no one kicks you with ilvl around 320 or a bit less.
People with the most drops in my static are around 330 now and they would never ever request anything higher than 320 for any pf (except maybe speed kills).

And in heavensward 265+ was like never the norm on my datacenter, maybe towards the end where I and many others had all jobs at 269+ anyway (exception: wannabe zurvan clear parties and speed kill groups).

With uncapped tomes 330 would be norm since last week and from next week on (week 4 of savage) it would be going towards 331+ for every group who expects savage clears.
Back to one job I guess (depending on luck with drops).


The only thing you achieve with uncapped tomes is
1) faster ilvl inflation,
2) the gearing process would be even more brainless and doable with less effort (no one would overmeld and craft gear for that extra edge on dps in early clear groups)
3) unstable participation in contents with higher spikes and bigger gaps in between them. Bad for a subscription model game.
If tomes were uncapped there would be other gates in place, most likely rng based ones, which also leads to "only 1-3 jobs high geared" usually and also provide stable participation.