1. Caps do not help anyone. This notion is ridiculous. One, caps limit grinders who want more. Two, the notion that it helps people keep up implies that it is a competition to get worlds first ilvl. With that said, not hitting this cap does not mean you are forever behind. It means you must find other outlets for gear. Due to caps, you can't be full creation geared though. Doesn't mean your gear progression stops dead in it tracks. IF you have all jobs at 70, you still need to spend sometime getting those jobs to the level of content out now. You can use a tank to tome gear via DF, but that becomes an issue with skill as opposed to the gearing issue.
2. As I mentioned above caps are detrimental to gearing other jobs. Your grammar fell a little short, So I have to guess that you meant to say "Having caps is detrimental to those that want to gear different jobsor does not fall on a "main"other than your main job". And you are technically correct. However, current content only allows you to perform the content once before it begins to nerf your entire group. In this case, the issue is a content time gate and not so much a gear one. While similar, this content isn't like DF where you can just grind over and over for many players. Not only that, much of the time, it is simply not content that better gear is going to help you clear. Just like Susano EX. If you can't move lightning or dps the transition, better gear will not help you. (sounds like a tangent. Wait for it.)
3. Abolishing the cap would be nice, as it really doesn't matter. Leaving the cap as is is fine, as it really doesn't matter. Just as not being able to grind out every piece of gear sucks, thinking that you need full 340, is just as sucky. Because you do not need it.
Of course the above points is more of a generalization since it isn't black and white simple. But much of the player base falls in that category. There has been a stigma for the longest time now that ilvl=skill and that higher ilvl means you are exponentially better at 315 than you were at 314. The need for gear over 310 is nonexistent at this time, unless you are planning on going into savage. The gear lock in there is a different matter on limits. It is also a different kind of gate loosely related to tome farming and the respective cap. If you are trying to push into savage, all you need are the EX weapon, and verity tomes. If you are doing savage, you are time gated to one trip in for the chests, afterwards you are penalized for repeats. Technically, your gearing progression can stop at 300, and you are 'fully' geared for the time being. Because that is all you require up to this point. 310 if you want to complete EX primals, 320 for savage. One thing of note, as I mentioned before. If you do not have the skill for the content, the gear does not help you. But if you want to push further, you will need to gear up and grind verity tomes. Which you will end up being capped in certain places past 310. No tome cap there. You will also need to brush up on your hand eye coordination. All in all though, if you want higher than that, you have primals which you can grind all day which, with verity gear, brings you 315. And no caps on either. So ultimately, unless you want into Savage, you are not stopped in any fashion from gearing up to acceptable levels, even with a tome cap. On all jobs.
But removal is also nice.
PS I had to cut your quote up do to text limits.





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