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  1. #1
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Snow_Princess View Post
    That is the same as now, the community expects you be on that single job you gear. Maybe not remove them completely, but something needs changing so you can be more then one job. To gear takes too long to do more then one job because of the gating. For 4.05, the time gating was so bad, Delta normal got outdated, gear wise before people could even get body gear from it. Sure have some kind of gating for "overpowered gear" but we need some kind of balance so we can gear more then one job.

    You ever see some of the light farming pfs when 270 gear was semi-recent? I had to change jobs often just so I can enter as healer and tell them to turn it down because the difference of 260 and 268-270 was meaningless, oh, did people did that for lore farming too.
    And you can gear more than one job. Just because you dont like the options you have doesnt mean they dont exist
    (0)

  2. #2
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Baci View Post
    And you can gear more than one job. Just because you dont like the options you have doesnt mean they dont exist
    Did you read what I said? You could not, you be gated by the ilevel equivalent and unable to join because you can only get that high ilevel on ONE JOB. (And ONLY if you focused all the currency on one job, if you split it, because you play more then one job, you couldn't meet it.) I was able bypass it by mixing my right and explaining to them it was asking too much, and every time I did that, I was always accepted and they turned the requirement down.
    (1)
    Last edited by Snow_Princess; 08-03-2017 at 02:48 PM.

  3. #3
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    If people set high ilvl now, too, is to ensure that people come with their "main" (because most often it's the most/best played job which is geared the most).
    Through being gated tomestone gear equals dedication to a job in some way.


    Also it's not that you see PFs wanting 320+ really often and if you join O1s and O2s per raid finder no one kicks you with ilvl around 320 or a bit less.
    People with the most drops in my static are around 330 now and they would never ever request anything higher than 320 for any pf (except maybe speed kills).

    And in heavensward 265+ was like never the norm on my datacenter, maybe towards the end where I and many others had all jobs at 269+ anyway (exception: wannabe zurvan clear parties and speed kill groups).

    With uncapped tomes 330 would be norm since last week and from next week on (week 4 of savage) it would be going towards 331+ for every group who expects savage clears.
    Back to one job I guess (depending on luck with drops).


    The only thing you achieve with uncapped tomes is
    1) faster ilvl inflation,
    2) the gearing process would be even more brainless and doable with less effort (no one would overmeld and craft gear for that extra edge on dps in early clear groups)
    3) unstable participation in contents with higher spikes and bigger gaps in between them. Bad for a subscription model game.
    If tomes were uncapped there would be other gates in place, most likely rng based ones, which also leads to "only 1-3 jobs high geared" usually and also provide stable participation.
    (3)